Do not try to get fragment input locations with CHROMIUM_path_rendering

Do not try to get fragment input locations with CHROMIUM_path_rendering,
it uses the binding mechanism in CHROMIUM_path_rendering

BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1618773002

Review URL: https://codereview.chromium.org/1618773002
This commit is contained in:
kkinnunen 2016-01-25 00:47:23 -08:00 committed by Commit bot
parent 9f63b44234
commit 7bdb05d5c2

View File

@ -234,7 +234,7 @@ void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) {
// handle NVPR separable varyings
if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
!fGpu->glPathRendering()->shouldBindFragmentInputs()) {
fGpu->glPathRendering()->shouldBindFragmentInputs()) {
return;
}
int count = fVaryingHandler.fPathProcVaryingInfos.count();