GPU: add failure checks for the scratch textures used in Gaussian blur.

https://codereview.appspot.com/6744047/

On behalf of senorblanco



git-svn-id: http://skia.googlecode.com/svn/trunk@6014 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2012-10-19 12:56:26 +00:00
parent 6a748ad8d8
commit 7d1267539f
2 changed files with 6 additions and 0 deletions

View File

@ -1804,6 +1804,9 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
GrAutoScratchTexture temp1, temp2;
GrTexture* dstTexture = temp1.set(this, desc);
GrTexture* tempTexture = canClobberSrc ? srcTexture : temp2.set(this, desc);
if (NULL == dstTexture || NULL == tempTexture) {
return NULL;
}
GrPaint paint;
paint.reset();

View File

@ -859,6 +859,9 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& devPath,
bool isNormalBlur = blurType == SkMaskFilter::kNormal_BlurType;
blurTexture.reset(context->gaussianBlur(pathTexture, isNormalBlur,
srcRect, sigma, sigma));
if (NULL == blurTexture) {
return false;
}
if (!isNormalBlur) {
context->setIdentityMatrix();