Improve GLSL integer support

- Adds shader types for uint.
 - Adds a cap for integer support.
 - Uses glVertexAttribIPointer for integer attribs.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1669853002

Committed: https://skia.googlesource.com/skia/+/3a2caf8ecf38124f4ad21a0f6c4dabfcfa17911a

Review URL: https://codereview.chromium.org/1669853002
This commit is contained in:
cdalton 2016-02-08 10:11:47 -08:00 committed by Commit bot
parent 2f8c9bf96c
commit 793dc26ca6
17 changed files with 148 additions and 72 deletions

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@ -62,6 +62,7 @@ public:
bool pathRenderingSupport() const { return fPathRenderingSupport; }
bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
bool integerSupport() const { return fIntegerSupport; }
/**
* Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSLType, etc in a
@ -109,6 +110,7 @@ protected:
bool fPathRenderingSupport : 1;
bool fDstReadInShaderSupport : 1;
bool fDualSourceBlendingSupport : 1;
bool fIntegerSupport : 1;
bool fShaderPrecisionVaries;
PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];

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@ -29,8 +29,9 @@ enum GrSLType {
kSampler2DRect_GrSLType,
kBool_GrSLType,
kInt_GrSLType,
kUint_GrSLType,
kLast_GrSLType = kInt_GrSLType
kLast_GrSLType = kUint_GrSLType
};
static const int kGrSLTypeCount = kLast_GrSLType + 1;
@ -67,7 +68,7 @@ static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1;
*/
static inline int GrSLTypeVectorCount(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1 };
static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1, -1, 1, 1, 1 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
@ -82,6 +83,7 @@ static inline int GrSLTypeVectorCount(GrSLType type) {
GR_STATIC_ASSERT(9 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(10 == kBool_GrSLType);
GR_STATIC_ASSERT(11 == kInt_GrSLType);
GR_STATIC_ASSERT(12 == kUint_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrSLTypeCount);
}
@ -114,13 +116,14 @@ static inline bool GrSLTypeIsFloatType(GrSLType type) {
GR_STATIC_ASSERT(9 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(10 == kBool_GrSLType);
GR_STATIC_ASSERT(11 == kInt_GrSLType);
GR_STATIC_ASSERT(12 == kGrSLTypeCount);
GR_STATIC_ASSERT(12 == kUint_GrSLType);
GR_STATIC_ASSERT(13 == kGrSLTypeCount);
}
/** Is the shading language type integral (including vectors/matrices)? */
static inline bool GrSLTypeIsIntType(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
return type == kInt_GrSLType;
return type >= kInt_GrSLType;
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
GR_STATIC_ASSERT(1 == kFloat_GrSLType);
@ -134,7 +137,8 @@ static inline bool GrSLTypeIsIntType(GrSLType type) {
GR_STATIC_ASSERT(9 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(10 == kBool_GrSLType);
GR_STATIC_ASSERT(11 == kInt_GrSLType);
GR_STATIC_ASSERT(12 == kGrSLTypeCount);
GR_STATIC_ASSERT(12 == kUint_GrSLType);
GR_STATIC_ASSERT(13 == kGrSLTypeCount);
}
/** Is the shading language type numeric (including vectors/matrices)? */
@ -158,6 +162,7 @@ static inline size_t GrSLTypeSize(GrSLType type) {
0, // kSampler2DRect_GrSLType
0, // kBool_GrSLType
0, // kInt_GrSLType
0, // kUint_GrSLType
};
return kSizes[type];
@ -173,7 +178,8 @@ static inline size_t GrSLTypeSize(GrSLType type) {
GR_STATIC_ASSERT(9 == kSampler2DRect_GrSLType);
GR_STATIC_ASSERT(10 == kBool_GrSLType);
GR_STATIC_ASSERT(11 == kInt_GrSLType);
GR_STATIC_ASSERT(12 == kGrSLTypeCount);
GR_STATIC_ASSERT(12 == kUint_GrSLType);
GR_STATIC_ASSERT(13 == kGrSLTypeCount);
}
static inline bool GrSLTypeIsSamplerType(GrSLType type) {
@ -202,8 +208,9 @@ enum GrVertexAttribType {
kVec2s_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates
kInt_GrVertexAttribType,
kUint_GrVertexAttribType,
kLast_GrVertexAttribType = kInt_GrVertexAttribType
kLast_GrVertexAttribType = kUint_GrVertexAttribType
};
static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
@ -211,7 +218,8 @@ static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
* Returns the vector size of the type.
*/
static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
static const int kCounts[] = { 1, 2, 3, 4, 1, 4, 2, 1 };
SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
static const int kCounts[] = { 1, 2, 3, 4, 1, 4, 2, 1, 1 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
@ -222,6 +230,7 @@ static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrVertexAttribTypeCount);
}
@ -237,7 +246,8 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
1*sizeof(char), // kUByte_GrVertexAttribType
4*sizeof(char), // kVec4ub_GrVertexAttribType
2*sizeof(int16_t), // kVec2s_GrVertexAttribType
sizeof(int32_t) // kInt_GrVertexAttribType
sizeof(int32_t), // kInt_GrVertexAttribType
sizeof(uint32_t) // kUint_GrVertexAttribType
};
return kSizes[type];
@ -249,9 +259,29 @@ static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrVertexAttribTypeCount);
}
/**
* Is the attrib type integral?
*/
static inline bool GrVertexAttribTypeIsIntType(GrVertexAttribType type) {
SkASSERT(type >= 0 && type < static_cast<GrVertexAttribType>(kGrVertexAttribTypeCount));
return type >= kInt_GrVertexAttribType;
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(9 == kGrVertexAttribTypeCount);
}
/**
* converts a GrVertexAttribType to a GrSLType
*/
@ -273,6 +303,8 @@ static inline GrSLType GrVertexAttribTypeToSLType(GrVertexAttribType type) {
return kVec4f_GrSLType;
case kInt_GrVertexAttribType:
return kInt_GrSLType;
case kUint_GrVertexAttribType:
return kUint_GrSLType;
}
}

