Fix radii calculation code to handle large radii.

BUG=472147
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1569403002

Review URL: https://codereview.chromium.org/1569403002
This commit is contained in:
herb 2016-01-11 08:08:56 -08:00 committed by Commit bot
parent 8bae7c537a
commit 7cf12ddb8c
4 changed files with 158 additions and 41 deletions

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@ -5,8 +5,10 @@
* found in the LICENSE file.
*/
#include <cmath>
#include "SkRRect.h"
#include "SkMatrix.h"
#include "SkScaleToSides.h"
///////////////////////////////////////////////////////////////////////////////
@ -109,28 +111,6 @@ void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad
SkDEBUGCODE(this->validate();)
}
/*
* TODO: clean this guy up and possibly add to SkScalar.h
*/
static inline SkScalar SkScalarDecULP(SkScalar value) {
#if SK_SCALAR_IS_FLOAT
return SkBits2Float(SkFloat2Bits(value) - 1);
#else
#error "need impl for doubles"
#endif
}
/**
* We need all combinations of predicates to be true to have a "safe" radius value.
*/
static SkScalar clamp_radius_check_predicates(SkScalar rad, SkScalar min, SkScalar max) {
SkASSERT(min < max);
if (rad > max - min || min + rad > max || max - rad < min) {
rad = SkScalarDecULP(rad);
}
return rad;
}
// These parameters intentionally double. Apropos crbug.com/463920, if one of the
// radii is huge while the other is small, single precision math can completely
// miss the fact that a scale is required.
@ -190,29 +170,21 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
// If f < 1, then all corner radii are reduced by multiplying them by f."
double scale = 1.0;
scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, fRect.width(), scale);
scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, fRect.height(), scale);
scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, fRect.width(), scale);
scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, fRect.height(), scale);
// The sides of the rectangle may be larger than a float.
double width = (double)fRect.fRight - (double)fRect.fLeft;
double height = (double)fRect.fBottom - (double)fRect.fTop;
scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale);
scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale);
scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale);
scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale);
if (scale < 1.0) {
for (int i = 0; i < 4; ++i) {
fRadii[i].fX *= scale;
fRadii[i].fY *= scale;
}
ScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX);
ScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY);
ScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX);
ScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY);
}
// https://bug.skia.org/3239 -- its possible that we can hit the following inconsistency:
// rad == bounds.bottom - bounds.top
// bounds.bottom - radius < bounds.top
// YIKES
// We need to detect and "fix" this now, otherwise we can have the following wackiness:
// path.addRRect(rrect);
// rrect.rect() != path.getBounds()
for (int i = 0; i < 4; ++i) {
fRadii[i].fX = clamp_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight);
fRadii[i].fY = clamp_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom);
}
// At this point we're either oval, simple, or complex (not empty or rect).
this->computeType();

61
src/core/SkScaleToSides.h Normal file
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@ -0,0 +1,61 @@
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkScaleToSides_DEFINED
#define SkScaleToSides_DEFINED
#include <cmath>
#include "SkScalar.h"
#include "SkTypes.h"
class ScaleToSides {
public:
// This code assumes that a and b fit in in a float, and therefore the resulting smaller value
// of a and b will fit in a float. The side of the rectangle may be larger than a float.
// Scale must be less than or equal to the ratio limit / (*a + *b).
// This code assumes that NaN and Inf are never passed in.
static void AdjustRadii(double limit, double scale, SkScalar* a, SkScalar* b) {
SkASSERTF(scale < 1.0 && scale > 0.0, "scale: %g", scale);
*a = (float)((double)*a * scale);
*b = (float)((double)*b * scale);
// This check is conservative. (double)*a + (double)*b >= (double)(*a + *b)
if ((double)*a + (double)*b > limit) {
float* minRadius = a;
float* maxRadius = b;
// Force minRadius to be the smaller of the two.
if (*minRadius > *maxRadius) {
SkTSwap(minRadius, maxRadius);
}
// newMinRadius must be float in order to give the actual value of the radius.
// The newMinRadius will always be smaller than limit. The largest that minRadius can be
// is 1/2 the ratio of minRadius : (minRadius + maxRadius), therefore in the resulting
// division, minRadius can be no larger than 1/2 limit + ULP.
float newMinRadius = *minRadius;
// Because newMaxRadius is the result of a double to float conversion, it can be larger
// than limit, but only by one ULP.
float newMaxRadius = (float)(limit - newMinRadius);
// If newMaxRadius forces the total over the limit, then it needs to be
// reduced by one ULP to be less than limit - newMinRadius.
// Note: nexttowardf is a c99 call and should be std::nexttoward, but this is not
// implemented in the ARM compiler.
if ((double)newMaxRadius + (double)newMinRadius > limit) {
newMaxRadius = nexttowardf(newMaxRadius, 0.0);
}
*maxRadius = newMaxRadius;
}
SkASSERTF(*a >= 0.0f && *b >= 0.0f, "a: %g, b: %g", *a, *b);
SkASSERTF((*a + *b) <= limit, "limit: %g, a: %g, b: %g", limit, *a, *b);
}
};
#endif // ScaleToSides_DEFINED

