fix bench to scale up, so we don't skip high-qual-filter
Change-Id: I387ace8f7f4eb455144f9a4c590abe405a01cf18 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231113 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com> Auto-Submit: Mike Reed <reed@google.com>
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@ -178,7 +178,7 @@ protected:
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canvas->translate(x, y);
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// just enough so we can't take the sprite case
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canvas->scale(SK_Scalar1 * 99/100, SK_Scalar1 * 99/100);
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canvas->scale(1.1f, 1.1f);
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canvas->translate(-x, -y);
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}
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if (fFlags & kRotate_Flag) {
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