Add GrDrawTarget::DrawInfo, combine API for performing indexed/non-indexed draws in subclasses.
Review URL: https://codereview.appspot.com/7237045 git-svn-id: http://skia.googlecode.com/svn/trunk@7466 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -341,20 +341,28 @@ bool GrDrawTarget::checkDraw(GrPrimitiveType type, int startVertex,
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void GrDrawTarget::drawIndexed(GrPrimitiveType type, int startVertex,
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int startIndex, int vertexCount,
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int indexCount) {
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if (indexCount > 0 &&
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this->checkDraw(type, startVertex, startIndex,
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vertexCount, indexCount)) {
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this->onDrawIndexed(type, startVertex, startIndex,
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vertexCount, indexCount);
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if (indexCount > 0 && this->checkDraw(type, startVertex, startIndex, vertexCount, indexCount)) {
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DrawInfo info;
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info.fPrimitiveType = type;
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info.fStartVertex = startVertex;
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info.fStartIndex = startIndex;
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info.fVertexCount = vertexCount;
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info.fIndexCount = indexCount;
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this->onDraw(info);
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}
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}
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void GrDrawTarget::drawNonIndexed(GrPrimitiveType type,
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int startVertex,
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int vertexCount) {
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if (vertexCount > 0 &&
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this->checkDraw(type, startVertex, -1, vertexCount, -1)) {
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this->onDrawNonIndexed(type, startVertex, vertexCount);
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if (vertexCount > 0 && this->checkDraw(type, startVertex, -1, vertexCount, -1)) {
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DrawInfo info;
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info.fPrimitiveType = type;
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info.fStartVertex = startVertex;
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info.fStartIndex = 0;
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info.fVertexCount = vertexCount;
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info.fIndexCount = 0;
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this->onDraw(info);
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}
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}
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@ -727,6 +727,37 @@ protected:
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Caps fCaps;
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class DrawInfo {
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public:
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DrawInfo(const DrawInfo& di) { (*this) = di; }
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DrawInfo& operator =(const DrawInfo& di) {
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fPrimitiveType = di.fPrimitiveType;
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fStartVertex = di.fStartVertex;
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fStartIndex = di.fStartIndex;
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fVertexCount = di.fVertexCount;
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fIndexCount = di.fIndexCount;
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return *this;
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}
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GrPrimitiveType primitiveType() const { return fPrimitiveType; }
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int startVertex() const { return fStartVertex; }
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int startIndex() const { return fStartIndex; }
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int vertexCount() const { return fVertexCount; }
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int indexCount() const { return fIndexCount; }
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bool isIndexed() const { return fIndexCount > 0; }
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private:
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DrawInfo() {}
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friend class GrDrawTarget;
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GrPrimitiveType fPrimitiveType;
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int fStartVertex;
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int fStartIndex;
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int fVertexCount;
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int fIndexCount;
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};
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private:
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// A subclass can optionally overload this function to be notified before
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// vertex and index space is reserved.
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@ -748,14 +779,7 @@ private:
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virtual void geometrySourceWillPush() = 0;
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virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) = 0;
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// subclass called to perform drawing
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virtual void onDrawIndexed(GrPrimitiveType type,
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int startVertex,
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int startIndex,
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int vertexCount,
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int indexCount) = 0;
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virtual void onDrawNonIndexed(GrPrimitiveType type,
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int startVertex,
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int vertexCount) = 0;
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virtual void onDraw(const DrawInfo&) = 0;
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virtual void onStencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType fill) = 0;
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// helpers for reserving vertex and index space.