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@ -313,6 +313,39 @@ static void test_crbug_165432(skiatest::Reporter* reporter) {
REPORTER_ASSERT(reporter, filteredPath.isEmpty());
}
// http://crbug.com/472147
// This is a simplified version from the bug. RRect radii not properly scaled.
static void test_crbug_472147_simple(skiatest::Reporter* reporter) {
SkAutoTUnref<SkSurface> surface(SkSurface::NewRasterN32Premul(1000, 1000));
SkCanvas* canvas = surface->getCanvas();
SkPaint p;
SkRect r = SkRect::MakeLTRB(-246.0f, 33.0f, 848.0f, 33554464.0f);
SkVector radii[4] = {
{ 13.0f, 8.0f }, { 170.0f, 2.0 }, { 256.0f, 33554430.0f }, { 120.0f, 5.0f }
};
SkRRect rr;
rr.setRectRadii(r, radii);
canvas->drawRRect(rr, p);
}
// http://crbug.com/472147
// RRect radii not properly scaled.
static void test_crbug_472147_actual(skiatest::Reporter* reporter) {
SkAutoTUnref<SkSurface> surface(SkSurface::NewRasterN32Premul(1000, 1000));
SkCanvas* canvas = surface->getCanvas();
SkPaint p;
SkRect r = SkRect::MakeLTRB(-246.0f, 33.0f, 848.0f, 33554464.0f);
SkVector radii[4] = {
{ 13.0f, 8.0f }, { 170.0f, 2.0 }, { 256.0f, 33554430.0f }, { 120.0f, 5.0f }
};
SkRRect rr;
rr.setRectRadii(r, radii);
canvas->clipRRect(rr, SkRegion::kIntersect_Op, false);
SkRect r2 = SkRect::MakeLTRB(0, 33, 1102, 33554464);
canvas->drawRect(r2, p);
}
DEF_TEST(DrawPath, reporter) {
test_giantaa();
test_bug533();
@ -325,6 +358,8 @@ DEF_TEST(DrawPath, reporter) {
if (false) test_crbug131181();
test_infinite_dash(reporter);
test_crbug_165432(reporter);
test_crbug_472147_simple(reporter);
test_crbug_472147_actual(reporter);
test_big_aa_rect(reporter);
test_halfway();
}

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@ -0,0 +1,49 @@
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkScaleToSides.h"
#include <cfloat>
#include "Test.h"
DEF_TEST(ScaleToSides, reporter) {
float interestingValues[] = {
0.0f,
0.5f,
1.0f,
2.0f,
3.0f,
33.0f,
33554430.0f,
33554431.0f,
33554464.0f,
333333332.0f,
333333333.0f,
333333334.0f,
FLT_MAX,
FLT_EPSILON,
FLT_MIN
};
int numInterestingValues = (int)SK_ARRAY_COUNT(interestingValues);
for (int i = 0; i < numInterestingValues; i++) {
for (int j = 0; j < numInterestingValues; j++) {
for (int k = 0; k < numInterestingValues; k++) {
float radius1 = interestingValues[i];
float radius2 = interestingValues[j];
float width = interestingValues[k];
if (width > 0.0f) {
double scale = (double)width / ((double)radius1 + (double)radius2);
if (scale < 1.0) {
ScaleToSides::AdjustRadii(width, scale, &radius1, &radius2);
}
}
}
}
}
}