Increase number of stages from 1 to 2

Move GrTextContext from stage 0 to stage 1 so it doesn't conflict with GrPaint (allow textured text)
Switch to dynamically generated shaders



git-svn-id: http://skia.googlecode.com/svn/trunk@721 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-01-24 17:41:47 +00:00
parent 1a2e8d233d
commit 7d34d2eecc
8 changed files with 51 additions and 22 deletions

View File

@ -50,7 +50,7 @@ public:
// Currently there is just one stage but this will be changed soon.
enum {
kNumStages = 1,
kNumStages = 2,
kMaxTexCoords = kNumStages
};

View File

@ -38,7 +38,8 @@ public:
void flush(); // optional; automatically called by destructor
private:
const GrPaint& fPaint;
GrPaint fPaint;
GrVertexLayout fVertexLayout;
GrContext* fContext;
GrDrawTarget* fDrawTarget;

View File

@ -472,9 +472,14 @@ void GrDrawTarget::setIndexSourceToBuffer(const GrIndexBuffer* buffer) {
GrDrawTarget::AutoStateRestore::AutoStateRestore(GrDrawTarget* target) {
fDrawTarget = target;
fDrawTarget->saveCurrentDrawState(&fDrawState);
if (NULL != fDrawTarget) {
fDrawTarget->saveCurrentDrawState(&fDrawState);
}
}
GrDrawTarget::AutoStateRestore::~AutoStateRestore() {
fDrawTarget->restoreDrawState(fDrawState);
if (NULL != fDrawTarget) {
fDrawTarget->restoreDrawState(fDrawState);
}
}

View File

@ -74,7 +74,9 @@ void GrGpu::resetContext() {
}
void GrGpu::unimpl(const char msg[]) {
// GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
#if GR_DEBUG
GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
#endif
}
///////////////////////////////////////////////////////////////////////////////

View File

@ -24,7 +24,7 @@
#include "GrGLConfig.h"
#define GR_USE_GLSHADERS2 0
#define GR_USE_GLSHADERS2 1
#if GR_SUPPORT_GLES1 || GR_SUPPORT_GLDESKTOP
#include "GrGpuGLFixed.h"

View File

@ -1019,9 +1019,13 @@ void GrGpuGL::flushScissor(const GrIRect* rect) {
}
void GrGpuGL::eraseColor(GrColor color) {
if (NULL == fCurrDrawState.fRenderTarget) {
return;
}
flushRenderTarget();
if (fHWBounds.fScissorEnabled) {
GR_GL(Disable(GL_SCISSOR_TEST));
fHWBounds.fScissorEnabled = false;
}
GR_GL(ColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE));
GR_GL(ClearColor(GrColorUnpackR(color)/255.f,
@ -1029,19 +1033,21 @@ void GrGpuGL::eraseColor(GrColor color) {
GrColorUnpackB(color)/255.f,
GrColorUnpackA(color)/255.f));
GR_GL(Clear(GL_COLOR_BUFFER_BIT));
fHWBounds.fScissorEnabled = false;
fWriteMaskChanged = true;
}
void GrGpuGL::eraseStencil(uint32_t value, uint32_t mask) {
if (NULL == fCurrDrawState.fRenderTarget) {
return;
}
flushRenderTarget();
if (fHWBounds.fScissorEnabled) {
GR_GL(Disable(GL_SCISSOR_TEST));
fHWBounds.fScissorEnabled = false;
}
GR_GL(StencilMask(mask));
GR_GL(ClearStencil(value));
GR_GL(Clear(GL_STENCIL_BUFFER_BIT));
fHWBounds.fScissorEnabled = false;
fWriteMaskChanged = true;
}

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@ -236,13 +236,17 @@ static uint32_t ror(uint32_t x) {
return (x >> 8) | (x << 24);
}
static uint32_t rol(uint32_t x) {
return (x << 8) | (x >> 24);
}
GrGpuGLShaders2::ProgramCache::HashKey::HashKey(const ProgramDesc& desc) {
fDesc = desc;
// if you change the size of the desc, need to update the hash function
GR_STATIC_ASSERT(8 == sizeof(ProgramDesc));
GR_STATIC_ASSERT(12 == sizeof(ProgramDesc));
uint32_t* d = (uint32_t*) &fDesc;
fHash = d[0] ^ ror(d[1]);
fHash = d[0] ^ ror(d[1]) ^ rol(d[2]);
}
bool GrGpuGLShaders2::ProgramCache::HashKey::EQ(const Entry& entry,
@ -267,7 +271,6 @@ uint32_t GrGpuGLShaders2::ProgramCache::HashKey::getHash() const {
return fHash;
}
struct GrGpuGLShaders2::ShaderCodeSegments {
GrSStringBuilder<256> fVSUnis;
GrSStringBuilder<256> fVSAttrs;

