land http://codereview.appspot.com/6353063/ by Lei
optimizations for D16 using SSE2 skia_bench -config 565 -match bitmap_8888_scale_filter -forceFilter 1 -repeat 30 The result I got on Android platform was below: w/o this optimization routine: D/skia ( 1868): running bench [640 480] bitmap_8888_scale_filter D/skia ( 1868): 565: cmsecs = 286.50 w/ with optimization: D/skia ( 1463): running bench [640 480] bitmap_8888_scale_filter D/skia ( 1463): 565: cmsecs = 186.80 The net gain is 34.80%. git-svn-id: http://skia.googlecode.com/svn/trunk@4729 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -251,7 +251,7 @@ static SkBenchmark* Fact6(void* p) { return new BitmapBench(p, true, SkBitmap::k
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static SkBenchmark* Fact7(void* p) { return new BitmapBench(p, true, SkBitmap::kARGB_8888_Config, true, true); }
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static SkBenchmark* Fact8(void* p) { return new BitmapBench(p, true, SkBitmap::kARGB_8888_Config, true, false); }
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// scale filter -> S32_opaque_D32_filter_DX_{SSE2,SSSE3}
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// scale filter -> S32_opaque_D32_filter_DX_{SSE2,SSSE3} and Fact9 is also for S32_D16_filter_DX_SSE2
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static SkBenchmark* Fact9(void* p) { return new FilterBitmapBench(p, false, SkBitmap::kARGB_8888_Config, false, false, -1, -1, true, false, true); }
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static SkBenchmark* Fact10(void* p) { return new FilterBitmapBench(p, true, SkBitmap::kARGB_8888_Config, false, false, -1, -1, true, false, true); }
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static SkBenchmark* Fact11(void* p) { return new FilterBitmapBench(p, true, SkBitmap::kARGB_8888_Config, true, true, -1, -1, true, false, true); }
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@ -186,5 +186,7 @@ void ClampX_ClampY_filter_affine(const SkBitmapProcState& s,
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uint32_t xy[], int count, int x, int y);
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void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s,
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uint32_t xy[], int count, int x, int y);
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void S32_D16_filter_DX(const SkBitmapProcState& s,
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const uint32_t* xy, int count, uint16_t* colors);
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#endif
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@ -632,3 +632,136 @@ void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s,
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fy += dy;
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}
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}
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/* SSE version of S32_D16_filter_DX_SSE2
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* Definition is in section of "D16 functions for SRC == 8888" in SkBitmapProcState.cpp
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* It combines S32_opaque_D32_filter_DX_SSE2 and SkPixel32ToPixel16
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*/
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void S32_D16_filter_DX_SSE2(const SkBitmapProcState& s,
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const uint32_t* xy,
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int count, uint16_t* colors) {
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SkASSERT(count > 0 && colors != NULL);
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SkASSERT(s.fDoFilter);
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SkASSERT(s.fBitmap->config() == SkBitmap::kARGB_8888_Config);
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SkASSERT(s.fBitmap->isOpaque());
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SkPMColor dstColor, tmpColor;
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const char* srcAddr = static_cast<const char*>(s.fBitmap->getPixels());
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unsigned rb = s.fBitmap->rowBytes();
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uint32_t XY = *xy++;
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unsigned y0 = XY >> 14;
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const uint32_t* row0 = reinterpret_cast<const uint32_t*>(srcAddr + (y0 >> 4) * rb);
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const uint32_t* row1 = reinterpret_cast<const uint32_t*>(srcAddr + (XY & 0x3FFF) * rb);
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unsigned subY = y0 & 0xF;
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// ( 0, 0, 0, 0, 0, 0, 0, 16)
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__m128i sixteen = _mm_cvtsi32_si128(16);
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// ( 0, 0, 0, 0, 16, 16, 16, 16)
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sixteen = _mm_shufflelo_epi16(sixteen, 0);
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// ( 0, 0, 0, 0, 0, 0, 0, y)
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__m128i allY = _mm_cvtsi32_si128(subY);
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// ( 0, 0, 0, 0, y, y, y, y)
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allY = _mm_shufflelo_epi16(allY, 0);
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// ( 0, 0, 0, 0, 16-y, 16-y, 16-y, 16-y)
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__m128i negY = _mm_sub_epi16(sixteen, allY);
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// (16-y, 16-y, 16-y, 16-y, y, y, y, y)
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allY = _mm_unpacklo_epi64(allY, negY);
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// (16, 16, 16, 16, 16, 16, 16, 16 )
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sixteen = _mm_shuffle_epi32(sixteen, 0);
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// ( 0, 0, 0, 0, 0, 0, 0, 0)
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__m128i zero = _mm_setzero_si128();
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__m128i _m_shift_5 = _mm_set1_epi32((1<<5)-1);
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__m128i _m_shift_6 = _mm_set1_epi32((1<<6)-1);
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do {
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uint32_t XX = *xy++; // x0:14 | 4 | x1:14
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unsigned x0 = XX >> 18;
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unsigned x1 = XX & 0x3FFF;
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// (0, 0, 0, 0, 0, 0, 0, x)
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__m128i allX = _mm_cvtsi32_si128((XX >> 14) & 0x0F);
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// (0, 0, 0, 0, x, x, x, x)
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allX = _mm_shufflelo_epi16(allX, 0);
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// (x, x, x, x, x, x, x, x)
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allX = _mm_shuffle_epi32(allX, 0);
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// (16-x, 16-x, 16-x, 16-x, 16-x, 16-x, 16-x)
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__m128i negX = _mm_sub_epi16(sixteen, allX);
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// Load 4 samples (pixels).
