Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter drawBitmap.
R=senorblanco@chromium.org, robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/99203011 git-svn-id: http://skia.googlecode.com/svn/trunk@12687 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1208,8 +1208,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
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break;
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case SkPaint::kHigh_FilterLevel: {
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// Minification can look bad with the bicubic effect.
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if (fContext->getMatrix().getMinStretch() >= SK_Scalar1 &&
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(flags & SkCanvas::kBleed_DrawBitmapRectFlag)) {
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if (fContext->getMatrix().getMinStretch() >= SK_Scalar1) {
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// We will install an effect that does the filtering in the shader.
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textureFilterMode = GrTextureParams::kNone_FilterMode;
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tileFilterPad = GrBicubicEffect::kFilterTexelPad;
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@ -1292,8 +1291,6 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
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// but stay within the bitmap bounds
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iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
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} else {
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SkASSERT(!bicubic); // Bicubic is not supported with non-bleed yet.
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// In texture-domain/clamp mode we only want to expand the
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// tile on edges interior to "srcRect" (i.e., we want to
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// not bleed across the original clamped edges)
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@ -1391,12 +1388,11 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
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bool needsTextureDomain = false;
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if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) &&
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params.filterMode() != GrTextureParams::kNone_FilterMode) {
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SkASSERT(!bicubic);
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// Need texture domain if drawing a sub rect.
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(bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode)) {
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// Need texture domain if drawing a sub rect
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needsTextureDomain = srcRect.width() < bitmap.width() ||
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srcRect.height() < bitmap.height();
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if (needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
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if (!bicubic && needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
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const SkMatrix& matrix = fContext->getMatrix();
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// sampling is axis-aligned
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SkRect transformedRect;
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@ -1432,11 +1428,15 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
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top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
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}
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textureDomain.setLTRB(left, top, right, bottom);
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if (bicubic) {
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effect.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDomain));
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} else {
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effect.reset(GrTextureDomainEffect::Create(texture,
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SkMatrix::I(),
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textureDomain,
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GrTextureDomain::kClamp_Mode,
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params.filterMode()));
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}
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} else if (bicubic) {
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SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
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SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTileModeY() };
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@ -14,6 +14,7 @@ class GrGLBicubicEffect : public GrGLEffect {
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public:
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GrGLBicubicEffect(const GrBackendEffectFactory& factory,
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const GrDrawEffect&);
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virtual void emitCode(GrGLShaderBuilder*,
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const GrDrawEffect&,
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EffectKey,
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@ -24,11 +25,17 @@ public:
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virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
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static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
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const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
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return GrTextureDomain::GLDomain::DomainKey(domain);
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}
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private:
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typedef GrGLUniformManager::UniformHandle UniformHandle;
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UniformHandle fCoefficientsUni;
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UniformHandle fImageIncrementUni;
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GrTextureDomain::GLDomain fDomain;
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typedef GrGLEffect INHERITED;
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};
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@ -38,13 +45,13 @@ GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons
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}
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void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
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const GrDrawEffect&,
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const GrDrawEffect& drawEffect,
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EffectKey key,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray& coords,
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const TextureSamplerArray& samplers) {
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sk_ignore_unused_variable(inputColor);
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const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
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SkString coords2D = builder->ensureFSCoords2D(coords, 0);
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fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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@ -81,42 +88,60 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
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builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc);
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builder->fsCodeAppend("\tvec2 f = fract(coord);\n");
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builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
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builder->fsCodeAppend("\tvec4 rowColors[4];\n");
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for (int y = 0; y < 4; ++y) {
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for (int x = 0; x < 4; ++x) {
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SkString coord;
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coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
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builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y);
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builder->fsAppendTextureLookup(samplers[0], coord.c_str());
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builder->fsCodeAppend(";\n");
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SkString sampleVar;
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sampleVar.printf("rowColors[%d]", x);
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fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]);
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}
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builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
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builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
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}
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builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
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SkString bicubicColor;
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bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
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builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
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}
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void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
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const GrDrawEffect& drawEffect) {
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const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
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GrTexture& texture = *effect.texture(0);
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const GrTexture& texture = *effect.texture(0);
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float imageIncrement[2];
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imageIncrement[0] = 1.0f / texture.width();
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imageIncrement[1] = 1.0f / texture.height();
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uman.set2fv(fImageIncrementUni, 1, imageIncrement);
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uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
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fDomain.setData(uman, effect.domain(), texture.origin());
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}
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static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
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const SkScalar src[16]) {
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 4; x++) {
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dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]);
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}
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}
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}
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GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
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const SkScalar coefficients[16],
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const SkMatrix &matrix,
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const SkShader::TileMode tileModes[2])
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: INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode)) {
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 4; x++) {
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// Convert from row-major scalars to column-major floats.
