Remove declaration of obsolete runtime effect inlining API
Change-Id: I7be9a95bc190760245966c36ed088afd68108a5f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371316 Auto-Submit: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -9,7 +9,6 @@
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#include "include/core/SkPaint.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "src/core/SkRuntimeEffectPriv.h"
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#include "src/gpu/GrShaderCaps.h"
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#include "fuzz/Fuzz.h"
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@ -8,12 +8,6 @@
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#ifndef SkRuntimeEffectPriv_DEFINED
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#define SkRuntimeEffectPriv_DEFINED
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/*
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* Controls how much inlining is performed when compiling SkSL for SkRuntimeEffect instances.
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* See also: SkSL::Program::Settings::fInlineThreshold
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*/
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void SkRuntimeEffect_SetInlineThreshold(int threshold);
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// This is mostly from skvm's rgb->hsl code, with some GPU-related finesse pulled from
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// GrHighContrastFilterEffect.fp, see next comment.
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constexpr char kRGB_to_HSL_sksl[] =
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