Fix GrAtlasTextBlob bounds management
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1605013002 Committed: https://skia.googlesource.com/skia/+/ae473fdfc3db2d9dd82b05b2568767d6d4038fcd Review URL: https://codereview.chromium.org/1605013002
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@ -413,6 +413,19 @@ void GrAtlasTextBatch::onPrepareDraws(Target* target) const {
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size_t byteCount = info.byteCount();
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memcpy(currVertex, blob->fVertices + info.vertexStartIndex(), byteCount);
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#ifdef SK_DEBUG
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// bounds sanity check
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SkRect rect;
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rect.setLargestInverted();
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SkPoint* vertex = (SkPoint*) ((char*)blob->fVertices + info.vertexStartIndex());
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rect.growToInclude(vertex, vertexStride, kVerticesPerGlyph * info.glyphCount());
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if (this->usesDistanceFields()) {
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fBatch.fViewMatrix.mapRect(&rect);
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}
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SkASSERT(fBounds.contains(rect));
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#endif
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currVertex += byteCount;
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}
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@ -84,14 +84,35 @@ public:
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fBatch.fViewMatrix = geo.fBlob->fViewMatrix;
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// We don't yet position distance field text on the cpu, so we have to map the vertex bounds
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// into device space
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// into device space.
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// We handle vertex bounds differently for distance field text and bitmap text because
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// the vertex bounds of bitmap text are in device space. If we are flushing multiple runs
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// from one blob then we are going to pay the price here of mapping the rect for each run.
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const Run& run = geo.fBlob->fRuns[geo.fRun];
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SkRect bounds = run.fSubRunInfo[geo.fSubRun].vertexBounds();
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if (run.fSubRunInfo[geo.fSubRun].drawAsDistanceFields()) {
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SkRect bounds = run.fVertexBounds;
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// Distance field text is positioned with the (X,Y) as part of the glyph position,
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// and currently the view matrix is applied on the GPU
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bounds.offset(geo.fBlob->fX - geo.fBlob->fInitialX,
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geo.fBlob->fY - geo.fBlob->fInitialY);
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fBatch.fViewMatrix.mapRect(&bounds);
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this->setBounds(bounds);
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} else {
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this->setBounds(run.fVertexBounds);
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// Bitmap text is fully positioned on the CPU, and offset by an (X,Y) translate in
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// device space.
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SkMatrix boundsMatrix = geo.fBlob->fInitialViewMatrixInverse;
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boundsMatrix.postTranslate(-geo.fBlob->fInitialX, -geo.fBlob->fInitialY);
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boundsMatrix.postTranslate(geo.fBlob->fX, geo.fBlob->fY);
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boundsMatrix.postConcat(geo.fBlob->fViewMatrix);
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boundsMatrix.mapRect(&bounds);
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// Due to floating point numerical inaccuracies, we have to round out here
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SkRect roundedOutBounds;
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bounds.roundOut(&roundedOutBounds);
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this->setBounds(roundedOutBounds);
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}
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}
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@ -63,7 +63,7 @@ void GrAtlasTextBlob::appendGlyph(int runIndex,
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subRun->setMaskFormat(format);
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run.fVertexBounds.joinNonEmptyArg(positions);
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subRun->joinGlyphBounds(positions);
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subRun->setColor(color);
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intptr_t vertex = reinterpret_cast<intptr_t>(this->fVertices + subRun->vertexEndIndex());
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@ -219,7 +219,6 @@ bool GrAtlasTextBlob::mustRegenerate(SkScalar* outTransX, SkScalar* outTransY,
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(*outTransY) = y - fY;
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}
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// If we can reuse the blob, then make sure we update the blob's viewmatrix, and x/y
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// offsets. Note, we offset the vertex bounds right before flushing
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fViewMatrix = viewMatrix;
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@ -383,7 +382,6 @@ void GrAtlasTextBlob::flushCached(GrContext* context,
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drawFilter, viewMatrix, clipBounds, x, y);
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continue;
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}
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fRuns[run].fVertexBounds.offset(transX, transY);
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this->flushRun(dc, &pipelineBuilder, run, color,
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transX, transY, skPaint, props,
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distanceAdjustTable, context->getBatchFontCache());
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@ -419,8 +417,8 @@ GrDrawBatch* GrAtlasTextBlob::test_createBatch(
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const SkPaint& skPaint, const SkSurfaceProps& props,
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const GrDistanceFieldAdjustTable* distanceAdjustTable,
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GrBatchFontCache* cache) {
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const GrAtlasTextBlob::Run::SubRunInfo& info = fRuns[0].fSubRunInfo[0];
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return this->createBatch(info, glyphCount, 0, 0, color, transX, transY, skPaint,
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const GrAtlasTextBlob::Run::SubRunInfo& info = fRuns[run].fSubRunInfo[subRun];
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return this->createBatch(info, glyphCount, run, subRun, color, transX, transY, skPaint,
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props, distanceAdjustTable, cache);
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}
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@ -210,13 +210,11 @@ public:
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// We use this color vs the SkPaint color because it has the colorfilter applied.
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void initReusableBlob(GrColor color, const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
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fPaintColor = color;
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fViewMatrix = viewMatrix;
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fX = x;
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fY = y;
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this->setupViewMatrix(viewMatrix, x, y);
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}
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void initThrowawayBlob(const SkMatrix& viewMatrix) {
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fViewMatrix = viewMatrix;
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void initThrowawayBlob(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
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this->setupViewMatrix(viewMatrix, x, y);
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}
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GrDrawBatch* test_createBatch(int glyphCount, int run, int subRun,
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@ -249,6 +247,20 @@ private:
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SkDrawFilter* drawFilter, const SkMatrix& viewMatrix,
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const SkIRect& clipBounds, SkScalar x, SkScalar y);
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// This function will only be called when we are regenerating a blob from scratch. We record the
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// initial view matrix and initial offsets(x,y), because we record vertex bounds relative to
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// these numbers. When blobs are reused with new matrices, we need to return to model space so
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// we can update the vertex bounds appropriately.