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@ -371,45 +371,18 @@ void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
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fGeomPoolStateStack.pop_back();
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}
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void GrGpu::onDrawIndexed(GrPrimitiveType type,
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int startVertex,
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int startIndex,
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int vertexCount,
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int indexCount) {
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void GrGpu::onDraw(const DrawInfo& info) {
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this->handleDirtyContext();
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if (!this->setupClipAndFlushState(PrimTypeToDrawType(type))) {
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if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()))) {
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return;
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}
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int sVertex = startVertex;
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int sIndex = startIndex;
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setupGeometry(&sVertex, &sIndex, vertexCount, indexCount);
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this->onGpuDrawIndexed(type, sVertex, sIndex,
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vertexCount, indexCount);
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}
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void GrGpu::onDrawNonIndexed(GrPrimitiveType type,
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int startVertex,
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int vertexCount) {
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this->handleDirtyContext();
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if (!this->setupClipAndFlushState(PrimTypeToDrawType(type))) {
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return;
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}
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int sVertex = startVertex;
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setupGeometry(&sVertex, NULL, vertexCount, 0);
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this->onGpuDrawNonIndexed(type, sVertex, vertexCount);
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this->onGpuDraw(info);
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}
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void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillType fill) {
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this->handleDirtyContext();
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// TODO: make this more effecient (don't copy and copy back)
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// TODO: make this more efficient (don't copy and copy back)
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GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil());
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this->setStencilPathSettings(*path, fill, this->drawState()->stencil());
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@ -317,7 +317,7 @@ public:
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/**
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* These methods are called by the clip manager's setupClipping function
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* which (called as part of GrGpu's implementation of onDraw* and
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* which (called as part of GrGpu's implementation of onDraw and
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* onStencilPath member functions.) The GrGpu subclass should flush the
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* stencil state to the 3D API in its implementation of flushGraphicsState.
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*/
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@ -454,15 +454,7 @@ private:
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virtual void onClear(const GrIRect* rect, GrColor color) = 0;
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// overridden by backend-specific derived class to perform the draw call.
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virtual void onGpuDrawIndexed(GrPrimitiveType type,
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uint32_t startVertex,
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uint32_t startIndex,
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uint32_t vertexCount,
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uint32_t indexCount) = 0;
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virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
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uint32_t vertexCount,
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uint32_t numVertices) = 0;
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virtual void onGpuDraw(const DrawInfo&) = 0;
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// when GrDrawTarget::stencilPath is called the draw state's current stencil
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// settings are ignored. Instead the GrGpu decides the stencil rules
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// necessary to stencil the path. These are still subject to filtering by
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@ -493,24 +485,13 @@ private:
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// overridden by backend-specific derived class to perform the resolve
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virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
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// called to program the vertex data, indexCount will be 0 if drawing non-
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// indexed geometry. The subclass may adjust the startVertex and/or
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// startIndex since it may have already accounted for these in the setup.
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virtual void setupGeometry(int* startVertex,
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int* startIndex,
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int vertexCount,
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int indexCount) = 0;
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// width and height may be larger than rt (if underlying API allows it).
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// Should attach the SB to the RT. Returns false if compatible sb could
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// not be created.
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virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
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int width,
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int height) = 0;
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virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
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// attaches an existing SB to an existing RT.
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virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
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GrRenderTarget* rt) = 0;
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virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
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// The GrGpu typically records the clients requested state and then flushes
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// deltas from previous state at draw time. This function does the
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@ -525,14 +506,7 @@ private:
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bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
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// GrDrawTarget overrides
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virtual void onDrawIndexed(GrPrimitiveType type,
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int startVertex,
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int startIndex,
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int vertexCount,
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int indexCount) SK_OVERRIDE;
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virtual void onDrawNonIndexed(GrPrimitiveType type,
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int startVertex,
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int vertexCount) SK_OVERRIDE;
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virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
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virtual void onStencilPath(const GrPath* path, const SkStrokeRec& stroke,
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SkPath::FillType) SK_OVERRIDE;
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@ -217,7 +217,7 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
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int vsize = GrDrawState::VertexSize(layout);
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Draw& lastDraw = fDraws.back();
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DrawRecord& lastDraw = fDraws.back();
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GrAssert(lastDraw.fIndexBuffer == fQuadIndexBuffer);
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GrAssert(kTriangles_GrPrimitiveType == lastDraw.fPrimitiveType);
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@ -227,10 +227,10 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
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GeometryPoolState& poolState = fGeoPoolStateStack.back();
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appendToPreviousDraw =
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kDraw_Cmd == fCmds.back() &&
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appendToPreviousDraw = kDraw_Cmd == fCmds.back() &&
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lastDraw.fVertexBuffer == poolState.fPoolVertexBuffer &&
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(fCurrQuad * 4 + lastDraw.fStartVertex) == poolState.fPoolStartVertex;
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(fCurrQuad * 4 + lastDraw.fStartVertex) ==
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poolState.fPoolStartVertex;
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if (appendToPreviousDraw) {
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lastDraw.fVertexCount += 4;
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@ -279,7 +279,7 @@ void GrInOrderDrawBuffer::drawIndexedInstances(GrPrimitiveType type,
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this->recordState();
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}
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Draw* draw = NULL;
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DrawRecord* draw = NULL;
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// if the last draw used the same indices/vertices per shape then we
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// may be able to append to it.
