Don't elide GrMatrixEffect if matrix is identity.
This ensures an effect setup code path that calls GrMatrix::Make() doesn't produce an identity and non-identity shader variant. Change-Id: I4d17395ed1b5bfd2bf9ceac68e85756c18eb2d2f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396018 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
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@ -37,9 +37,6 @@ private:
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std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make(
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std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make(
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const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) {
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const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) {
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if (matrix.isIdentity()) {
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return child;
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}
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if (child->classID() == kGrMatrixEffect_ClassID) {
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if (child->classID() == kGrMatrixEffect_ClassID) {
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auto me = static_cast<GrMatrixEffect*>(child.get());
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auto me = static_cast<GrMatrixEffect*>(child.get());
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// registerChild's sample usage records whether the matrix used has perspective or not,
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// registerChild's sample usage records whether the matrix used has perspective or not,
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