[Bazel] Enable GPU for Android build.
No-Try: true Change-Id: Icaa25a6dde9d6ca1c75cba03b4250b6248f75952 Reviewed-on: https://skia-review.googlesource.com/147806 Commit-Queue: Mike Klein <mtklein@google.com> Auto-Submit: Ben Wagner <benjaminwagner@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
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@ -315,8 +315,7 @@ BASE_SRCS_UNIX = struct(
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# Platform-dependent SRCS for google3-default Android.
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BASE_SRCS_ANDROID = struct(
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include = [
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"src/gpu/gl/GrGLMakeNativeInterface_none.cpp",
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# TODO(benjaminwagner): Figure out how to compile with EGL.
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"src/gpu/gl/android/*.cpp",
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"src/ports/**/*.cpp",
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"src/ports/**/*.h",
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],
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@ -652,6 +651,7 @@ def base_linkopts(os_conditions):
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# ANDROID
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[
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"-lEGL",
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"-lGLESv2",
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],
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# IOS
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[
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