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@ -178,6 +178,7 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, c
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribIPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);

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@ -310,6 +310,7 @@ public:
GrGLFunction<GrGLVertexAttrib3fvProc> fVertexAttrib3fv;
GrGLFunction<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
GrGLFunction<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
GrGLFunction<GrGLVertexAttribIPointerProc> fVertexAttribIPointer;
GrGLFunction<GrGLVertexAttribPointerProc> fVertexAttribPointer;
GrGLFunction<GrGLViewportProc> fViewport;

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@ -15,6 +15,7 @@ GrShaderCaps::GrShaderCaps() {
fPathRenderingSupport = false;
fDstReadInShaderSupport = false;
fDualSourceBlendingSupport = false;
fIntegerSupport = false;
fShaderPrecisionVaries = false;
}
@ -50,6 +51,7 @@ SkString GrShaderCaps::dump() const {
r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]);
r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]);
r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]);
r.appendf("Integer Support : %s\n", gNY[fIntegerSupport]);
r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]);

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@ -246,6 +246,10 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC(VertexAttribDivisor);
}
if (glVer >= GR_GL_VER(3,0)) {
GET_PROC(VertexAttribIPointer);
}
GET_PROC(VertexAttribPointer);
GET_PROC(Viewport);
GET_PROC(BindFragDataLocationIndexed);
@ -678,6 +682,10 @@ const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC_SUFFIX(VertexAttribDivisor, EXT);
}
if (version >= GR_GL_VER(3,0)) {
GET_PROC(VertexAttribIPointer);
}
GET_PROC(VertexAttribPointer);
GET_PROC(Viewport);
GET_PROC(BindFramebuffer);

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@ -279,12 +279,17 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
// we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
glslCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) &&
ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
}
else {
glslCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended");
glslCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) ||
ctxInfo.hasExtension("GL_OES_standard_derivatives");
glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
}
if (ctxInfo.hasExtension("GL_EXT_shader_pixel_local_storage")) {

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@ -465,8 +465,9 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fViewport = nullGLViewport;
functions->fBindFramebuffer = nullGLBindFramebuffer;
functions->fBindRenderbuffer = nullGLBindRenderbuffer;

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@ -1759,9 +1759,7 @@ void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
attribState->set(this,
attribIndex,
vbuf->bufferID(),
GrGLAttribTypeToLayout(attribType).fCount,
GrGLAttribTypeToLayout(attribType).fType,
GrGLAttribTypeToLayout(attribType).fNormalized,
attribType,
stride,
reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset));
offset += attrib.fOffset;
@ -2540,7 +2538,7 @@ void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGL
GrGLAttribArrayState* attribs =
this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer);
attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
attribs->set(this, 0, arrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat), 0);
attribs->disableUnusedArrays(this, 0x1);
GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.left(),
@ -3481,7 +3479,8 @@ void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer);
attribs->set(this, 0, fWireRectArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
attribs->set(this, 0, fWireRectArrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat),
0);
attribs->disableUnusedArrays(this, 0x1);
GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges));
@ -3526,7 +3525,8 @@ void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
GrGLAttribArrayState* attribs =
fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer);
attribs->set(this, 0, fCopyProgramArrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
attribs->set(this, 0, fCopyProgramArrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat),
0);
attribs->disableUnusedArrays(this, 0x1);
// dst rect edges in NDC (-1 to 1)

