Add GrDrawTarget::DrawInfo, combine API for performing indexed/non-indexed draws in subclasses.

Review URL: https://codereview.appspot.com/7237045

git-svn-id: http://skia.googlecode.com/svn/trunk@7466 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-01-30 16:12:41 +00:00
parent e94b5e40c5
commit 74749cd45c
9 changed files with 158 additions and 276 deletions

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@ -341,20 +341,28 @@ bool GrDrawTarget::checkDraw(GrPrimitiveType type, int startVertex,
void GrDrawTarget::drawIndexed(GrPrimitiveType type, int startVertex,
int startIndex, int vertexCount,
int indexCount) {
if (indexCount > 0 &&
this->checkDraw(type, startVertex, startIndex,
vertexCount, indexCount)) {
this->onDrawIndexed(type, startVertex, startIndex,
vertexCount, indexCount);
if (indexCount > 0 && this->checkDraw(type, startVertex, startIndex, vertexCount, indexCount)) {
DrawInfo info;
info.fPrimitiveType = type;
info.fStartVertex = startVertex;
info.fStartIndex = startIndex;
info.fVertexCount = vertexCount;
info.fIndexCount = indexCount;
this->onDraw(info);
}
}
void GrDrawTarget::drawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount) {
if (vertexCount > 0 &&
this->checkDraw(type, startVertex, -1, vertexCount, -1)) {
this->onDrawNonIndexed(type, startVertex, vertexCount);
if (vertexCount > 0 && this->checkDraw(type, startVertex, -1, vertexCount, -1)) {
DrawInfo info;
info.fPrimitiveType = type;
info.fStartVertex = startVertex;
info.fStartIndex = 0;
info.fVertexCount = vertexCount;
info.fIndexCount = 0;
this->onDraw(info);
}
}

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@ -727,6 +727,37 @@ protected:
Caps fCaps;
class DrawInfo {
public:
DrawInfo(const DrawInfo& di) { (*this) = di; }
DrawInfo& operator =(const DrawInfo& di) {
fPrimitiveType = di.fPrimitiveType;
fStartVertex = di.fStartVertex;
fStartIndex = di.fStartIndex;
fVertexCount = di.fVertexCount;
fIndexCount = di.fIndexCount;
return *this;
}
GrPrimitiveType primitiveType() const { return fPrimitiveType; }
int startVertex() const { return fStartVertex; }
int startIndex() const { return fStartIndex; }
int vertexCount() const { return fVertexCount; }
int indexCount() const { return fIndexCount; }
bool isIndexed() const { return fIndexCount > 0; }
private:
DrawInfo() {}
friend class GrDrawTarget;
GrPrimitiveType fPrimitiveType;
int fStartVertex;
int fStartIndex;
int fVertexCount;
int fIndexCount;
};
private:
// A subclass can optionally overload this function to be notified before
// vertex and index space is reserved.
@ -748,14 +779,7 @@ private:
virtual void geometrySourceWillPush() = 0;
virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) = 0;
// subclass called to perform drawing
virtual void onDrawIndexed(GrPrimitiveType type,
int startVertex,
int startIndex,
int vertexCount,
int indexCount) = 0;
virtual void onDrawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount) = 0;
virtual void onDraw(const DrawInfo&) = 0;
virtual void onStencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill) = 0;
// helpers for reserving vertex and index space.

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@ -371,45 +371,18 @@ void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
fGeomPoolStateStack.pop_back();
}
void GrGpu::onDrawIndexed(GrPrimitiveType type,
int startVertex,
int startIndex,
int vertexCount,
int indexCount) {
void GrGpu::onDraw(const DrawInfo& info) {
this->handleDirtyContext();
if (!this->setupClipAndFlushState(PrimTypeToDrawType(type))) {
if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()))) {
return;
}
int sVertex = startVertex;
int sIndex = startIndex;
setupGeometry(&sVertex, &sIndex, vertexCount, indexCount);
this->onGpuDrawIndexed(type, sVertex, sIndex,
vertexCount, indexCount);
}
void GrGpu::onDrawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount) {
this->handleDirtyContext();
if (!this->setupClipAndFlushState(PrimTypeToDrawType(type))) {
return;
}
int sVertex = startVertex;
setupGeometry(&sVertex, NULL, vertexCount, 0);
this->onGpuDrawNonIndexed(type, sVertex, vertexCount);
this->onGpuDraw(info);
}
void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillType fill) {
this->handleDirtyContext();
// TODO: make this more effecient (don't copy and copy back)
// TODO: make this more efficient (don't copy and copy back)
GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil());
this->setStencilPathSettings(*path, fill, this->drawState()->stencil());