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if (kDraw_Cmd == fCmds.back() &&
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@ -371,18 +371,9 @@ void GrInOrderDrawBuffer::drawIndexedInstances(GrPrimitiveType type,
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verticesPerInstance,
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indicesPerInstance);
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}
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}
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void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
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int startVertex,
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int startIndex,
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int vertexCount,
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int indexCount) {
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if (!vertexCount || !indexCount) {
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return;
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}
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void GrInOrderDrawBuffer::onDraw(const DrawInfo& info) {
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this->resetDrawTracking();
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@ -395,25 +386,18 @@ void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
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this->recordState();
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}
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Draw* draw = this->recordDraw();
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draw->fPrimitiveType = primitiveType;
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draw->fStartVertex = startVertex;
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draw->fStartIndex = startIndex;
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draw->fVertexCount = vertexCount;
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draw->fIndexCount = indexCount;
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DrawRecord* draw = this->recordDraw(info);
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draw->fVertexLayout = this->getVertexLayout();
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switch (this->getGeomSrc().fVertexSrc) {
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case kBuffer_GeometrySrcType:
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draw->fVertexBuffer = this->getGeomSrc().fVertexBuffer;
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break;
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case kReserved_GeometrySrcType: // fallthrough
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case kArray_GeometrySrcType: {
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size_t vertexBytes = (vertexCount + startVertex) *
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size_t vertexBytes = (info.vertexCount() + info.startVertex()) *
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GrDrawState::VertexSize(draw->fVertexLayout);
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poolState.fUsedPoolVertexBytes =
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GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
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poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
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draw->fVertexBuffer = poolState.fPoolVertexBuffer;
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draw->fStartVertex += poolState.fPoolStartVertex;
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break;
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@ -423,15 +407,15 @@ void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
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}
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draw->fVertexBuffer->ref();
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if (info.isIndexed()) {
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switch (this->getGeomSrc().fIndexSrc) {
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case kBuffer_GeometrySrcType:
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draw->fIndexBuffer = this->getGeomSrc().fIndexBuffer;
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break;
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case kReserved_GeometrySrcType: // fallthrough
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case kArray_GeometrySrcType: {
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size_t indexBytes = (indexCount + startIndex) * sizeof(uint16_t);
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poolState.fUsedPoolIndexBytes =
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GrMax(poolState.fUsedPoolIndexBytes, indexBytes);
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size_t indexBytes = (info.indexCount() + info.startIndex()) * sizeof(uint16_t);
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poolState.fUsedPoolIndexBytes = GrMax(poolState.fUsedPoolIndexBytes, indexBytes);
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draw->fIndexBuffer = poolState.fPoolIndexBuffer;
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draw->fStartIndex += poolState.fPoolStartIndex;
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break;
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@ -440,54 +424,12 @@ void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
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GrCrash("unknown geom src type");
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}
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draw->fIndexBuffer->ref();
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}
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void GrInOrderDrawBuffer::onDrawNonIndexed(GrPrimitiveType primitiveType,
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int startVertex,
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int vertexCount) {
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if (!vertexCount) {
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return;
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}
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this->resetDrawTracking();
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GeometryPoolState& poolState = fGeoPoolStateStack.back();
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if (this->needsNewClip()) {
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this->recordClip();
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}
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if (this->needsNewState()) {
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this->recordState();
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}
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Draw* draw = this->recordDraw();
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draw->fPrimitiveType = primitiveType;
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draw->fStartVertex = startVertex;
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draw->fStartIndex = 0;
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draw->fVertexCount = vertexCount;
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draw->fIndexCount = 0;
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draw->fVertexLayout = this->getVertexLayout();
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switch (this->getGeomSrc().fVertexSrc) {
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case kBuffer_GeometrySrcType:
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draw->fVertexBuffer = this->getGeomSrc().fVertexBuffer;
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break;
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case kReserved_GeometrySrcType: // fallthrough
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case kArray_GeometrySrcType: {
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size_t vertexBytes = (vertexCount + startVertex) *
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GrDrawState::VertexSize(draw->fVertexLayout);
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poolState.fUsedPoolVertexBytes =
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GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
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draw->fVertexBuffer = poolState.fPoolVertexBuffer;