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fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]);
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: INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
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, fDomain(GrTextureDomain::IgnoredDomain()) {
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convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
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}
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}
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this->setWillNotUseInputColor();
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GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
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const SkScalar coefficients[16],
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const SkMatrix &matrix,
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const SkRect& domain)
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: INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
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GrTextureParams::kNone_FilterMode))
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, fDomain(domain, GrTextureDomain::kClamp_Mode) {
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convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
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}
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GrBicubicEffect::~GrBicubicEffect() {
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@ -9,6 +9,7 @@
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#define GrBicubicTextureEffect_DEFINED
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#include "GrSingleTextureEffect.h"
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#include "GrTextureDomain.h"
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#include "GrDrawEffect.h"
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#include "gl/GrGLEffect.h"
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#include "GrTBackendEffectFactory.h"
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@ -31,46 +32,61 @@ public:
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virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
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virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
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/**
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* Create a simple Mitchell filter effect.
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*/
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static GrEffectRef* Create(GrTexture* tex) {
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return Create(tex, gMitchellCoefficients);
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}
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const GrTextureDomain& domain() const { return fDomain; }
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/**
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* Create a simple filter effect with custom bicubic coefficients.
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* Create a simple filter effect with custom bicubic coefficients and optional domain.
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*/
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static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16]) {
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const SkShader::TileMode tm[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode };
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return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), tm);
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static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16],
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const SkRect* domain = NULL) {
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if (NULL == domain) {
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static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode };
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return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), kTileModes);
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} else {
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AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients,
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MakeDivByTextureWHMatrix(tex),
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*domain)));
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return CreateEffectRef(effect);
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}
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}
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/**
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* Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
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*/
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static GrEffectRef* Create(GrTexture* tex,
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const SkMatrix& matrix,
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static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix,
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SkShader::TileMode tileModes[2]) {
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return Create(tex, gMitchellCoefficients, matrix, tileModes);
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}
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/**
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* The most general Create method. This allows specification of the bicubic coefficients, the
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* texture matrix, and the x/y tilemodes.
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* Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y
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* tilemodes.
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*/
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static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16],
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const SkMatrix& matrix,
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const SkShader::TileMode tileModes[2]) {
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const SkMatrix& matrix, const SkShader::TileMode tileModes[2]) {
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AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes)));
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return CreateEffectRef(effect);
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}
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/**
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* Create a Mitchell filter effect with a texture matrix and a domain.
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*/
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static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, const SkRect& domain) {
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AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix,
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domain)));
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return CreateEffectRef(effect);
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}
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private:
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GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
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const SkMatrix &matrix, const SkShader::TileMode tileModes[2]);
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GrBicubicEffect(GrTexture*, const SkScalar coefficients[16],
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const SkMatrix &matrix, const SkRect& domain);
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virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
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float fCoefficients[16];
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GrTextureDomain fDomain;
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GR_DECLARE_EFFECT_TEST;
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};
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static const int kModeCount = kLastMode + 1;
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static const GrTextureDomain& IgnoredDomain() {
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static const SkRect gDummyRect = {0, 0, 0, 0};
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static const GrTextureDomain gDomain(gDummyRect, kIgnore_Mode);
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return gDomain;
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}
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/**
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* @param index Pass a value >= 0 if using multiple texture domains in the same effect.
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* It is used to keep inserted variables from causing name collisions.
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