Use min of max_texture and max_renderbuffer size when calling fbo_test
git-svn-id: http://skia.googlecode.com/svn/trunk@1110 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -407,6 +407,8 @@ GrGpuGL::GrGpuGL() {
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}
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}
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GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureDimension);
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/* The iPhone 4 has a restriction that for an FBO with texture color
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attachment with height <= 8 then the width must be <= height. Here
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we look for such a limitation.
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@ -414,6 +416,8 @@ GrGpuGL::GrGpuGL() {
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fMinRenderTargetHeight = GR_INVAL_GLINT;
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GrGLint maxRenderSize;
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GR_GL_GetIntegerv(GR_GL_MAX_RENDERBUFFER_SIZE, &maxRenderSize);
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// fbo_test creates FBOs with texture bound to the color attachment
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maxRenderSize = GrMin(maxRenderSize, fMaxTextureDimension);
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if (gPrintStartupSpew) {
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GrPrintf("Small height FBO texture experiments\n");
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@ -456,8 +460,6 @@ GrGpuGL::GrGpuGL() {
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}
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}
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GrAssert(GR_INVAL_GLINT != fMinRenderTargetWidth);
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GR_GL_GetIntegerv(GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureDimension);
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}
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GrGpuGL::~GrGpuGL() {
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