Better handling of bitmaps in DirectWrite.
R=reed@google.com Review URL: https://codereview.chromium.org/303773002 git-svn-id: http://skia.googlecode.com/svn/trunk@14915 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
5889e30996
commit
7c18351d1f
@ -741,31 +741,46 @@ SkScalerContext_DW::SkScalerContext_DW(DWriteFontTypeface* typeface,
|
|||||||
// If the scale is negative, this means the matrix will do the flip anyway.
|
// If the scale is negative, this means the matrix will do the flip anyway.
|
||||||
SkScalar realTextSize = SkScalarAbs(GA.get(SkMatrix::kMScaleY));
|
SkScalar realTextSize = SkScalarAbs(GA.get(SkMatrix::kMScaleY));
|
||||||
// Due to floating point math, the lower bits are suspect. Round carefully.
|
// Due to floating point math, the lower bits are suspect. Round carefully.
|
||||||
SkScalar roundedTextSize = SkScalarRoundToScalar(realTextSize * 64.0f) / 64.0f;
|
SkScalar gdiTextSize = SkScalarRoundToScalar(realTextSize * 64.0f) / 64.0f;
|
||||||
SkScalar gdiTextSize = SkScalarFloorToScalar(roundedTextSize);
|
|
||||||
if (gdiTextSize == 0) {
|
if (gdiTextSize == 0) {
|
||||||
gdiTextSize = SK_Scalar1;
|
gdiTextSize = SK_Scalar1;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool hasBitmap = fRec.fFlags & SkScalerContext::kEmbeddedBitmapText_Flag &&
|
bool bitmapRequested = SkToBool(fRec.fFlags & SkScalerContext::kEmbeddedBitmapText_Flag);
|
||||||
hasBitmapStrike(typeface, SkScalarTruncToInt(gdiTextSize));
|
bool hasBitmap = false;
|
||||||
bool axisAligned = isAxisAligned(fRec);
|
bool axisAlignedBitmap = false;
|
||||||
bool isBiLevel = SkMask::kBW_Format == fRec.fMaskFormat || (hasBitmap && axisAligned);
|
if (bitmapRequested) {
|
||||||
|
hasBitmap = hasBitmapStrike(typeface, SkScalarTruncToInt(gdiTextSize));
|
||||||
|
axisAlignedBitmap = isAxisAligned(fRec);
|
||||||
|
}
|
||||||
|
|
||||||
if (isBiLevel) {
|
// If the user requested aliased, do so with aliased compatible metrics.
|
||||||
|
if (SkMask::kBW_Format == fRec.fMaskFormat) {
|
||||||
fTextSizeRender = gdiTextSize;
|
fTextSizeRender = gdiTextSize;
|
||||||
fRenderingMode = DWRITE_RENDERING_MODE_ALIASED;
|
fRenderingMode = DWRITE_RENDERING_MODE_ALIASED;
|
||||||
fTextureType = DWRITE_TEXTURE_ALIASED_1x1;
|
fTextureType = DWRITE_TEXTURE_ALIASED_1x1;
|
||||||
fTextSizeMeasure = gdiTextSize;
|
fTextSizeMeasure = gdiTextSize;
|
||||||
fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
|
fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
|
||||||
|
|
||||||
|
// If we can use a bitmap, use gdi classic rendering and measurement.
|
||||||
|
// This will not always provide a bitmap, but matches expected behavior.
|
||||||
|
} else if (hasBitmap && axisAlignedBitmap) {
|
||||||
|
fTextSizeRender = gdiTextSize;
|
||||||
|
fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC;
|
||||||
|
fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1;
|
||||||
|
fTextSizeMeasure = gdiTextSize;
|
||||||
|
fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
|
||||||
|
|
||||||
|
// If rotated but the horizontal text could have used a bitmap,
|
||||||
|
// render high quality rotated glyphs but measure using bitmap metrics.
|
||||||
} else if (hasBitmap) {
|
} else if (hasBitmap) {
|
||||||
// If rotated but the horizontal text would have used a bitmap,
|
|
||||||
// render high quality rotated glyphs using the bitmap metrics.
|
|
||||||
fTextSizeRender = gdiTextSize;
|
fTextSizeRender = gdiTextSize;
|
||||||
fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC;
|
fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC;
|
||||||
fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1;
|
fTextureType = DWRITE_TEXTURE_CLEARTYPE_3x1;
|
||||||
fTextSizeMeasure = gdiTextSize;
|
fTextSizeMeasure = gdiTextSize;
|
||||||
fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
|
fMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
|
||||||
|
|
||||||
|
// The normal case is to use natural symmetric rendering and linear metrics.
|
||||||
} else {
|
} else {
|
||||||
fTextSizeRender = realTextSize;
|
fTextSizeRender = realTextSize;
|
||||||
fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC;
|
fRenderingMode = DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC;
|
||||||
|
Loading…
Reference in New Issue
Block a user