GrTessellator: make inverse fill types more sane.
In the screenspace AA tessellator, a path's fill types would be applied twice: once when extracting contours, and then again when filling polys. It was supposed to be forced to kWinding_FillType by the second call to mesh_to_polys(), but for hysterical reasons this parameter is unused! For kInverseWinding_FillType (the only mode where this actually caused a bug), I unwittingly papered over the problem by reversing the outer contour for the inverse fill types, and comparing against -1 instead of 1. The better fix is to actually pass a winding mode of kWinding_FillType to polys_to_triangles(), and remove the (ignored) param from mesh_to_polys(). Then we can pass a clockwise outer contour as before, and compare against 1 instead of -1. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2404403003 Review-Url: https://codereview.chromium.org/2404403003
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@ -676,7 +676,7 @@ void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clip
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if (path.isInverseFillType()) {
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SkPoint quad[4];
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clipBounds.toQuad(quad);
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for (int i = 0; i < 4; i++) {
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for (int i = 3; i >= 0; i--) {
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prev = append_point_to_contour(quad[i], prev, &head, alloc);
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}
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head->fPrev = prev;
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@ -758,7 +758,7 @@ inline bool apply_fill_type(SkPath::FillType fillType, Poly* poly) {
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case SkPath::kEvenOdd_FillType:
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return (winding & 1) != 0;
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case SkPath::kInverseWinding_FillType:
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return winding == -1;
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return winding == 1;
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case SkPath::kInverseEvenOdd_FillType:
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return (winding & 1) == 1;
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default:
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@ -1637,8 +1637,7 @@ Vertex* contours_to_mesh(Vertex** contours, int contourCnt, bool antialias,
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return build_edges(contours, contourCnt, c, alloc);
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}
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Poly* mesh_to_polys(Vertex** vertices, SkPath::FillType fillType, Comparator& c,
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SkChunkAlloc& alloc) {
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Poly* mesh_to_polys(Vertex** vertices, Comparator& c, SkChunkAlloc& alloc) {
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if (!vertices || !*vertices) {
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return nullptr;
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}
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@ -1668,7 +1667,7 @@ Poly* contours_to_polys(Vertex** contours, int contourCnt, SkPath::FillType fill
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c.sweep_gt = sweep_gt_vert;
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}
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Vertex* mesh = contours_to_mesh(contours, contourCnt, antialias, c, alloc);
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Poly* polys = mesh_to_polys(&mesh, fillType, c, alloc);
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Poly* polys = mesh_to_polys(&mesh, c, alloc);
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if (antialias) {
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EdgeList* boundaries = extract_boundaries(mesh, fillType, alloc);
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VertexList aaMesh;
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@ -1678,7 +1677,7 @@ Poly* contours_to_polys(Vertex** contours, int contourCnt, SkPath::FillType fill
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boundary_to_aa_mesh(boundary, &aaMesh, c, alloc);
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}
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}
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return mesh_to_polys(&aaMesh.fHead, SkPath::kWinding_FillType, c, alloc);
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return mesh_to_polys(&aaMesh.fHead, c, alloc);
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}
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return polys;
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}
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@ -1755,7 +1754,7 @@ int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo
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SkChunkAlloc alloc(sizeEstimate);
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Poly* polys = path_to_polys(path, tolerance, clipBounds, contourCnt, alloc, antialias,
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isLinear);
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SkPath::FillType fillType = path.getFillType();
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SkPath::FillType fillType = antialias ? SkPath::kWinding_FillType : path.getFillType();
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int count = count_points(polys, fillType);
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if (0 == count) {
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return 0;
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