gradient_many gm to test banding and precision

BUG=skia:

Review URL: https://codereview.chromium.org/243133005

git-svn-id: http://skia.googlecode.com/svn/trunk@14257 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2014-04-18 17:55:37 +00:00
parent 87a4d6d0a5
commit 7b8999b504

View File

@ -127,4 +127,131 @@ private:
///////////////////////////////////////////////////////////////////////////////
struct ColorPos {
SkColor* fColors;
SkScalar* fPos;
int fCount;
ColorPos() : fColors(NULL), fPos(NULL), fCount(0) {}
~ColorPos() {
SkDELETE(fColors);
SkDELETE(fPos);
}
void construct(const SkColor colors[], const SkScalar pos[], int count) {
fColors = SkNEW_ARRAY(SkColor, count);
memcpy(fColors, colors, count * sizeof(SkColor));
if (pos) {
fPos = SkNEW_ARRAY(SkScalar, count);
memcpy(fPos, pos, count * sizeof(SkScalar));
fPos[0] = 0;
fPos[count - 1] = 1;
}
fCount = count;
}
};
static void make0(ColorPos* rec) {
#if 0
From http://jsfiddle.net/3fe2a/
background-image: -webkit-linear-gradient(left, #22d1cd 1%, #22d1cd 0.9510157507590116%, #df4b37 2.9510157507590113%, #df4b37 23.695886056604927%, #22d1cd 25.695886056604927%, #22d1cd 25.39321881940624%, #e6de36 27.39321881940624%, #e6de36 31.849399922570655%, #3267ff 33.849399922570655%, #3267ff 44.57735802921938%, #9d47d1 46.57735802921938%, #9d47d1 53.27185850805876%, #3267ff 55.27185850805876%, #3267ff 61.95718972227316%, #5cdd9d 63.95718972227316%, #5cdd9d 69.89166004442%, #3267ff 71.89166004442%, #3267ff 74.45795382765857%, #9d47d1 76.45795382765857%, #9d47d1 82.78364610713776%, #3267ff 84.78364610713776%, #3267ff 94.52743647737229%, #e3d082 96.52743647737229%, #e3d082 96.03934633331295%);
height: 30px;
#endif
const SkColor colors[] = {
0xFF22d1cd, 0xFF22d1cd, 0xFFdf4b37, 0xFFdf4b37, 0xFF22d1cd, 0xFF22d1cd, 0xFFe6de36, 0xFFe6de36,
0xFF3267ff, 0xFF3267ff, 0xFF9d47d1, 0xFF9d47d1, 0xFF3267ff, 0xFF3267ff, 0xFF5cdd9d, 0xFF5cdd9d,
0xFF3267ff, 0xFF3267ff, 0xFF9d47d1, 0xFF9d47d1, 0xFF3267ff, 0xFF3267ff, 0xFFe3d082, 0xFFe3d082
};
const double percent[] = {
1, 0.9510157507590116, 2.9510157507590113, 23.695886056604927,
25.695886056604927, 25.39321881940624, 27.39321881940624, 31.849399922570655,
33.849399922570655, 44.57735802921938, 46.57735802921938, 53.27185850805876,
55.27185850805876, 61.95718972227316, 63.95718972227316, 69.89166004442,
71.89166004442, 74.45795382765857, 76.45795382765857, 82.78364610713776,
84.78364610713776, 94.52743647737229, 96.52743647737229, 96.03934633331295,
};
const int N = SK_ARRAY_COUNT(percent);
SkScalar pos[N];
for (int i = 0; i < N; ++i) {
pos[i] = SkDoubleToScalar(percent[i] / 100);
}
rec->construct(colors, pos, N);
}
static void make1(ColorPos* rec) {
const SkColor colors[] = {
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK,
};
rec->construct(colors, NULL, SK_ARRAY_COUNT(colors));
}
static void make2(ColorPos* rec) {
const SkColor colors[] = {
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK,
};
const int N = SK_ARRAY_COUNT(colors);
SkScalar pos[N];
for (int i = 0; i < N; ++i) {
pos[i] = SK_Scalar1 * i / (N - 1);
}
rec->construct(colors, pos, N);
}
class GradientsManyColorsGM : public GM {
enum {
W = 800,
};
SkAutoTUnref<SkShader> fShader;
typedef void (*Proc)(ColorPos*);
public:
GradientsManyColorsGM() {}
protected:
SkString onShortName() SK_OVERRIDE { return SkString("gradients_many"); }
virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(850, 100); }
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
const Proc procs[] = {
make0, make1, make2,
};
const SkPoint pts[] = {
{ 0, 0 },
{ SkIntToScalar(W), 0 },
};
const SkRect r = SkRect::MakeWH(SkIntToScalar(W), 30);
SkPaint paint;
canvas->translate(20, 20);
for (int i = 0; i <= 8; ++i) {
SkScalar x = r.width() * i / 8;
canvas->drawLine(x, 0, x, 10000, paint);
}
for (size_t i = 0; i < SK_ARRAY_COUNT(procs); ++i) {
ColorPos rec;
procs[i](&rec);
SkShader* s = SkGradientShader::CreateLinear(pts, rec.fColors, rec.fPos, rec.fCount,
SkShader::kClamp_TileMode);
paint.setShader(s)->unref();
canvas->drawRect(r, paint);
canvas->translate(0, r.height() + 20);
}
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_GM( return SkNEW(GradientsNoTextureGM));
DEF_GM( return SkNEW(GradientsManyColorsGM));