Refactor explicit inverse calculation in SkImageShader::onAppendStages()
We have SkShaderBase::computeTotalInverse() which does exactly that. Change-Id: I77695f9261d700c3ac25fe94250b798e6edfc25d Reviewed-on: https://skia-review.googlesource.com/105000 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
This commit is contained in:
parent
a4ead65e2c
commit
7558e4dbec
@ -282,12 +282,8 @@ bool SkImageShader::onAppendStages(const StageRec& rec) const {
|
||||
SkRasterPipeline* p = rec.fPipeline;
|
||||
SkArenaAlloc* alloc = rec.fAlloc;
|
||||
|
||||
auto matrix = SkMatrix::Concat(rec.fCTM, this->getLocalMatrix());
|
||||
if (rec.fLocalM) {
|
||||
matrix.preConcat(*rec.fLocalM);
|
||||
}
|
||||
|
||||
if (!matrix.invert(&matrix)) {
|
||||
SkMatrix matrix;
|
||||
if (!this->computeTotalInverse(rec.fCTM, rec.fLocalM, &matrix)) {
|
||||
return false;
|
||||
}
|
||||
auto quality = rec.fPaint.getFilterQuality();
|
||||
|
Loading…
Reference in New Issue
Block a user