No need to re-declare pure virtual name().

Fixes inconsistent override warning.

BUG=skia:
TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1293413003
This commit is contained in:
mtklein 2015-08-19 11:05:39 -07:00 committed by Commit bot
parent 3b44dcf078
commit 790d74f7c1

View File

@ -31,10 +31,6 @@ public:
GrGLFragmentProcessor* createGLInstance() const;
/** Human-meaningful string to identify this GrFragmentProcessor; may be embedded
in generated shader code. */
virtual const char* name() const = 0;
void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
this->onGetGLProcessorKey(caps, b);
for (int i = 0; i < fChildProcessors.count(); ++i) {
@ -99,11 +95,11 @@ protected:
* fragment the matrix will be applied to the local coordinate that maps to the fragment.
*
* When the transformation has perspective, the transformed coordinates will have
* 3 components. Otherwise they'll have 2.
* 3 components. Otherwise they'll have 2.
*
* This must only be called from the constructor because GrProcessors are immutable. The
* processor subclass manages the lifetime of the transformations (this function only stores a
* pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass.
* pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass.
*
* A processor subclass that has multiple methods of construction should always add its coord
* transforms in a consistent order. The non-virtual implementation of isEqual() automatically