Better handling of bitmaps in DirectWrite.
R=reed@google.com Review URL: https://codereview.chromium.org/303773002 git-svn-id: http://skia.googlecode.com/svn/trunk@14915 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -741,31 +741,46 @@ SkScalerContext_DW::SkScalerContext_DW(DWriteFontTypeface* typeface,
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// If the scale is negative, this means the matrix will do the flip anyway.
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SkScalar realTextSize = SkScalarAbs(GA.get(SkMatrix::kMScaleY));
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// Due to floating point math, the lower bits are suspect. Round carefully.
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SkScalar roundedTextSize = SkScalarRoundToScalar(realTextSize * 64.0f) / 64.0f;
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SkScalar gdiTextSize = SkScalarFloorToScalar(roundedTextSize);
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SkScalar gdiTextSize = SkScalarRoundToScalar(realTextSize * 64.0f) / 64.0f;
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if (gdiTextSize == 0) {
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gdiTextSize = SK_Scalar1;
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}
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bool hasBitmap = fRec.fFlags & SkScalerContext::kEmbeddedBitmapText_Flag &&
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hasBitmapStrike(typeface, SkScalarTruncToInt(gdiTextSize));
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bool axisAligned = isAxisAligned(fRec);
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bool isBiLevel = SkMask::kBW_Format == fRec.fMaskFormat || (hasBitmap && axisAligned);
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bool bitmapRequested = SkToBool(fRec.fFlags & SkScalerContext::kEmbeddedBitmapText_Flag);
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bool hasBitmap = false;
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bool axisAlignedBitmap = false;
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if (bitmapRequested) {
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hasBitmap = hasBitmapStrike(typeface, SkScalarTruncToInt(gdiTextSize));
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axisAlignedBitmap = isAxisAligned(fRec);
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}
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if (isBiLevel) {
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// If the user requested aliased, do so with aliased compatible metrics.
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if (SkMask::kBW_Format == fRec.fMaskFormat) {
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fTextSizeRender = gdiTextSize;
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fRenderingMode = DWRITE_RENDERING_MODE_ALIASED;
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fTextureType = DWRITE_TEXTURE_ALIASED_1x1;
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fTextSizeMeasure = gdiTextSize;
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fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
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// If we can use a bitmap, use gdi classic rendering and measurement.
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// This will not always provide a bitmap, but matches expected behavior.
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} else if (hasBitmap && axisAlignedBitmap) {
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fTextSizeRender = gdiTextSize;
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fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC;
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fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1;
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fTextSizeMeasure = gdiTextSize;
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fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
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// If rotated but the horizontal text could have used a bitmap,
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// render high quality rotated glyphs but measure using bitmap metrics.
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} else if (hasBitmap) {
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// If rotated but the horizontal text would have used a bitmap,
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// render high quality rotated glyphs using the bitmap metrics.
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fTextSizeRender = gdiTextSize;
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fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC;
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fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1;
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fTextSizeMeasure = gdiTextSize;
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fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
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// The normal case is to use natural symmetric rendering and linear metrics.
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} else {
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fTextSizeRender = realTextSize;
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fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC;
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