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void setupViewMatrix(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
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fViewMatrix = viewMatrix;
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if (!viewMatrix.invert(&fInitialViewMatrixInverse)) {
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fInitialViewMatrixInverse = SkMatrix::I();
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SkDebugf("Could not invert viewmatrix\n");
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}
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fX = fInitialX = x;
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fY = fInitialY = y;
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}
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/*
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* Each Run inside of the blob can have its texture coordinates regenerated if required.
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* To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
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@ -276,7 +288,6 @@ private:
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Run()
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: fInitialized(false)
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, fDrawAsPaths(false) {
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fVertexBounds.setLargestInverted();
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// To ensure we always have one subrun, we push back a fresh run here
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fSubRunInfo.push_back();
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}
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@ -290,10 +301,13 @@ private:
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, fColor(GrColor_ILLEGAL)
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, fMaskFormat(kA8_GrMaskFormat)
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, fDrawAsDistanceFields(false)
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, fUseLCDText(false) {}
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, fUseLCDText(false) {
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fVertexBounds.setLargestInverted();
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}
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SubRunInfo(const SubRunInfo& that)
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: fBulkUseToken(that.fBulkUseToken)
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, fStrike(SkSafeRef(that.fStrike.get()))
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, fVertexBounds(that.fVertexBounds)
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, fAtlasGeneration(that.fAtlasGeneration)
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, fVertexStartIndex(that.fVertexStartIndex)
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, fVertexEndIndex(that.fVertexEndIndex)
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@ -338,6 +352,11 @@ private:
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fVertexEndIndex = prev.vertexEndIndex();
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}
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const SkRect& vertexBounds() const { return fVertexBounds; }
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void joinGlyphBounds(const SkRect& glyphBounds) {
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fVertexBounds.joinNonEmptyArg(glyphBounds);
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}
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// df properties
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void setUseLCDText(bool useLCDText) { fUseLCDText = useLCDText; }
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bool hasUseLCDText() const { return fUseLCDText; }
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@ -347,6 +366,7 @@ private:
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private:
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GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken;
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SkAutoTUnref<GrBatchTextStrike> fStrike;
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SkRect fVertexBounds;
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uint64_t fAtlasGeneration;
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size_t fVertexStartIndex;
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size_t fVertexEndIndex;
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@ -368,7 +388,6 @@ private:
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}
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static const int kMinSubRuns = 1;
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SkAutoTUnref<SkTypeface> fTypeface;
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SkRect fVertexBounds;
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SkSTArray<kMinSubRuns, SubRunInfo> fSubRunInfo;
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SkAutoDescriptor fDescriptor;
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@ -423,7 +442,10 @@ private:
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SkTArray<BigGlyph> fBigGlyphs;
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Key fKey;
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SkMatrix fViewMatrix;
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SkMatrix fInitialViewMatrixInverse;
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GrColor fPaintColor;
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SkScalar fInitialX;
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SkScalar fInitialY;
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SkScalar fX;
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SkScalar fY;
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@ -281,7 +281,7 @@ GrAtlasTextContext::createDrawTextBlob(const GrPaint& paint, const SkPaint& skPa
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int glyphCount = skPaint.countText(text, byteLength);
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GrAtlasTextBlob* blob = fCache->createBlob(glyphCount, 1, GrAtlasTextBlob::kGrayTextVASize);
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blob->initThrowawayBlob(viewMatrix);
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blob->initThrowawayBlob(viewMatrix, x, y);
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if (GrTextUtils::CanDrawAsDistanceFields(skPaint, viewMatrix, fSurfaceProps,
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*fContext->caps()->shaderCaps())) {
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@ -304,7 +304,7 @@ GrAtlasTextContext::createDrawPosTextBlob(const GrPaint& paint, const SkPaint& s
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int glyphCount = skPaint.countText(text, byteLength);
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GrAtlasTextBlob* blob = fCache->createBlob(glyphCount, 1, GrAtlasTextBlob::kGrayTextVASize);
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blob->initThrowawayBlob(viewMatrix);
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blob->initThrowawayBlob(viewMatrix, offset.x(), offset.y());
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if (GrTextUtils::CanDrawAsDistanceFields(skPaint, viewMatrix, fSurfaceProps,
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*fContext->caps()->shaderCaps())) {
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@ -393,8 +393,10 @@ DRAW_BATCH_TEST_DEFINE(TextBlobBatch) {
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gTextContext->createDrawTextBlob(grPaint, skPaint, viewMatrix, text,
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static_cast<size_t>(textLen), 0, 0));
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SkScalar transX = static_cast<SkScalar>(random->nextU());
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SkScalar transY = static_cast<SkScalar>(random->nextU());
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// We'd like to be able to test this with random translations, but currently the vertex
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// bounds and vertices will get out of sync
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SkScalar transX = 0.f;//SkIntToScalar(random->nextU());
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SkScalar transY = 0.f;//SkIntToScalar(random->nextU());
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return blob->test_createBatch(textLen, 0, 0, color, transX, transY, skPaint,
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gSurfaceProps, gTextContext->dfAdjustTable(),
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context->getBatchFontCache());
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