From 7ab96e92196dd74d5b95d33c8477b256813f3046 Mon Sep 17 00:00:00 2001 From: senorblanco Date: Wed, 12 Oct 2016 06:47:44 -0700 Subject: [PATCH] GrTessellator: make inverse fill types more sane. In the screenspace AA tessellator, a path's fill types would be applied twice: once when extracting contours, and then again when filling polys. It was supposed to be forced to kWinding_FillType by the second call to mesh_to_polys(), but for hysterical reasons this parameter is unused! For kInverseWinding_FillType (the only mode where this actually caused a bug), I unwittingly papered over the problem by reversing the outer contour for the inverse fill types, and comparing against -1 instead of 1. The better fix is to actually pass a winding mode of kWinding_FillType to polys_to_triangles(), and remove the (ignored) param from mesh_to_polys(). Then we can pass a clockwise outer contour as before, and compare against 1 instead of -1. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2404403003 Review-Url: https://codereview.chromium.org/2404403003 --- src/gpu/GrTessellator.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/src/gpu/GrTessellator.cpp b/src/gpu/GrTessellator.cpp index 6fbcab60be..7d8db23811 100644 --- a/src/gpu/GrTessellator.cpp +++ b/src/gpu/GrTessellator.cpp @@ -676,7 +676,7 @@ void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clip if (path.isInverseFillType()) { SkPoint quad[4]; clipBounds.toQuad(quad); - for (int i = 0; i < 4; i++) { + for (int i = 3; i >= 0; i--) { prev = append_point_to_contour(quad[i], prev, &head, alloc); } head->fPrev = prev; @@ -758,7 +758,7 @@ inline bool apply_fill_type(SkPath::FillType fillType, Poly* poly) { case SkPath::kEvenOdd_FillType: return (winding & 1) != 0; case SkPath::kInverseWinding_FillType: - return winding == -1; + return winding == 1; case SkPath::kInverseEvenOdd_FillType: return (winding & 1) == 1; default: @@ -1637,8 +1637,7 @@ Vertex* contours_to_mesh(Vertex** contours, int contourCnt, bool antialias, return build_edges(contours, contourCnt, c, alloc); } -Poly* mesh_to_polys(Vertex** vertices, SkPath::FillType fillType, Comparator& c, - SkChunkAlloc& alloc) { +Poly* mesh_to_polys(Vertex** vertices, Comparator& c, SkChunkAlloc& alloc) { if (!vertices || !*vertices) { return nullptr; } @@ -1668,7 +1667,7 @@ Poly* contours_to_polys(Vertex** contours, int contourCnt, SkPath::FillType fill c.sweep_gt = sweep_gt_vert; } Vertex* mesh = contours_to_mesh(contours, contourCnt, antialias, c, alloc); - Poly* polys = mesh_to_polys(&mesh, fillType, c, alloc); + Poly* polys = mesh_to_polys(&mesh, c, alloc); if (antialias) { EdgeList* boundaries = extract_boundaries(mesh, fillType, alloc); VertexList aaMesh; @@ -1678,7 +1677,7 @@ Poly* contours_to_polys(Vertex** contours, int contourCnt, SkPath::FillType fill boundary_to_aa_mesh(boundary, &aaMesh, c, alloc); } } - return mesh_to_polys(&aaMesh.fHead, SkPath::kWinding_FillType, c, alloc); + return mesh_to_polys(&aaMesh.fHead, c, alloc); } return polys; } @@ -1755,7 +1754,7 @@ int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo SkChunkAlloc alloc(sizeEstimate); Poly* polys = path_to_polys(path, tolerance, clipBounds, contourCnt, alloc, antialias, isLinear); - SkPath::FillType fillType = path.getFillType(); + SkPath::FillType fillType = antialias ? SkPath::kWinding_FillType : path.getFillType(); int count = count_points(polys, fillType); if (0 == count) { return 0;