Remove declaration of obsolete runtime effect inlining API

Change-Id: I7be9a95bc190760245966c36ed088afd68108a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371316
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2021-02-17 12:08:16 -05:00 committed by Skia Commit-Bot
parent f11898aa0a
commit 78a845aa19
2 changed files with 0 additions and 7 deletions

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@ -9,7 +9,6 @@
#include "include/core/SkPaint.h" #include "include/core/SkPaint.h"
#include "include/core/SkSurface.h" #include "include/core/SkSurface.h"
#include "include/effects/SkRuntimeEffect.h" #include "include/effects/SkRuntimeEffect.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/gpu/GrShaderCaps.h" #include "src/gpu/GrShaderCaps.h"
#include "fuzz/Fuzz.h" #include "fuzz/Fuzz.h"

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@ -8,12 +8,6 @@
#ifndef SkRuntimeEffectPriv_DEFINED #ifndef SkRuntimeEffectPriv_DEFINED
#define SkRuntimeEffectPriv_DEFINED #define SkRuntimeEffectPriv_DEFINED
/*
* Controls how much inlining is performed when compiling SkSL for SkRuntimeEffect instances.
* See also: SkSL::Program::Settings::fInlineThreshold
*/
void SkRuntimeEffect_SetInlineThreshold(int threshold);
// This is mostly from skvm's rgb->hsl code, with some GPU-related finesse pulled from // This is mostly from skvm's rgb->hsl code, with some GPU-related finesse pulled from
// GrHighContrastFilterEffect.fp, see next comment. // GrHighContrastFilterEffect.fp, see next comment.
constexpr char kRGB_to_HSL_sksl[] = constexpr char kRGB_to_HSL_sksl[] =