Improve the gamma GM significantly
- Switch to portable typeface, to avoid per-platform diffs in the labels - Stretch out the image slightly, to avoid overlap with larger font - Fix several tests that were no longer matching ground-truth. We treat SkColor as sRGB, so 0x7F is incorrect, for example. Several of the XferMode tests had similar math errors now. Computed new values, and verified that they work as expected. - Removed a couple tests that were mixing color and alpha in funny ways BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288053003 Review-Url: https://codereview.chromium.org/2288053003
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gm/gamma.cpp
23
gm/gamma.cpp
@ -11,11 +11,11 @@
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#include "SkGradientShader.h"
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#include "SkPM4fPriv.h"
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DEF_SIMPLE_GM(gamma, canvas, 560, 200) {
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DEF_SIMPLE_GM(gamma, canvas, 650, 200) {
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SkPaint p;
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const SkScalar sz = 50.0f;
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const int szInt = SkScalarTruncToInt(sz);
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const SkScalar tx = sz + 5.0f;
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const SkScalar tx = sz + 15.0f;
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const SkRect r = SkRect::MakeXYWH(0, 0, sz, sz);
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SkShader::TileMode rpt = SkShader::kRepeat_TileMode;
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auto srgbColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
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@ -49,7 +49,9 @@ DEF_SIMPLE_GM(gamma, canvas, 560, 200) {
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mipmapPixels[1] = mipmapPixels[2] = SkPackARGB32(0xFF, s75, s75, s75);
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SkPaint textPaint;
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textPaint.setAntiAlias(true);
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textPaint.setColor(SK_ColorWHITE);
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sk_tool_utils::set_portable_typeface(&textPaint);
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// Helpers:
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auto advance = [&]() {
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@ -125,8 +127,8 @@ DEF_SIMPLE_GM(gamma, canvas, 560, 200) {
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p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
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nextRect("MipMaps", 0);
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// 50% grey via paint color.
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p.setColor(0xff7f7f7f);
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// 50% grey via paint color. Paint color (SkColor) is specified to be sRGB!
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p.setColor(0xffbcbcbc);
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nextRect("Color", 0);
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// Black -> White gradient, scaled to sample just the middle.
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@ -160,10 +162,6 @@ DEF_SIMPLE_GM(gamma, canvas, 560, 200) {
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canvas->restore();
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canvas->translate(0, 2 * sz);
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const U8CPU sqrtHalf = 0xB4;
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const SkColor sqrtHalfAlpha = SkColorSetARGB(sqrtHalf, 0, 0, 0);
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const SkColor sqrtHalfWhite = SkColorSetARGB(0xFF, sqrtHalf, sqrtHalf, sqrtHalf);
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// Xfermode tests, all done off-screen so certain modes work...
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canvas->saveLayer(nullptr, nullptr);
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@ -174,11 +172,12 @@ DEF_SIMPLE_GM(gamma, canvas, 560, 200) {
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nextXferRect(SK_ColorBLACK, SkXfermode::kDstOver_Mode, 0x7fffffff);
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nextXferRect(SK_ColorWHITE, SkXfermode::kSrcIn_Mode, 0x7fff00ff);
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nextXferRect(0x7fff00ff, SkXfermode::kDstIn_Mode, SK_ColorWHITE);
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nextXferRect(sqrtHalfWhite, SkXfermode::kSrcIn_Mode, sqrtHalfAlpha);
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nextXferRect(sqrtHalfAlpha, SkXfermode::kDstIn_Mode, sqrtHalfWhite);
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nextXferRect(0xff3f3f3f, SkXfermode::kPlus_Mode, 0xff3f3f3f);
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nextXferRect(sqrtHalfWhite, SkXfermode::kModulate_Mode, sqrtHalfWhite);
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// 0x89 = 255 * linear_to_srgb(0.25)
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nextXferRect(0xff898989, SkXfermode::kPlus_Mode, 0xff898989);
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// 0xDB = 255 * linear_to_srgb(sqrt(0.5))
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nextXferRect(0xffdbdbdb, SkXfermode::kModulate_Mode, 0xffdbdbdb);
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canvas->restore();
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}
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