Don't convert to Sk48Dot16 in DrawOneGlyph.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1831983002 Review URL: https://codereview.chromium.org/1831983002
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@ -1455,18 +1455,16 @@ public:
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void operator()(const SkGlyph& glyph, SkPoint position, SkPoint rounding) {
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position += rounding;
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Sk48Dot16 fx = SkScalarTo48Dot16(position.fX);
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Sk48Dot16 fy = SkScalarTo48Dot16(position.fY);
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// Prevent glyphs from being drawn outside of or straddling the edge of device space.
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if ((fx >> 16) > INT_MAX - (INT16_MAX + UINT16_MAX) ||
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(fx >> 16) < INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/) ||
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(fy >> 16) > INT_MAX - (INT16_MAX + UINT16_MAX) ||
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(fy >> 16) < INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)) {
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if (position.fX > INT_MAX - (INT16_MAX + UINT16_MAX) ||
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position.fX < INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/) ||
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position.fY > INT_MAX - (INT16_MAX + UINT16_MAX) ||
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position.fY < INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)) {
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return;
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}
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int left = Sk48Dot16FloorToInt(fx);
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int top = Sk48Dot16FloorToInt(fy);
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int left = SkScalarFloorToInt(position.fX);
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int top = SkScalarFloorToInt(position.fY);
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SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
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left += glyph.fLeft;
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