View File

@ -23,9 +23,11 @@
#include "GrTextStrike_impl.h"
#include "GrFontScaler.h"
static const GrVertexLayout VLAYOUT =
GrDrawTarget::kTextFormat_VertexLayoutBit |
GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
static const int TEXT_STAGE = 1;
static const GrVertexLayout BASE_VLAYOUT =
GrDrawTarget::kTextFormat_VertexLayoutBit |
GrDrawTarget::StageTexCoordVertexLayoutBit(TEXT_STAGE,0);
void GrTextContext::flushGlyphs() {
if (fCurrVertex > 0) {
@ -36,18 +38,17 @@ void GrTextContext::flushGlyphs() {
GrSamplerState sampler(GrSamplerState::kRepeat_WrapMode,
GrSamplerState::kRepeat_WrapMode,
!fExtMatrix.isIdentity());
fDrawTarget->setSamplerState(0, sampler);
fDrawTarget->setSamplerState(TEXT_STAGE, sampler);
GrAssert(GrIsALIGN4(fCurrVertex));
int nIndices = fCurrVertex + (fCurrVertex >> 1);
GrAssert(fCurrTexture);
fDrawTarget->setTexture(0, fCurrTexture);
fDrawTarget->setTextureMatrix(0, GrMatrix::I());
fDrawTarget->setTexture(TEXT_STAGE, fCurrTexture);
fDrawTarget->setTextureMatrix(TEXT_STAGE, GrMatrix::I());
fDrawTarget->setIndexSourceToBuffer(fContext->quadIndexBuffer());
fDrawTarget->drawIndexed(GrDrawTarget::kTriangles_PrimitiveType,
0, 0, fCurrVertex, nIndices);
fDrawTarget->releaseReservedGeometry();
fVertices = NULL;
fMaxVertices = 0;
@ -82,9 +83,20 @@ GrTextContext::GrTextContext(GrContext* context,
}
}
// save the context's original matrix off and restore in destructor
// this must be done before getTextTarget.
fOrigViewMatrix = fContext->getMatrix();
fContext->setMatrix(fExtMatrix);
fVertexLayout = BASE_VLAYOUT;
if (NULL != paint.getTexture()) {
fVertexLayout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
GrMatrix inverseViewMatrix;
if (fOrigViewMatrix.invert(&inverseViewMatrix)) {
fPaint.fTextureMatrix.preConcat(inverseViewMatrix);
}
}
fVertices = NULL;
fMaxVertices = 0;
fDrawTarget = fContext->getTextTarget(fPaint);
@ -191,7 +203,7 @@ HAS_ATLAS:
// If we need to reserve vertices allow the draw target to suggest
// a number of verts to reserve and whether to perform a flush.
fMaxVertices = kMinRequestedVerts;
bool flush = fDrawTarget->geometryHints(VLAYOUT,
bool flush = fDrawTarget->geometryHints(fVertexLayout,
&fMaxVertices,
NULL);
if (flush) {
@ -200,7 +212,7 @@ HAS_ATLAS:
fDrawTarget = fContext->getTextTarget(fPaint);
fMaxVertices = kDefaultRequestedVerts;
// ignore return, no point in flushing again.
fDrawTarget->geometryHints(VLAYOUT,
fDrawTarget->geometryHints(fVertexLayout,
&fMaxVertices,
NULL);
}
@ -211,7 +223,7 @@ HAS_ATLAS:
// don't exceed the limit of the index buffer
fMaxVertices = (fContext->maxQuadsInIndexBuffer() * 4);
}
bool success = fDrawTarget->reserveAndLockGeometry(VLAYOUT,
bool success = fDrawTarget->reserveAndLockGeometry(fVertexLayout,
fMaxVertices, 0,
GrTCast<void**>(&fVertices),
NULL);