fix bench to scale up, so we don't skip high-qual-filter

Change-Id: I387ace8f7f4eb455144f9a4c590abe405a01cf18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231113
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This commit is contained in:
Mike Reed 2019-07-31 16:33:55 -04:00 committed by Skia Commit-Bot
parent 79b81c9b47
commit 76c6ff07fb

View File

@ -178,7 +178,7 @@ protected:
canvas->translate(x, y);
// just enough so we can't take the sprite case
canvas->scale(SK_Scalar1 * 99/100, SK_Scalar1 * 99/100);
canvas->scale(1.1f, 1.1f);
canvas->translate(-x, -y);
}
if (fFlags & kRotate_Flag) {