Split apart SkRuntimeInvalid tests into multiple functions.

This will help us narrow down the failing test from
http://review.skia.org/353097

Change-Id: Ida3bbecb09c278913cfb302ba7e7766f1a2cbcb0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353418
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
John Stiles 2021-01-12 18:39:02 -05:00 committed by Skia Commit-Bot
parent 0d7de6bc9a
commit 7ce175117f

View File

@ -20,68 +20,88 @@
#include <algorithm>
#include <thread>
DEF_TEST(SkRuntimeEffectInvalid, r) {
auto test = [r](const char* src, const char* expected) {
auto[effect, errorText] = SkRuntimeEffect::Make(SkString(src));
REPORTER_ASSERT(r, !effect);
REPORTER_ASSERT(r, errorText.contains(expected),
"Expected error message to contain \"%s\". Actual message: \"%s\"",
expected, errorText.c_str());
};
void test_invalid_effect(skiatest::Reporter* r, const char* src, const char* expected) {
auto [effect, errorText] = SkRuntimeEffect::Make(SkString(src));
REPORTER_ASSERT(r, !effect);
REPORTER_ASSERT(r, errorText.contains(expected),
"Expected error message to contain \"%s\". Actual message: \"%s\"",
expected, errorText.c_str());
};
#define EMPTY_MAIN "half4 main() { return half4(0); }"
DEF_TEST(SkRuntimeEffectInvalid_FPOnly, r) {
// Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
// Ensure that these fail, and the error messages contain the relevant keyword.
test("layout(key) in bool Input;" EMPTY_MAIN, "key");
test("in uniform float Input;" EMPTY_MAIN, "in uniform");
test("layout(ctype=SkRect) float4 Input;" EMPTY_MAIN, "ctype");
test("in bool Flag; layout(when=Flag) uniform float Input;" EMPTY_MAIN, "when");
test("layout(tracked) uniform float Input;" EMPTY_MAIN, "tracked");
test_invalid_effect(r, "layout(key) in bool Input;" EMPTY_MAIN, "key");
test_invalid_effect(r, "in uniform float Input;" EMPTY_MAIN, "in uniform");
test_invalid_effect(r, "layout(ctype=SkRect) float4 Input;" EMPTY_MAIN, "ctype");
test_invalid_effect(r, "in bool Flag; "
"layout(when=Flag) uniform float Input;" EMPTY_MAIN, "when");
test_invalid_effect(r, "layout(tracked) uniform float Input;" EMPTY_MAIN, "tracked");
}
DEF_TEST(SkRuntimeEffectInvalid_LimitedUniformTypes, r) {
// Runtime SkSL supports a limited set of uniform types. No bool, or int, for example:
test("uniform bool b;" EMPTY_MAIN, "uniform");
test("uniform int i;" EMPTY_MAIN, "uniform");
test_invalid_effect(r, "uniform bool b;" EMPTY_MAIN, "uniform");
test_invalid_effect(r, "uniform int i;" EMPTY_MAIN, "uniform");
}
DEF_TEST(SkRuntimeEffectInvalid_NoInVariables, r) {
// 'in' variables aren't allowed at all:
test("in bool b;" EMPTY_MAIN, "'in'");
test("in float f;" EMPTY_MAIN, "'in'");
test("in float2 v;" EMPTY_MAIN, "'in'");
test("in half3x3 m;" EMPTY_MAIN, "'in'");
test_invalid_effect(r, "in bool b;" EMPTY_MAIN, "'in'");
test_invalid_effect(r, "in float f;" EMPTY_MAIN, "'in'");
test_invalid_effect(r, "in float2 v;" EMPTY_MAIN, "'in'");
test_invalid_effect(r, "in half3x3 m;" EMPTY_MAIN, "'in'");
}
DEF_TEST(SkRuntimeEffectInvalid_MarkerRequiresFloat4x4, r) {
// 'marker' is only permitted on float4x4 uniforms
test("layout(marker=local_to_world) uniform float3x3 localToWorld;" EMPTY_MAIN, "float4x4");
test_invalid_effect(r,
"layout(marker=local_to_world) uniform float3x3 localToWorld;" EMPTY_MAIN,
"float4x4");
}
test("half4 missing(); half4 main() { return missing(); }", "undefined function");
DEF_TEST(SkRuntimeEffectInvalid_UndefinedFunction, r) {
test_invalid_effect(r, "half4 missing(); half4 main() { return missing(); }",
"undefined function");
}
DEF_TEST(SkRuntimeEffectInvalid_UndefinedMain, r) {
// Shouldn't be possible to create an SkRuntimeEffect without "main"
test("", "main");
test_invalid_effect(r, "", "main");
}
DEF_TEST(SkRuntimeEffectInvalid_ShaderLimitations, r) {
// Various places that shaders (fragmentProcessors) should not be allowed
test("half4 main() { shader child; return sample(child); }",
"must be global");
test("uniform shader child; half4 helper(shader fp) { return sample(fp); }"
"half4 main() { return helper(child); }",
"parameter");
test("uniform shader child; shader get_child() { return child; }"
"half4 main() { return sample(get_child()); }",
"return");
test("uniform shader child;"
"half4 main() { return sample(shader(child)); }",
"construct");
test("uniform shader child1; uniform shader child2;"
"half4 main(float2 p) { return sample(p.x > 10 ? child1 : child2); }",
"expression");
test_invalid_effect(r, "half4 main() { shader child; return sample(child); }",
"must be global");
test_invalid_effect(r, "uniform shader child; half4 helper(shader fp) { return sample(fp); }"
"half4 main() { return helper(child); }",
"parameter");
test_invalid_effect(r, "uniform shader child; shader get_child() { return child; }"
"half4 main() { return sample(get_child()); }",
"return");
test_invalid_effect(r, "uniform shader child;"
"half4 main() { return sample(shader(child)); }",
"construct");
test_invalid_effect(r, "uniform shader child1; uniform shader child2;"
"half4 main(float2 p) { return sample(p.x > 10 ? child1 : child2); }",
"expression");
}
DEF_TEST(SkRuntimeEffectInvalid_SkCapsDisallowed, r) {
// sk_Caps is an internal system. It should not be visible to runtime effects
test("half4 main() { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
"unknown identifier 'sk_Caps'");
test_invalid_effect(r, "half4 main() { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
"unknown identifier 'sk_Caps'");
}
DEF_TEST(SkRuntimeEffectInvalid_LateErrors, r) {
// Errors that aren't caught until later in the compilation process (during optimize())
test("half4 main() { return half4(1); return half4(0); }", "unreachable");
test("half4 badFunc() {}"
"half4 main() { return badFunc(); }",
"without returning");
test_invalid_effect(r, "half4 main() { return half4(1); return half4(0); }", "unreachable");
test_invalid_effect(r, "half4 badFunc() {}"
"half4 main() { return badFunc(); }",
"without returning");
}
DEF_TEST(SkRuntimeEffectInvalidColorFilters, r) {