Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.chromium.org/659443007/)

Reason for revert:
Trying to fix DEPS roll failure:
https://codereview.chromium.org/660113002/

Link to failing builds:
http://build.chromium.org/p/tryserver.blink/builders/linux_blink_rel/builds/29578
http://build.chromium.org/p/tryserver.blink/builders/linux_blink_dbg/builds/29354

Original issue's description:
> Support GLSL es 3.00
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/62372bcc6abe3537dac98dd9b9172cf3b85afa2b

TBR=bsalomon@google.com,joshualitt@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/661603009
This commit is contained in:
rmistry 2014-10-17 05:14:28 -07:00 committed by Commit bot
parent 4ce01d606d
commit 79b2b1fb12
6 changed files with 13 additions and 51 deletions

View File

@ -199,10 +199,9 @@ bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
// can change based on which render target is bound
fTwoFormatLimit = kGLES_GrGLStandard == standard;
// Frag Coords Convention support is not part of ES
// Known issue on at least some Intel platforms:
// http://code.google.com/p/skia/issues/detail?id=946
if (kIntel_GrGLVendor != ctxInfo.vendor() && kGLES_GrGLStandard != standard) {
if (kIntel_GrGLVendor != ctxInfo.vendor()) {
fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions");
}
@ -369,8 +368,7 @@ bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) &&
ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
} else {
fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) ||
ctxInfo.hasExtension("GL_OES_standard_derivatives");
fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives");
}
if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {

View File

@ -47,16 +47,6 @@ bool GrGLContextInfo::initialize(const GrGLInterface* interface) {
fVendor = GrGLGetVendor(interface);
/*
* Qualcomm drivers have a horrendous bug with some drivers. Though they claim to
* support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
* #version 100, and will fail to compile with #version 300 es. In the long term, we
* need to lock this down to a specific driver version.
*/
if (kQualcomm_GrGLVendor == fVendor) {
fGLSLGeneration = k110_GrGLSLGeneration;
}
fRenderer = GrGLGetRendererFromString(renderer);
fIsMesa = GrGLIsMesaFromVersionString(ver);

View File

@ -18,9 +18,7 @@ bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation)
switch (gl->fStandard) {
case kGL_GrGLStandard:
SkASSERT(ver >= GR_GLSL_VER(1,10));
if (ver >= GR_GLSL_VER(3,30)) {
*generation = k330_GrGLSLGeneration;
} else if (ver >= GR_GLSL_VER(1,50)) {
if (ver >= GR_GLSL_VER(1,50)) {
*generation = k150_GrGLSLGeneration;
} else if (ver >= GR_GLSL_VER(1,40)) {
*generation = k140_GrGLSLGeneration;
@ -31,15 +29,9 @@ bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation)
}
return true;
case kGLES_GrGLStandard:
// version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL
SkASSERT(ver >= GR_GL_VER(1,00));
if (ver >= GR_GLSL_VER(3,1)) {
*generation = k310es_GrGLSLGeneration;
}
else if (ver >= GR_GLSL_VER(3,0)) {
*generation = k330_GrGLSLGeneration;
} else {
*generation = k110_GrGLSLGeneration;
}
*generation = k110_GrGLSLGeneration;
return true;
default:
SkFAIL("Unknown GL Standard");
@ -71,16 +63,6 @@ const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
} else {
return "#version 150 compatibility\n";
}
case k330_GrGLSLGeneration:
if (kGLES_GrGLStandard == info.standard()) {
return "#version 300 es\n";
} else {
SkASSERT(kGL_GrGLStandard == info.standard());
return "#version 330 compatibility\n";
}
case k310es_GrGLSLGeneration:
SkASSERT(kGLES_GrGLStandard == info.standard());
return "#version 310 es\n";
default:
SkFAIL("Unknown GL version.");
return ""; // suppress warning

View File

@ -35,14 +35,6 @@ enum GrGLSLGeneration {
* Desktop GLSL 1.50
*/
k150_GrGLSLGeneration,
/**
* Desktop GLSL 3.30, and ES GLSL 3.00
*/
k330_GrGLSLGeneration,
/**
* ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
*/
k310es_GrGLSLGeneration,
};
/**

View File

@ -159,7 +159,8 @@ public:
out->append("layout(origin_upper_left) ");
}
if (this->getTypeModifier() != kNone_TypeModifier) {
out->append(TypeModifierString(this->getTypeModifier(), ctxInfo.glslGeneration()));
out->append(TypeModifierString(this->getTypeModifier(),
ctxInfo.glslGeneration()));
out->append(" ");
}
out->append(PrecisionString(fPrecision, ctxInfo.standard()));

View File

@ -42,7 +42,8 @@ static void append_default_precision_qualifier(GrGLShaderVar::Precision p,
}
GrGLFragmentShaderBuilder::DstReadKey
GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps& caps) {
GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
const GrGLCaps& caps) {
uint32_t key = kYesDstRead_DstReadKeyBit;
if (caps.fbFetchSupport()) {
return key;
@ -60,7 +61,8 @@ GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
}
GrGLFragmentShaderBuilder::FragPosKey
GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, const GrGLCaps&) {
GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
const GrGLCaps&) {
if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
return kTopLeftFragPosRead_FragPosKey;
} else {
@ -86,8 +88,7 @@ bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
if (!gpu->glCaps().shaderDerivativeSupport()) {
return false;
}
if (kGLES_GrGLStandard == gpu->glStandard() &&
k110_GrGLSLGeneration == gpu->glslGeneration()) {
if (kGLES_GrGLStandard == gpu->glStandard()) {
this->addFeature(1 << kStandardDerivatives_GLSLFeature,
"GL_OES_standard_derivatives");
}
@ -325,9 +326,7 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
}
void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
// ES 3.00 requires custom color output but doesn't support bindFragDataLocation
if (fHasCustomColorOutput &&
kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) {
if (fHasCustomColorOutput) {
GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()));
}
if (fHasSecondaryOutput) {