Remove unused drawPath

There is no drawPath(path, paint, blitter) call. The drawPath(path, paint)
call can be fulfilled by drawPath(path, paint, prePathMatrix, pathIsMutable).

Bug: skia:
Change-Id: I3b5ae2a6b7392693caf80b211c63ec1ac25a22da
Reviewed-on: https://skia-review.googlesource.com/42100
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
This commit is contained in:
Yuqian Li 2017-09-01 14:42:49 -04:00 committed by Skia Commit-Bot
parent ebef5ff355
commit 7b6d64ad88

View File

@ -52,15 +52,10 @@ public:
* pre-concated with the current matrix.
*/
void drawPath(const SkPath& path, const SkPaint& paint,
const SkMatrix* prePathMatrix, bool pathIsMutable) const {
const SkMatrix* prePathMatrix = nullptr, bool pathIsMutable = false) const {
this->drawPath(path, paint, prePathMatrix, pathIsMutable, false);
}
void drawPath(const SkPath& path, const SkPaint& paint,
SkBlitter* customBlitter = nullptr) const {
this->drawPath(path, paint, nullptr, false, false, customBlitter);
}
/* If dstOrNull is null, computes a dst by mapping the bitmap's bounds through the matrix. */
void drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull,
const SkPaint&) const;