[PDF] Fix shader fallback mapping when clipped

The bounding box used for our pattern sizing is in device coordinates,
but SkPDFImageShader::Create() runs it through the inverse CTM to map
into shader space (with a notable effect of vertical flipping).

In order not to implode, the fallback shader path needs to compute its
adjustments in a consistent space.

BUG=skia:3398, chromium:454591, chromium:455052
R=halcanary@google.com

Review URL: https://codereview.chromium.org/901303003
This commit is contained in:
fmalita 2015-02-12 13:56:50 -08:00 committed by Commit bot
parent 201c98d08d
commit 7b4d4c7a46

View File

@ -24,7 +24,7 @@
#include "SkTSet.h"
#include "SkTypes.h"
static bool inverseTransformBBox(const SkMatrix& matrix, SkRect* bbox) {
static bool inverse_transform_bbox(const SkMatrix& matrix, SkRect* bbox) {
SkMatrix inverse;
if (!matrix.invert(&inverse)) {
return false;
@ -849,7 +849,7 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
SkRect bbox;
bbox.set(state.fBBox);
if (!inverseTransformBBox(finalMatrix, &bbox)) {
if (!inverse_transform_bbox(finalMatrix, &bbox)) {
return NULL;
}
@ -922,7 +922,7 @@ SkPDFImageShader* SkPDFImageShader::Create(
finalMatrix.preConcat(state.fShaderTransform);
SkRect deviceBounds;
deviceBounds.set(state.fBBox);
if (!inverseTransformBBox(finalMatrix, &deviceBounds)) {
if (!inverse_transform_bbox(finalMatrix, &deviceBounds)) {
return NULL;
}
@ -1200,6 +1200,15 @@ SkPDFShader::State::State(const SkShader& shader, const SkMatrix& canvasTransfor
// * shade the whole area
// * use the result as a bitmap shader
// bbox is in device space. While that's exactly what we want for sizing our bitmap,
// we need to map it into shader space for adjustments (to match
// SkPDFImageShader::Create's behavior).
SkRect shaderRect = SkRect::Make(bbox);
if (!inverse_transform_bbox(canvasTransform, &shaderRect)) {
fImage.reset();
return;
}
// Clamp the bitmap size to about 1M pixels
static const SkScalar kMaxBitmapArea = 1024 * 1024;
SkScalar bitmapArea = rasterScale * bbox.width() * rasterScale * bbox.height();
@ -1209,8 +1218,8 @@ SkPDFShader::State::State(const SkShader& shader, const SkMatrix& canvasTransfor
SkISize size = SkISize::Make(SkScalarRoundToInt(rasterScale * bbox.width()),
SkScalarRoundToInt(rasterScale * bbox.height()));
SkSize scale = SkSize::Make(SkIntToScalar(size.width()) / SkIntToScalar(bbox.width()),
SkIntToScalar(size.height()) / SkIntToScalar(bbox.height()));
SkSize scale = SkSize::Make(SkIntToScalar(size.width()) / shaderRect.width(),
SkIntToScalar(size.height()) / shaderRect.height());
fImage.allocN32Pixels(size.width(), size.height());
fImage.eraseColor(SK_ColorTRANSPARENT);
@ -1220,10 +1229,10 @@ SkPDFShader::State::State(const SkShader& shader, const SkMatrix& canvasTransfor
SkCanvas canvas(fImage);
canvas.scale(scale.width(), scale.height());
canvas.translate(-SkIntToScalar(bbox.x()), -SkIntToScalar(bbox.y()));
canvas.translate(-shaderRect.x(), -shaderRect.y());
canvas.drawPaint(p);
fShaderTransform.setTranslate(SkIntToScalar(bbox.x()), SkIntToScalar(bbox.y()));
fShaderTransform.setTranslate(shaderRect.x(), shaderRect.y());
fShaderTransform.preScale(1 / scale.width(), 1 / scale.height());
} else {
SkASSERT(matrix.isIdentity());