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@ -317,7 +317,7 @@ public:
/**
* These methods are called by the clip manager's setupClipping function
* which (called as part of GrGpu's implementation of onDraw* and
* which (called as part of GrGpu's implementation of onDraw and
* onStencilPath member functions.) The GrGpu subclass should flush the
* stencil state to the 3D API in its implementation of flushGraphicsState.
*/
@ -454,15 +454,7 @@ private:
virtual void onClear(const GrIRect* rect, GrColor color) = 0;
// overridden by backend-specific derived class to perform the draw call.
virtual void onGpuDrawIndexed(GrPrimitiveType type,
uint32_t startVertex,
uint32_t startIndex,
uint32_t vertexCount,
uint32_t indexCount) = 0;
virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
uint32_t vertexCount,
uint32_t numVertices) = 0;
virtual void onGpuDraw(const DrawInfo&) = 0;
// when GrDrawTarget::stencilPath is called the draw state's current stencil
// settings are ignored. Instead the GrGpu decides the stencil rules
// necessary to stencil the path. These are still subject to filtering by
@ -493,24 +485,13 @@ private:
// overridden by backend-specific derived class to perform the resolve
virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
// called to program the vertex data, indexCount will be 0 if drawing non-
// indexed geometry. The subclass may adjust the startVertex and/or
// startIndex since it may have already accounted for these in the setup.
virtual void setupGeometry(int* startVertex,
int* startIndex,
int vertexCount,
int indexCount) = 0;
// width and height may be larger than rt (if underlying API allows it).
// Should attach the SB to the RT. Returns false if compatible sb could
// not be created.
virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
int width,
int height) = 0;
virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
// attaches an existing SB to an existing RT.
virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
GrRenderTarget* rt) = 0;
virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
// The GrGpu typically records the clients requested state and then flushes
// deltas from previous state at draw time. This function does the
@ -525,14 +506,7 @@ private:
bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
// GrDrawTarget overrides
virtual void onDrawIndexed(GrPrimitiveType type,
int startVertex,
int startIndex,
int vertexCount,
int indexCount) SK_OVERRIDE;
virtual void onDrawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount) SK_OVERRIDE;
virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
virtual void onStencilPath(const GrPath* path, const SkStrokeRec& stroke,
SkPath::FillType) SK_OVERRIDE;