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@ -416,6 +416,13 @@ bool GrGLInterface::validate() const {
}
}
// glVertexAttribIPointer was added in version 3.0 of both desktop and ES.
if (glVer >= GR_GL_VER(3, 0)) {
if (NULL == fFunctions.fVertexAttribIPointer) {
RETURN_FALSE_INTERFACE
}
}
if (kGL_GrGLStandard == fStandard) {
if (glVer >= GR_GL_VER(3, 0) || fExtensions.has("GL_ARB_vertex_array_object")) {
if (nullptr == fFunctions.fBindVertexArray ||

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@ -394,6 +394,13 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribIPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,
GrGLsizei stride,
const GrGLvoid* ptr) {
}
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,

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@ -287,6 +287,12 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribIPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,
GrGLsizei stride,
const GrGLvoid* ptr);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLint size,
GrGLenum type,

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@ -8,14 +8,38 @@
#include "GrGLVertexArray.h"
#include "GrGLGpu.h"
struct AttribLayout {
GrGLint fCount;
GrGLenum fType;
GrGLboolean fNormalized; // Only used by floating point types.
};
static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = {
{1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
{2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType
{3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType
{4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
{1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
{4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
{2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
{1, GR_GL_INT, false}, // kInt_GrVertexAttribType
{1, GR_GL_UNSIGNED_INT, false}, // kUint_GrVertexAttribType
};
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
void GrGLAttribArrayState::set(GrGLGpu* gpu,
int index,
GrGLuint vertexBufferID,
GrGLint size,
GrGLenum type,
GrGLboolean normalized,
GrVertexAttribType type,
GrGLsizei stride,
GrGLvoid* offset) {
SkASSERT(index >= 0 && index < fAttribArrayStates.count());
@ -27,22 +51,31 @@ void GrGLAttribArrayState::set(GrGLGpu* gpu,
}
if (!array->fAttribPointerIsValid ||
array->fVertexBufferID != vertexBufferID ||
array->fSize != size ||
array->fNormalized != normalized ||
array->fType != type ||
array->fStride != stride ||
array->fOffset != offset) {
gpu->bindVertexBuffer(vertexBufferID);
GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
size,
type,
normalized,
stride,
offset));
const AttribLayout& layout = gLayouts[type];
if (!GrVertexAttribTypeIsIntType(type)) {
GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
layout.fCount,
layout.fType,
layout.fNormalized,
stride,
offset));
} else {
SkASSERT(gpu->caps()->shaderCaps()->integerSupport());
SkASSERT(!layout.fNormalized);
GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index,
layout.fCount,
layout.fType,
stride,
offset));
}
array->fAttribPointerIsValid = true;
array->fVertexBufferID = vertexBufferID;
array->fSize = size;
array->fNormalized = normalized;
array->fType = type;
array->fStride = stride;
array->fOffset = offset;
}

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@ -17,35 +17,6 @@ class GrGLVertexBuffer;
class GrGLIndexBuffer;
class GrGLGpu;
struct GrGLAttribLayout {
GrGLint fCount;
GrGLenum fType;
GrGLboolean fNormalized;
};
static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) {
static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = {
{1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType
{2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType
{3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType
{4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
{1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
{4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
{2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
{4, GR_GL_INT, false}, // kInt_GrVertexAttribType
};
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
return kLayouts[type];
}
/**
* This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
* (below) but is separate because it is also used to track the state of vertex array object 0.
@ -71,9 +42,7 @@ public:
void set(GrGLGpu*,
int attribIndex,
GrGLuint vertexBufferID,
GrGLint size,
GrGLenum type,
GrGLboolean normalized,
GrVertexAttribType type,
GrGLsizei stride,
GrGLvoid* offset);
@ -115,15 +84,13 @@ private:
fAttribPointerIsValid = false;
}
bool fEnableIsValid;
bool fAttribPointerIsValid;
bool fEnabled;
GrGLuint fVertexBufferID;
GrGLint fSize;
GrGLenum fType;
GrGLboolean fNormalized;
GrGLsizei fStride;
GrGLvoid* fOffset;
bool fEnableIsValid;
bool fAttribPointerIsValid;
bool fEnabled;
GrGLuint fVertexBufferID;
GrVertexAttribType fType;
GrGLsizei fStride;
GrGLvoid* fOffset;
};
SkSTArray<16, AttribArrayState, true> fAttribArrayStates;

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@ -514,8 +514,9 @@ static GrGLInterface* create_null_interface(State* state) {
functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fViewport = nullGLViewport;
functions->fBindFramebuffer = nullGLBindFramebuffer;
functions->fBindRenderbuffer = nullGLBindRenderbuffer;

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@ -956,8 +956,9 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fViewport = noOpGLViewport;
functions->fBindFramebuffer = debugGLBindFramebuffer;
functions->fBindRenderbuffer = debugGLBindRenderbuffer;

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@ -104,6 +104,8 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return "bool";
case kInt_GrSLType:
return "int";
case kUint_GrSLType:
return "uint";
default:
SkFAIL("Unknown shader var type.");
return ""; // suppress warning