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draw->fStartVertex += poolState.fPoolStartVertex;
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break;
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}
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default:
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GrCrash("unknown geom src type");
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}
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draw->fVertexBuffer->ref();
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} else {
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draw->fIndexBuffer = NULL;
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}
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}
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GrInOrderDrawBuffer::StencilPath::StencilPath() : fStroke(SkStrokeRec::kFill_InitStyle) {}
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void GrInOrderDrawBuffer::onStencilPath(const GrPath* path, const SkStrokeRec& stroke,
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@ -588,7 +530,7 @@ bool GrInOrderDrawBuffer::flushTo(GrDrawTarget* target) {
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for (int c = 0; c < numCmds; ++c) {
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switch (fCmds[c]) {
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case kDraw_Cmd: {
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const Draw& draw = fDraws[currDraw];
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const DrawRecord& draw = fDraws[currDraw];
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target->setVertexSourceToBuffer(draw.fVertexLayout, draw.fVertexBuffer);
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if (draw.fIndexCount) {
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target->setIndexSourceToBuffer(draw.fIndexBuffer);
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@ -892,11 +834,21 @@ void GrInOrderDrawBuffer::recordState() {
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fCmds.push_back(kSetState_Cmd);
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}
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GrInOrderDrawBuffer::Draw* GrInOrderDrawBuffer::recordDraw() {
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GrInOrderDrawBuffer::DrawRecord* GrInOrderDrawBuffer::recordDraw() {
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fCmds.push_back(kDraw_Cmd);
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return &fDraws.push_back();
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}
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GrInOrderDrawBuffer::DrawRecord* GrInOrderDrawBuffer::recordDraw(const DrawInfo& info) {
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DrawRecord* record = this->recordDraw();
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record->fPrimitiveType = info.primitiveType();
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record->fStartVertex = info.startVertex();
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record->fVertexCount = info.vertexCount();
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record->fStartIndex = info.startIndex();
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record->fIndexCount = info.indexCount();
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return record;
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}
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GrInOrderDrawBuffer::StencilPath* GrInOrderDrawBuffer::recordStencilPath() {
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fCmds.push_back(kStencilPath_Cmd);
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return &fStencilPaths.push_back();
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@ -120,7 +120,8 @@ private:
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kClear_Cmd = 5,
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};
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struct Draw {
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// TODO: Make this derive from DrawInfo
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struct DrawRecord {
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GrPrimitiveType fPrimitiveType;
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int fStartVertex;
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int fStartIndex;
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@ -149,14 +150,7 @@ private:
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};
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// overrides from GrDrawTarget
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virtual void onDrawIndexed(GrPrimitiveType primitiveType,
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int startVertex,
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int startIndex,
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int vertexCount,
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int indexCount) SK_OVERRIDE;
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virtual void onDrawNonIndexed(GrPrimitiveType primitiveType,
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int startVertex,
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int vertexCount) SK_OVERRIDE;
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virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
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virtual void onStencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType) SK_OVERRIDE;
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virtual bool onReserveVertexSpace(GrVertexLayout layout,
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int vertexCount,
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@ -186,7 +180,8 @@ private:
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// these functions record a command
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void recordState();
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void recordClip();
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Draw* recordDraw();
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DrawRecord* recordDraw();
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DrawRecord* recordDraw(const DrawInfo&);
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StencilPath* recordStencilPath();
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Clear* recordClear();
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@ -205,7 +200,7 @@ private:
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};
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SkSTArray<kCmdPreallocCnt, uint8_t, true> fCmds;
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GrSTAllocator<kDrawPreallocCnt, Draw> fDraws;
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GrSTAllocator<kDrawPreallocCnt, DrawRecord> fDraws;
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GrSTAllocator<kStatePreallocCnt, StencilPath> fStencilPaths;
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GrSTAllocator<kStatePreallocCnt, GrDrawState::DeferredState> fStates;
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GrSTAllocator<kClearPreallocCnt, Clear> fClears;
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@ -1606,53 +1606,28 @@ GrGLenum gPrimitiveType2GLMode[] = {
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#endif
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#endif
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void GrGpuGL::onGpuDrawIndexed(GrPrimitiveType type,
|
||||
uint32_t startVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t vertexCount,
|
||||
uint32_t indexCount) {
|
||||
GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
|
||||
void GrGpuGL::onGpuDraw(const DrawInfo& info) {
|
||||
int extraStartIndexOffset;
|
||||
this->setupGeometry(info, &extraStartIndexOffset);
|
||||
|
||||
GrGLvoid* indices = (GrGLvoid*)(sizeof(uint16_t) * startIndex);
|
||||
GrAssert((size_t)info.primitiveType() < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
|
||||
GrAssert(NULL != fHWGeometryState.fVertexBuffer);
|
||||
|
||||
if (info.isIndexed()) {
|
||||
GrAssert(NULL != fHWGeometryState.fIndexBuffer);
|
||||
GrAssert(NULL != fHWGeometryState.fVertexBuffer);
|
||||
|
||||
// our setupGeometry better have adjusted this to zero since
|
||||
// DrawElements always draws from the begining of the arrays for idx 0.