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@ -217,7 +217,7 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
int vsize = GrDrawState::VertexSize(layout);
Draw& lastDraw = fDraws.back();
DrawRecord& lastDraw = fDraws.back();
GrAssert(lastDraw.fIndexBuffer == fQuadIndexBuffer);
GrAssert(kTriangles_GrPrimitiveType == lastDraw.fPrimitiveType);
@ -227,10 +227,10 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
GeometryPoolState& poolState = fGeoPoolStateStack.back();
appendToPreviousDraw =
kDraw_Cmd == fCmds.back() &&
appendToPreviousDraw = kDraw_Cmd == fCmds.back() &&
lastDraw.fVertexBuffer == poolState.fPoolVertexBuffer &&
(fCurrQuad * 4 + lastDraw.fStartVertex) == poolState.fPoolStartVertex;
(fCurrQuad * 4 + lastDraw.fStartVertex) ==
poolState.fPoolStartVertex;
if (appendToPreviousDraw) {
lastDraw.fVertexCount += 4;
@ -279,7 +279,7 @@ void GrInOrderDrawBuffer::drawIndexedInstances(GrPrimitiveType type,
this->recordState();
}
Draw* draw = NULL;
DrawRecord* draw = NULL;
// if the last draw used the same indices/vertices per shape then we
// may be able to append to it.
if (kDraw_Cmd == fCmds.back() &&
@ -371,18 +371,9 @@ void GrInOrderDrawBuffer::drawIndexedInstances(GrPrimitiveType type,
verticesPerInstance,
indicesPerInstance);
}
}
void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
int startVertex,
int startIndex,
int vertexCount,
int indexCount) {
if (!vertexCount || !indexCount) {
return;
}
void GrInOrderDrawBuffer::onDraw(const DrawInfo& info) {
this->resetDrawTracking();
@ -395,25 +386,18 @@ void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
this->recordState();
}
Draw* draw = this->recordDraw();
draw->fPrimitiveType = primitiveType;
draw->fStartVertex = startVertex;
draw->fStartIndex = startIndex;
draw->fVertexCount = vertexCount;
draw->fIndexCount = indexCount;
DrawRecord* draw = this->recordDraw(info);
draw->fVertexLayout = this->getVertexLayout();
switch (this->getGeomSrc().fVertexSrc) {
case kBuffer_GeometrySrcType:
draw->fVertexBuffer = this->getGeomSrc().fVertexBuffer;
break;
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType: {
size_t vertexBytes = (vertexCount + startVertex) *
size_t vertexBytes = (info.vertexCount() + info.startVertex()) *
GrDrawState::VertexSize(draw->fVertexLayout);
poolState.fUsedPoolVertexBytes =
GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
draw->fVertexBuffer = poolState.fPoolVertexBuffer;
draw->fStartVertex += poolState.fPoolStartVertex;
break;
@ -423,15 +407,15 @@ void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
}
draw->fVertexBuffer->ref();
if (info.isIndexed()) {
switch (this->getGeomSrc().fIndexSrc) {
case kBuffer_GeometrySrcType:
draw->fIndexBuffer = this->getGeomSrc().fIndexBuffer;
break;
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType: {
size_t indexBytes = (indexCount + startIndex) * sizeof(uint16_t);
poolState.fUsedPoolIndexBytes =
GrMax(poolState.fUsedPoolIndexBytes, indexBytes);
size_t indexBytes = (info.indexCount() + info.startIndex()) * sizeof(uint16_t);
poolState.fUsedPoolIndexBytes = GrMax(poolState.fUsedPoolIndexBytes, indexBytes);
draw->fIndexBuffer = poolState.fPoolIndexBuffer;
draw->fStartIndex += poolState.fPoolStartIndex;
break;
@ -440,53 +424,11 @@ void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
GrCrash("unknown geom src type");
}
draw->fIndexBuffer->ref();
}
void GrInOrderDrawBuffer::onDrawNonIndexed(GrPrimitiveType primitiveType,
int startVertex,
int vertexCount) {
if (!vertexCount) {
return;
}
this->resetDrawTracking();
GeometryPoolState& poolState = fGeoPoolStateStack.back();
if (this->needsNewClip()) {
this->recordClip();
}
if (this->needsNewState()) {
this->recordState();
}
Draw* draw = this->recordDraw();
draw->fPrimitiveType = primitiveType;
draw->fStartVertex = startVertex;
draw->fStartIndex = 0;
draw->fVertexCount = vertexCount;
draw->fIndexCount = 0;
draw->fVertexLayout = this->getVertexLayout();
switch (this->getGeomSrc().fVertexSrc) {
case kBuffer_GeometrySrcType:
draw->fVertexBuffer = this->getGeomSrc().fVertexBuffer;
break;
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType: {
size_t vertexBytes = (vertexCount + startVertex) *
GrDrawState::VertexSize(draw->fVertexLayout);
poolState.fUsedPoolVertexBytes =
GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
draw->fVertexBuffer = poolState.fPoolVertexBuffer;
draw->fStartVertex += poolState.fPoolStartVertex;
break;
}
default:
GrCrash("unknown geom src type");
}
draw->fVertexBuffer->ref();
} else {
draw->fIndexBuffer = NULL;
}
}
GrInOrderDrawBuffer::StencilPath::StencilPath() : fStroke(SkStrokeRec::kFill_InitStyle) {}
@ -588,7 +530,7 @@ bool GrInOrderDrawBuffer::flushTo(GrDrawTarget* target) {
for (int c = 0; c < numCmds; ++c) {
switch (fCmds[c]) {
case kDraw_Cmd: {
const Draw& draw = fDraws[currDraw];
const DrawRecord& draw = fDraws[currDraw];
target->setVertexSourceToBuffer(draw.fVertexLayout, draw.fVertexBuffer);
if (draw.fIndexCount) {
target->setIndexSourceToBuffer(draw.fIndexBuffer);
@ -892,11 +834,21 @@ void GrInOrderDrawBuffer::recordState() {
fCmds.push_back(kSetState_Cmd);
}
GrInOrderDrawBuffer::Draw* GrInOrderDrawBuffer::recordDraw() {
GrInOrderDrawBuffer::DrawRecord* GrInOrderDrawBuffer::recordDraw() {
fCmds.push_back(kDraw_Cmd);
return &fDraws.push_back();
}
GrInOrderDrawBuffer::DrawRecord* GrInOrderDrawBuffer::recordDraw(const DrawInfo& info) {
DrawRecord* record = this->recordDraw();
record->fPrimitiveType = info.primitiveType();
record->fStartVertex = info.startVertex();
record->fVertexCount = info.vertexCount();
record->fStartIndex = info.startIndex();
record->fIndexCount = info.indexCount();
return record;
}
GrInOrderDrawBuffer::StencilPath* GrInOrderDrawBuffer::recordStencilPath() {
fCmds.push_back(kStencilPath_Cmd);
return &fStencilPaths.push_back();