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__m128i a00 = _mm_cvtsi32_si128(row0[x0]);
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__m128i a01 = _mm_cvtsi32_si128(row0[x1]);
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__m128i a10 = _mm_cvtsi32_si128(row1[x0]);
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__m128i a11 = _mm_cvtsi32_si128(row1[x1]);
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// (0, 0, a00, a10)
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__m128i a00a10 = _mm_unpacklo_epi32(a10, a00);
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// Expand to 16 bits per component.
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a00a10 = _mm_unpacklo_epi8(a00a10, zero);
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// ((a00 * (16-y)), (a10 * y)).
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a00a10 = _mm_mullo_epi16(a00a10, allY);
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// (a00 * (16-y) * (16-x), a10 * y * (16-x)).
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a00a10 = _mm_mullo_epi16(a00a10, negX);
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// (0, 0, a01, a10)
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__m128i a01a11 = _mm_unpacklo_epi32(a11, a01);
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// Expand to 16 bits per component.
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a01a11 = _mm_unpacklo_epi8(a01a11, zero);
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// (a01 * (16-y)), (a11 * y)
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a01a11 = _mm_mullo_epi16(a01a11, allY);
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// (a01 * (16-y) * x), (a11 * y * x)
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a01a11 = _mm_mullo_epi16(a01a11, allX);
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// (a00*w00 + a01*w01, a10*w10 + a11*w11)
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__m128i sum = _mm_add_epi16(a00a10, a01a11);
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// (DC, a00*w00 + a01*w01)
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__m128i shifted = _mm_shuffle_epi32(sum, 0xEE);
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// (DC, a00*w00 + a01*w01 + a10*w10 + a11*w11)
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sum = _mm_add_epi16(sum, shifted);
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// Divide each 16 bit component by 256.
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sum = _mm_srli_epi16(sum, 8);
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// Pack lower 4 16 bit values of sum into lower 4 bytes.
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sum = _mm_packus_epi16(sum, zero);
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// Extract low int and store.
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dstColor = _mm_cvtsi128_si32(sum);
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//*colors++ = SkPixel32ToPixel16(dstColor);
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// below is much faster than the above. It's tested for Android benchmark--Softweg
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__m128i _m_temp1 = _mm_set1_epi32(dstColor);
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__m128i _m_temp2 = _mm_srli_epi32(_m_temp1, 3);
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unsigned int r32 = _mm_cvtsi128_si32(_m_temp2);
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unsigned r = (r32 & ((1<<5) -1)) << 11;
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_m_temp2 = _mm_srli_epi32(_m_temp2, 7);
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unsigned int g32 = _mm_cvtsi128_si32(_m_temp2);
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unsigned g = (g32 & ((1<<6) -1)) << 5;
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_m_temp2 = _mm_srli_epi32(_m_temp2, 9);
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unsigned int b32 = _mm_cvtsi128_si32(_m_temp2);
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unsigned b = (b32 & ((1<<5) -1));
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*colors++ = r | g | b;
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} while (--count > 0);
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}
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@ -25,3 +25,6 @@ void ClampX_ClampY_filter_affine_SSE2(const SkBitmapProcState& s,
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uint32_t xy[], int count, int x, int y);
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void ClampX_ClampY_nofilter_affine_SSE2(const SkBitmapProcState& s,
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uint32_t xy[], int count, int x, int y);
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void S32_D16_filter_DX_SSE2(const SkBitmapProcState& s,
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const uint32_t* xy,
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int count, uint16_t* colors);
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@ -124,6 +124,10 @@ void SkBitmapProcState::platformProcs() {
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} else if (fSampleProc32 == S32_alpha_D32_filter_DX) {
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fSampleProc32 = S32_alpha_D32_filter_DX_SSE2;
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}
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if (fSampleProc16 == S32_D16_filter_DX) {
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fSampleProc16 = S32_D16_filter_DX_SSE2;
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}
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}
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if (cachedHasSSSE3() || cachedHasSSE2()) {
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