|
||||
GrAssert(0 == startVertex);
|
||||
|
||||
GL_CALL(DrawElements(gPrimitiveType2GLMode[type], indexCount,
|
||||
GR_GL_UNSIGNED_SHORT, indices));
|
||||
#if SWAP_PER_DRAW
|
||||
glFlush();
|
||||
#if GR_MAC_BUILD
|
||||
aglSwapBuffers(aglGetCurrentContext());
|
||||
int set_a_break_pt_here = 9;
|
||||
aglSwapBuffers(aglGetCurrentContext());
|
||||
#elif GR_WIN32_BUILD
|
||||
SwapBuf();
|
||||
int set_a_break_pt_here = 9;
|
||||
SwapBuf();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void GrGpuGL::onGpuDrawNonIndexed(GrPrimitiveType type,
|
||||
uint32_t startVertex,
|
||||
uint32_t vertexCount) {
|
||||
GrAssert((size_t)type < GR_ARRAY_COUNT(gPrimitiveType2GLMode));
|
||||
|
||||
GrAssert(NULL != fHWGeometryState.fVertexBuffer);
|
||||
|
||||
// our setupGeometry better have adjusted this to zero.
|
||||
// DrawElements doesn't take an offset so we always adjus the startVertex.
|
||||
GrAssert(0 == startVertex);
|
||||
|
||||
// pass 0 for parameter first. We have to adjust gl*Pointer() to
|
||||
// account for startVertex in the DrawElements case. So we always
|
||||
// rely on setupGeometry to have accounted for startVertex.
|
||||
GL_CALL(DrawArrays(gPrimitiveType2GLMode[type], 0, vertexCount));
|
||||
GrGLvoid* indices = (GrGLvoid*)(sizeof(uint16_t) * (info.startIndex() +
|
||||
extraStartIndexOffset));
|
||||
// info.startVertex() was accounted for by setupGeometry.
|
||||
GL_CALL(DrawElements(gPrimitiveType2GLMode[info.primitiveType()],
|
||||
info.indexCount(),
|
||||
GR_GL_UNSIGNED_SHORT,
|
||||
indices));
|
||||
} else {
|
||||
// Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
|
||||
// startVertex in the DrawElements case. So we always rely on setupGeometry to have
|
||||
// accounted for startVertex.
|
||||
GL_CALL(DrawArrays(gPrimitiveType2GLMode[info.primitiveType()], 0, info.vertexCount()));
|
||||
}
|
||||
#if SWAP_PER_DRAW
|
||||
glFlush();
|
||||
#if GR_MAC_BUILD
|
||||
@ -1688,7 +1663,6 @@ const GrStencilSettings& even_odd_nv_path_stencil_settings() {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GrGpuGL::setStencilPathSettings(const GrPath&,
|
||||
SkPath::FillType fill,
|
||||
GrStencilSettings* settings) {
|
||||
|
@ -96,14 +96,7 @@ private:
|
||||
|
||||
virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE;
|
||||
|
||||
virtual void onGpuDrawIndexed(GrPrimitiveType type,
|
||||
uint32_t startVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t vertexCount,
|
||||
uint32_t indexCount) SK_OVERRIDE;
|
||||
virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
|
||||
uint32_t vertexCount,
|
||||
uint32_t numVertices) SK_OVERRIDE;
|
||||
virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE;
|
||||
|
||||
virtual void setStencilPathSettings(const GrPath&,
|
||||
SkPath::FillType,
|
||||
@ -115,22 +108,23 @@ private:
|
||||
virtual void clearStencilClip(const GrIRect& rect,
|
||||
bool insideClip) SK_OVERRIDE;
|
||||
virtual bool flushGraphicsState(DrawType) SK_OVERRIDE;
|
||||
virtual void setupGeometry(int* startVertex,
|
||||
int* startIndex,
|
||||
int vertexCount,
|
||||
int indexCount) SK_OVERRIDE;
|
||||
|
||||
const GrGLCaps& glCaps() const { return fGLContextInfo.caps(); }
|
||||
|
||||
// binds texture unit in GL
|
||||
void setTextureUnit(int unitIdx);
|
||||
|
||||
// binds appropriate vertex and index buffers, also returns any extra
|
||||
// extra verts or indices to offset by.