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@ -120,7 +120,8 @@ private:
kClear_Cmd = 5,
};
struct Draw {
// TODO: Make this derive from DrawInfo
struct DrawRecord {
GrPrimitiveType fPrimitiveType;
int fStartVertex;
int fStartIndex;
@ -149,14 +150,7 @@ private:
};
// overrides from GrDrawTarget
virtual void onDrawIndexed(GrPrimitiveType primitiveType,
int startVertex,
int startIndex,
int vertexCount,
int indexCount) SK_OVERRIDE;
virtual void onDrawNonIndexed(GrPrimitiveType primitiveType,
int startVertex,
int vertexCount) SK_OVERRIDE;
virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
virtual void onStencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType) SK_OVERRIDE;
virtual bool onReserveVertexSpace(GrVertexLayout layout,
int vertexCount,
@ -186,7 +180,8 @@ private:
// these functions record a command
void recordState();
void recordClip();
Draw* recordDraw();
DrawRecord* recordDraw();
DrawRecord* recordDraw(const DrawInfo&);
StencilPath* recordStencilPath();
Clear* recordClear();
@ -205,7 +200,7 @@ private:
};
SkSTArray<kCmdPreallocCnt, uint8_t, true> fCmds;
GrSTAllocator<kDrawPreallocCnt, Draw> fDraws;
GrSTAllocator<kDrawPreallocCnt, DrawRecord> fDraws;
GrSTAllocator<kStatePreallocCnt, StencilPath> fStencilPaths;
GrSTAllocator<kStatePreallocCnt, GrDrawState::DeferredState> fStates;
GrSTAllocator<kClearPreallocCnt, Clear> fClears;

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@ -1606,53 +1606,28 @@ GrGLenum gPrimitiveType2GLMode[] = {
#endif
#endif
void GrGpuGL::onGpuDrawIndexed(GrPrimitiveType type,
uint32_t startVertex,
uint32_t startIndex,
uint32_t vertexCount,
uint32_t indexCount) {
GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
void GrGpuGL::onGpuDraw(const DrawInfo& info) {
int extraStartIndexOffset;
this->setupGeometry(info, &extraStartIndexOffset);
GrGLvoid* indices = (GrGLvoid*)(sizeof(uint16_t) * startIndex);
GrAssert((size_t)info.primitiveType() < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
GrAssert(NULL != fHWGeometryState.fVertexBuffer);
if (info.isIndexed()) {
GrAssert(NULL != fHWGeometryState.fIndexBuffer);
GrAssert(NULL != fHWGeometryState.fVertexBuffer);
// our setupGeometry better have adjusted this to zero since
// DrawElements always draws from the begining of the arrays for idx 0.
GrAssert(0 == startVertex);
GL_CALL(DrawElements(gPrimitiveType2GLMode[type], indexCount,
GR_GL_UNSIGNED_SHORT, indices));
#if SWAP_PER_DRAW
glFlush();
#if GR_MAC_BUILD
aglSwapBuffers(aglGetCurrentContext());
int set_a_break_pt_here = 9;
aglSwapBuffers(aglGetCurrentContext());
#elif GR_WIN32_BUILD
SwapBuf();
int set_a_break_pt_here = 9;
SwapBuf();
#endif
#endif
GrGLvoid* indices = (GrGLvoid*)(sizeof(uint16_t) * (info.startIndex() +
extraStartIndexOffset));
// info.startVertex() was accounted for by setupGeometry.
GL_CALL(DrawElements(gPrimitiveType2GLMode[info.primitiveType()],
info.indexCount(),
GR_GL_UNSIGNED_SHORT,
indices));
} else {
// Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
// startVertex in the DrawElements case. So we always rely on setupGeometry to have
// accounted for startVertex.
GL_CALL(DrawArrays(gPrimitiveType2GLMode[info.primitiveType()], 0, info.vertexCount()));
}
void GrGpuGL::onGpuDrawNonIndexed(GrPrimitiveType type,
uint32_t startVertex,
uint32_t vertexCount) {
GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
GrAssert(NULL != fHWGeometryState.fVertexBuffer);
// our setupGeometry better have adjusted this to zero.
// DrawElements doesn't take an offset so we always adjus the startVertex.
GrAssert(0 == startVertex);
// pass 0 for parameter first. We have to adjust gl*Pointer() to
// account for startVertex in the DrawElements case. So we always
// rely on setupGeometry to have accounted for startVertex.
GL_CALL(DrawArrays(gPrimitiveType2GLMode[type], 0, vertexCount));
#if SWAP_PER_DRAW
glFlush();
#if GR_MAC_BUILD
@ -1688,7 +1663,6 @@ const GrStencilSettings& even_odd_nv_path_stencil_settings() {
}
}
void GrGpuGL::setStencilPathSettings(const GrPath&,
SkPath::FillType fill,
GrStencilSettings* settings) {

