diff --git a/site/docs/user/sksl.md b/site/docs/user/sksl.md
index 13b3589b12..5a6f9f031d 100644
--- a/site/docs/user/sksl.md
+++ b/site/docs/user/sksl.md
@@ -27,17 +27,17 @@ object that you bind (in C++) and sample (in SkSL) is an `SkShader`. Skia has
simple methods for creating an `SkShader` from an `SkImage`, so it's easy to use
images in your runtime effects:
-
+
Because the object you bind and sample is an `SkShader`, you can directly use
any Skia shader, without necessarily turning it into an image (texture) first.
For example, you can sample a linear gradient:
-
+
You can even sample another runtime effect:
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+
---
@@ -75,7 +75,7 @@ alpha decreases. Unpremultipled colors cause the gradient to display
incorrectly, with a shift in hue as the alpha changes. This hue shift is caused
by Skia clamping the color's RGB values to its alpha.
-
+
---
@@ -95,4 +95,4 @@ coordinates based on the ones passed to you, the scale is correct. However, if y
those coordinates (to do some kind of re-mapping of the image), remember that the coordinates are
scaled up to the dimensions of the image:
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+