|
||||
// Sets up vertex attribute pointers and strides. On return startIndexOffset specifies an
|
||||
// offset into the index buffer to the first index to be read (in addition to
|
||||
// info.startIndex()). It accounts for the fact that index buffer pool may have provided space
|
||||
// in the middle of a larger index buffer.
|
||||
void setupGeometry(const DrawInfo& info, int* startIndexOffset);
|
||||
// binds appropriate vertex and index buffers, also returns any extra verts or indices to
|
||||
// offset by based on how space was allocated in pool VB/IBs.
|
||||
void setBuffers(bool indexed, int* extraVertexOffset, int* extraIndexOffset);
|
||||
|
||||
// Subclasses should call this to flush the blend state.
|
||||
// The params should be the final coeffecients to apply
|
||||
// The params should be the final coefficients to apply
|
||||
// (after any blending optimizations or dual source blending considerations
|
||||
// have been accounted for).
|
||||
void flushBlend(bool isLines, GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff);
|
||||
|
@ -340,10 +340,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type) {
|
||||
#error "unknown GR_TEXT_SCALAR type"
|
||||
#endif
|
||||
|
||||
void GrGpuGL::setupGeometry(int* startVertex,
|
||||
int* startIndex,
|
||||
int vertexCount,
|
||||
int indexCount) {
|
||||
void GrGpuGL::setupGeometry(const DrawInfo& info, int* startIndexOffset) {
|
||||
|
||||
int newColorOffset;
|
||||
int newCoverageOffset;
|
||||
@ -352,8 +349,7 @@ void GrGpuGL::setupGeometry(int* startVertex,
|
||||
|
||||
GrVertexLayout currLayout = this->getVertexLayout();
|
||||
|
||||
GrGLsizei newStride = GrDrawState::VertexSizeAndOffsetsByIdx(
|
||||
currLayout,
|
||||
GrGLsizei newStride = GrDrawState::VertexSizeAndOffsetsByIdx(currLayout,
|
||||
newTexCoordOffsets,
|
||||
&newColorOffset,
|
||||
&newCoverageOffset,
|
||||
@ -363,17 +359,14 @@ void GrGpuGL::setupGeometry(int* startVertex,
|
||||
int oldTexCoordOffsets[GrDrawState::kMaxTexCoords];
|
||||
int oldEdgeOffset;
|
||||
|
||||
GrGLsizei oldStride = GrDrawState::VertexSizeAndOffsetsByIdx(
|
||||
fHWGeometryState.fVertexLayout,
|
||||
GrGLsizei oldStride = GrDrawState::VertexSizeAndOffsetsByIdx(fHWGeometryState.fVertexLayout,
|
||||
oldTexCoordOffsets,
|
||||
&oldColorOffset,
|
||||
&oldCoverageOffset,
|
||||
&oldEdgeOffset);
|
||||
bool indexed = NULL != startIndex;
|
||||
|
||||
int extraVertexOffset;
|
||||
int extraIndexOffset;
|
||||
this->setBuffers(indexed, &extraVertexOffset, &extraIndexOffset);
|
||||
this->setBuffers(info.isIndexed(), &extraVertexOffset, startIndexOffset);
|
||||
|
||||
GrGLenum scalarType;
|
||||
bool texCoordNorm;
|
||||
@ -381,16 +374,11 @@ void GrGpuGL::setupGeometry(int* startVertex,
|
||||
scalarType = TEXT_COORDS_GL_TYPE;
|
||||
texCoordNorm = SkToBool(TEXT_COORDS_ARE_NORMALIZED);
|
||||
} else {
|
||||
// GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
|
||||
scalarType = GR_GL_FLOAT;
|
||||
texCoordNorm = false;
|
||||
}
|
||||
|
||||
size_t vertexOffset = (*startVertex + extraVertexOffset) * newStride;
|
||||
*startVertex = 0;
|
||||
if (indexed) {
|
||||
*startIndex += extraIndexOffset;
|
||||
}
|
||||
size_t vertexOffset = (info.startVertex() + extraVertexOffset) * newStride;
|
||||
|
||||
// all the Pointers must be set if any of these are true
|
||||
bool allOffsetsChange = fHWGeometryState.fArrayPtrsDirty ||
|
||||
|
Loading…
Reference in New Issue
Block a user