Revert "Go back to using dual source blending for lcd src-over even with non-opaque color"
This reverts commit b54bdef86e
.
Reason for revert: breaking some bots
Original change's description:
> Go back to using dual source blending for lcd src-over even with non-opaque color
>
> This is change is currently still safe since earlier in Skia we are still requiring
> the dst to be opaque. The change is a workaround to spots where trying to read the
> dst to do in shader blending is failing for some reason. This also should give back
> a little performance since doing dual source blending should be better than shader
> blends.
>
> Bug: chromium:732341
> Change-Id: I795f8a520f87f3fbf5d63a9509fbd9f394ea2b29
> Reviewed-on: https://skia-review.googlesource.com/19703
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Ibb9bc1ef4ec5967dabcd62c81f62c0989c14fbb8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:732341
Reviewed-on: https://skia-review.googlesource.com/19815
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This commit is contained in:
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b54bdef86e
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7d6fe0b996
@ -817,8 +817,8 @@ static inline GrXPFactory::AnalysisProperties analysis_properties(
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// and DstATop would also work). We also fall into the dst read case for src-over if we
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// do not have dual source blending.
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if (SkBlendMode::kSrcOver != mode ||
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/*!color.isOpaque() ||*/ // See comment in MakeSrcOverXferProcessor about isOpaque.
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(formula.hasSecondaryOutput() && !caps.shaderCaps()->dualSourceBlendingSupport())) {
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!color.isOpaque() ||
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!caps.shaderCaps()->dualSourceBlendingSupport()) {
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props |= AnalysisProperties::kReadsDstInShader;
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}
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}
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@ -903,10 +903,8 @@ sk_sp<const GrXferProcessor> GrPorterDuffXPFactory::MakeSrcOverXferProcessor(
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// Currently up the stack Skia is requiring that the dst is opaque or that the client has said
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// the opaqueness doesn't matter. Thus for src-over we don't need to worry about the src color
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// being opaque or not. This allows us to use faster code paths as well as avoid various bugs
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// that occur with dst reads in the shader blending. For now we disable the check for
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// opaqueness, but in the future we should pass down the knowledge about dst opaqueness and make
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// the correct decision here.
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// being opaque or not. For now we disable the check for opaqueness, but in the future we should
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// pass down the knowledge about dst opaqueness and make the correct decision here.
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//
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// This also fixes a chrome bug on macs where we are getting random fuzziness when doing
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// blending in the shader for non opaque sources.
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@ -921,8 +919,7 @@ sk_sp<const GrXferProcessor> GrPorterDuffXPFactory::MakeSrcOverXferProcessor(
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BlendFormula blendFormula;
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blendFormula = get_lcd_blend_formula(SkBlendMode::kSrcOver);
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// See comment above regarding why the opaque check is commented out here.
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if (/*!color.isOpaque() ||*/
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if (!color.isOpaque() ||
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(blendFormula.hasSecondaryOutput() && !caps.shaderCaps()->dualSourceBlendingSupport())) {
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return sk_sp<GrXferProcessor>(
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new ShaderPDXferProcessor(hasMixedSamples, SkBlendMode::kSrcOver, coverage));
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@ -1032,8 +1032,8 @@ static void test_lcd_coverage_fallback_case(skiatest::Reporter* reporter, const
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// Test with non-opaque alpha
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color = GrColorPackRGBA(123, 45, 67, 221);
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coverage = GrProcessorAnalysisCoverage::kLCD;
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TEST_ASSERT(!(GrXPFactory::GetAnalysisProperties(xpf, color, coverage, caps) &
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GrXPFactory::AnalysisProperties::kRequiresDstTexture));
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TEST_ASSERT(GrXPFactory::GetAnalysisProperties(xpf, color, coverage, caps) &
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GrXPFactory::AnalysisProperties::kRequiresDstTexture);
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sk_sp<const GrXferProcessor> xp(
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GrXPFactory::MakeXferProcessor(xpf, color, coverage, false, caps));
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if (!xp) {
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