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@ -96,14 +96,7 @@ private:
virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE;
virtual void onGpuDrawIndexed(GrPrimitiveType type,
uint32_t startVertex,
uint32_t startIndex,
uint32_t vertexCount,
uint32_t indexCount) SK_OVERRIDE;
virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
uint32_t vertexCount,
uint32_t numVertices) SK_OVERRIDE;
virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE;
virtual void setStencilPathSettings(const GrPath&,
SkPath::FillType,
@ -115,22 +108,23 @@ private:
virtual void clearStencilClip(const GrIRect& rect,
bool insideClip) SK_OVERRIDE;
virtual bool flushGraphicsState(DrawType) SK_OVERRIDE;
virtual void setupGeometry(int* startVertex,
int* startIndex,
int vertexCount,
int indexCount) SK_OVERRIDE;
const GrGLCaps& glCaps() const { return fGLContextInfo.caps(); }
// binds texture unit in GL
void setTextureUnit(int unitIdx);
// binds appropriate vertex and index buffers, also returns any extra
// extra verts or indices to offset by.
// Sets up vertex attribute pointers and strides. On return startIndexOffset specifies an
// offset into the index buffer to the first index to be read (in addition to
// info.startIndex()). It accounts for the fact that index buffer pool may have provided space
// in the middle of a larger index buffer.
void setupGeometry(const DrawInfo& info, int* startIndexOffset);
// binds appropriate vertex and index buffers, also returns any extra verts or indices to
// offset by based on how space was allocated in pool VB/IBs.
void setBuffers(bool indexed, int* extraVertexOffset, int* extraIndexOffset);
// Subclasses should call this to flush the blend state.
// The params should be the final coeffecients to apply
// The params should be the final coefficients to apply
// (after any blending optimizations or dual source blending considerations
// have been accounted for).
void flushBlend(bool isLines, GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff);

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@ -340,10 +340,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type) {
#error "unknown GR_TEXT_SCALAR type"
#endif
void GrGpuGL::setupGeometry(int* startVertex,
int* startIndex,
int vertexCount,
int indexCount) {
void GrGpuGL::setupGeometry(const DrawInfo& info, int* startIndexOffset) {
int newColorOffset;
int newCoverageOffset;
@ -352,8 +349,7 @@ void GrGpuGL::setupGeometry(int* startVertex,
GrVertexLayout currLayout = this->getVertexLayout();
GrGLsizei newStride = GrDrawState::VertexSizeAndOffsetsByIdx(
currLayout,
GrGLsizei newStride = GrDrawState::VertexSizeAndOffsetsByIdx(currLayout,
newTexCoordOffsets,
&newColorOffset,
&newCoverageOffset,
@ -363,17 +359,14 @@ void GrGpuGL::setupGeometry(int* startVertex,
int oldTexCoordOffsets[GrDrawState::kMaxTexCoords];
int oldEdgeOffset;
GrGLsizei oldStride = GrDrawState::VertexSizeAndOffsetsByIdx(
fHWGeometryState.fVertexLayout,
GrGLsizei oldStride = GrDrawState::VertexSizeAndOffsetsByIdx(fHWGeometryState.fVertexLayout,
oldTexCoordOffsets,
&oldColorOffset,
&oldCoverageOffset,
&oldEdgeOffset);
bool indexed = NULL != startIndex;
int extraVertexOffset;
int extraIndexOffset;
this->setBuffers(indexed, &extraVertexOffset, &extraIndexOffset);
this->setBuffers(info.isIndexed(), &extraVertexOffset, startIndexOffset);
GrGLenum scalarType;
bool texCoordNorm;
@ -381,16 +374,11 @@ void GrGpuGL::setupGeometry(int* startVertex,
scalarType = TEXT_COORDS_GL_TYPE;
texCoordNorm = SkToBool(TEXT_COORDS_ARE_NORMALIZED);
} else {
// GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
scalarType = GR_GL_FLOAT;
texCoordNorm = false;
}
size_t vertexOffset = (*startVertex + extraVertexOffset) * newStride;
*startVertex = 0;
if (indexed) {
*startIndex += extraIndexOffset;
}
size_t vertexOffset = (info.startVertex() + extraVertexOffset) * newStride;
// all the Pointers must be set if any of these are true
bool allOffsetsChange = fHWGeometryState.fArrayPtrsDirty ||