Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter drawBitmap.

R=senorblanco@chromium.org, robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/99203011

git-svn-id: http://skia.googlecode.com/svn/trunk@12687 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-12-16 15:18:11 +00:00
parent 3c12840b23
commit 7d7f31433b
4 changed files with 96 additions and 49 deletions

View File

@ -1208,8 +1208,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
break;
case SkPaint::kHigh_FilterLevel: {
// Minification can look bad with the bicubic effect.
if (fContext->getMatrix().getMinStretch() >= SK_Scalar1 &&
(flags & SkCanvas::kBleed_DrawBitmapRectFlag)) {
if (fContext->getMatrix().getMinStretch() >= SK_Scalar1) {
// We will install an effect that does the filtering in the shader.
textureFilterMode = GrTextureParams::kNone_FilterMode;
tileFilterPad = GrBicubicEffect::kFilterTexelPad;
@ -1292,8 +1291,6 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
// but stay within the bitmap bounds
iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
} else {
SkASSERT(!bicubic); // Bicubic is not supported with non-bleed yet.
// In texture-domain/clamp mode we only want to expand the
// tile on edges interior to "srcRect" (i.e., we want to
// not bleed across the original clamped edges)
@ -1391,12 +1388,11 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
bool needsTextureDomain = false;
if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) &&
params.filterMode() != GrTextureParams::kNone_FilterMode) {
SkASSERT(!bicubic);
// Need texture domain if drawing a sub rect.
(bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode)) {
// Need texture domain if drawing a sub rect
needsTextureDomain = srcRect.width() < bitmap.width() ||
srcRect.height() < bitmap.height();
if (needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
if (!bicubic && needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
const SkMatrix& matrix = fContext->getMatrix();
// sampling is axis-aligned
SkRect transformedRect;
@ -1432,11 +1428,15 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
}
textureDomain.setLTRB(left, top, right, bottom);
if (bicubic) {
effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDomain));
} else {
effect.reset(GrTextureDomainEffect::Create(texture,
SkMatrix::I(),
textureDomain,
GrTextureDomain::kClamp_Mode,
params.filterMode()));
}
} else if (bicubic) {
SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() };

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@ -14,6 +14,7 @@ class GrGLBicubicEffect : public GrGLEffect {
public:
GrGLBicubicEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&);
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
EffectKey,
@ -24,11 +25,17 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
return GrTextureDomain::GLDomain::DomainKey(domain);
}
private:
typedef GrGLUniformManager::UniformHandle UniformHandle;
UniformHandle fCoefficientsUni;
UniformHandle fImageIncrementUni;
GrTextureDomain::GLDomain fDomain;
typedef GrGLEffect INHERITED;
};
@ -38,13 +45,13 @@ GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons
}
void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
sk_ignore_unused_variable(inputColor);
const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
SkString coords2D = builder->ensureFSCoords2D(coords, 0);
fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
@ -81,42 +88,60 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc);
builder->fsCodeAppend("\tvec2 f = fract(coord);\n");
builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
builder->fsCodeAppend("\tvec4 rowColors[4];\n");
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
SkString coord;
coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y);
builder->fsAppendTextureLookup(samplers[0], coord.c_str());
builder->fsCodeAppend(";\n");
SkString sampleVar;
sampleVar.printf("rowColors[%d]", x);
fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]);
}
builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
}
builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
SkString bicubicColor;
bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
}
void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) {
const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
GrTexture& texture = *effect.texture(0);
const GrTexture& texture = *effect.texture(0);
float imageIncrement[2];
imageIncrement[0] = 1.0f / texture.width();
imageIncrement[1] = 1.0f / texture.height();
uman.set2fv(fImageIncrementUni, 1, imageIncrement);
uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
fDomain.setData(uman, effect.domain(), texture.origin());
}
static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
const SkScalar src[16]) {
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]);
}
}
}
GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
const SkScalar coefficients[16],
const SkMatrix &matrix,
const SkShader::TileMode tileModes[2])
: INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode)) {
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
// Convert from row-major scalars to column-major floats.
fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
: INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
, fDomain(GrTextureDomain::IgnoredDomain()) {
convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
}
}
this->setWillNotUseInputColor();
GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
const SkScalar coefficients[16],
const SkMatrix &matrix,
const SkRect& domain)
: INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
GrTextureParams::kNone_FilterMode))
, fDomain(domain, GrTextureDomain::kClamp_Mode) {
convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
}
GrBicubicEffect::~GrBicubicEffect() {

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@ -9,6 +9,7 @@
#define GrBicubicTextureEffect_DEFINED
#include "GrSingleTextureEffect.h"
#include "GrTextureDomain.h"
#include "GrDrawEffect.h"
#include "gl/GrGLEffect.h"
#include "GrTBackendEffectFactory.h"
@ -31,46 +32,61 @@ public:
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
/**
* Create a simple Mitchell filter effect.
*/
static GrEffectRef* Create(GrTexture* tex) {
return Create(tex, gMitchellCoefficients);
}
const GrTextureDomain& domain() const { return fDomain; }
/**
* Create a simple filter effect with custom bicubic coefficients.
* Create a simple filter effect with custom bicubic coefficients and optional domain.
*/
static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16]) {
const SkShader::TileMode tm[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode };
return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), tm);
static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16],
const SkRect* domain = NULL) {
if (NULL == domain) {
static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode };
return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), kTileModes);
} else {
AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients,
MakeDivByTextureWHMatrix(tex),
*domain)));
return CreateEffectRef(effect);
}
}
/**
* Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
*/
static GrEffectRef* Create(GrTexture* tex,
const SkMatrix& matrix,
static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix,
SkShader::TileMode tileModes[2]) {
return Create(tex, gMitchellCoefficients, matrix, tileModes);
}
/**
* The most general Create method. This allows specification of the bicubic coefficients, the
* texture matrix, and the x/y tilemodes.
* Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y
* tilemodes.
*/
static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16],
const SkMatrix& matrix,
const SkShader::TileMode tileModes[2]) {
const SkMatrix& matrix, const SkShader::TileMode tileModes[2]) {
AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes)));
return CreateEffectRef(effect);
}
/**
* Create a Mitchell filter effect with a texture matrix and a domain.
*/
static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, const SkRect& domain) {
AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix,
domain)));
return CreateEffectRef(effect);
}
private:
GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
const SkMatrix &matrix, const SkShader::TileMode tileModes[2]);
GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
const SkMatrix &matrix, const SkRect& domain);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
float fCoefficients[16];
GrTextureDomain fDomain;
GR_DECLARE_EFFECT_TEST;

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@ -31,6 +31,12 @@ public:
};
static const int kModeCount = kLastMode + 1;
static const GrTextureDomain& IgnoredDomain() {
static const SkRect gDummyRect = {0, 0, 0, 0};
static const GrTextureDomain gDomain(gDummyRect, kIgnore_Mode);
return gDomain;
}
/**
* @param index Pass a value >= 0 if using multiple texture domains in the same effect.
* It is used to keep inserted variables from causing name collisions.