Make GrAAConvexPathRender support paths with > 64K verts.
R=robertphillips@google.com Review URL: https://codereview.chromium.org/15120004 git-svn-id: http://skia.googlecode.com/svn/trunk@9118 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -120,12 +120,30 @@ protected:
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20 * SK_Scalar1, 40 * SK_Scalar1,
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SkPath::kCCW_Direction);
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// large number of points
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enum {
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kLength = 100,
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kPtsPerSide = (1 << 12),
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};
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fPaths.push_back().moveTo(0, 0);
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for (int i = 1; i < kPtsPerSide; ++i) { // skip the first point due to moveTo.
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fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0);
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}
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for (int i = 0; i < kPtsPerSide; ++i) {
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fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide);
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}
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for (int i = kPtsPerSide; i > 0; --i) {
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fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength);
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}
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for (int i = kPtsPerSide; i > 0; --i) {
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fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide);
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}
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// shallow diagonals
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fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1);
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fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1);
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fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1);
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//It turns out arcTos are not automatically marked as convex and they
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//may in fact be ever so slightly concave.
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//fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0,
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@ -128,7 +128,7 @@ void compute_vectors(SegmentArray* segments,
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*iCount = 0;
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// compute normals at all points
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for (int a = 0; a < count; ++a) {
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const Segment& sega = (*segments)[a];
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Segment& sega = (*segments)[a];
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int b = (a + 1) % count;
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Segment& segb = (*segments)[b];
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@ -304,12 +304,23 @@ struct QuadVertex {
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SkScalar fD1;
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};
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struct Draw {
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Draw() : fVertexCnt(0), fIndexCnt(0) {}
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int fVertexCnt;
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int fIndexCnt;
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};
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typedef SkTArray<Draw, true> DrawArray;
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void create_vertices(const SegmentArray& segments,
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const SkPoint& fanPt,
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DrawArray* draws,
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QuadVertex* verts,
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uint16_t* idxs) {
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int v = 0;
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int i = 0;
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Draw* draw = &draws->push_back();
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// alias just to make vert/index assignments easier to read.
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int* v = &draw->fVertexCnt;
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int* i = &draw->fIndexCnt;
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int count = segments.count();
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for (int a = 0; a < count; ++a) {
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@ -317,117 +328,133 @@ void create_vertices(const SegmentArray& segments,
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int b = (a + 1) % count;
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const Segment& segb = segments[b];
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// Check whether adding the verts for this segment to the current draw would cause index
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// values to overflow.
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int vCount = 4;
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if (Segment::kLine == segb.fType) {
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vCount += 5;
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} else {
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vCount += 6;
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}
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if (draw->fVertexCnt + vCount > (1 << 16)) {
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verts += *v;
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idxs += *i;
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draw = &draws->push_back();
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v = &draw->fVertexCnt;
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i = &draw->fIndexCnt;
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}
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// FIXME: These tris are inset in the 1 unit arc around the corner
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verts[v + 0].fPos = sega.endPt();
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verts[v + 1].fPos = verts[v + 0].fPos + sega.endNorm();
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verts[v + 2].fPos = verts[v + 0].fPos + segb.fMid;
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verts[v + 3].fPos = verts[v + 0].fPos + segb.fNorms[0];
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verts[v + 0].fUV.set(0,0);
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verts[v + 1].fUV.set(0,-SK_Scalar1);
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verts[v + 2].fUV.set(0,-SK_Scalar1);
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verts[v + 3].fUV.set(0,-SK_Scalar1);
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verts[v + 0].fD0 = verts[v + 0].fD1 = -SK_Scalar1;
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verts[v + 1].fD0 = verts[v + 1].fD1 = -SK_Scalar1;
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verts[v + 2].fD0 = verts[v + 2].fD1 = -SK_Scalar1;
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verts[v + 3].fD0 = verts[v + 3].fD1 = -SK_Scalar1;
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verts[*v + 0].fPos = sega.endPt();
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verts[*v + 1].fPos = verts[*v + 0].fPos + sega.endNorm();
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verts[*v + 2].fPos = verts[*v + 0].fPos + segb.fMid;
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verts[*v + 3].fPos = verts[*v + 0].fPos + segb.fNorms[0];
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verts[*v + 0].fUV.set(0,0);
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verts[*v + 1].fUV.set(0,-SK_Scalar1);
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verts[*v + 2].fUV.set(0,-SK_Scalar1);
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verts[*v + 3].fUV.set(0,-SK_Scalar1);
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verts[*v + 0].fD0 = verts[*v + 0].fD1 = -SK_Scalar1;
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verts[*v + 1].fD0 = verts[*v + 1].fD1 = -SK_Scalar1;
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verts[*v + 2].fD0 = verts[*v + 2].fD1 = -SK_Scalar1;
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verts[*v + 3].fD0 = verts[*v + 3].fD1 = -SK_Scalar1;
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idxs[i + 0] = v + 0;
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idxs[i + 1] = v + 2;
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idxs[i + 2] = v + 1;
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idxs[i + 3] = v + 0;
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idxs[i + 4] = v + 3;
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idxs[i + 5] = v + 2;
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idxs[*i + 0] = *v + 0;
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idxs[*i + 1] = *v + 2;
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idxs[*i + 2] = *v + 1;
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idxs[*i + 3] = *v + 0;
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idxs[*i + 4] = *v + 3;
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idxs[*i + 5] = *v + 2;
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v += 4;
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i += 6;
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*v += 4;
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*i += 6;
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if (Segment::kLine == segb.fType) {
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verts[v + 0].fPos = fanPt;
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verts[v + 1].fPos = sega.endPt();
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verts[v + 2].fPos = segb.fPts[0];
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verts[*v + 0].fPos = fanPt;
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verts[*v + 1].fPos = sega.endPt();
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verts[*v + 2].fPos = segb.fPts[0];
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verts[v + 3].fPos = verts[v + 1].fPos + segb.fNorms[0];
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verts[v + 4].fPos = verts[v + 2].fPos + segb.fNorms[0];
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verts[*v + 3].fPos = verts[*v + 1].fPos + segb.fNorms[0];
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verts[*v + 4].fPos = verts[*v + 2].fPos + segb.fNorms[0];
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// we draw the line edge as a degenerate quad (u is 0, v is the
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// signed distance to the edge)
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SkScalar dist = fanPt.distanceToLineBetween(verts[v + 1].fPos,
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verts[v + 2].fPos);
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verts[v + 0].fUV.set(0, dist);
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verts[v + 1].fUV.set(0, 0);
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verts[v + 2].fUV.set(0, 0);
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verts[v + 3].fUV.set(0, -SK_Scalar1);
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verts[v + 4].fUV.set(0, -SK_Scalar1);
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SkScalar dist = fanPt.distanceToLineBetween(verts[*v + 1].fPos,
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verts[*v + 2].fPos);
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verts[*v + 0].fUV.set(0, dist);
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verts[*v + 1].fUV.set(0, 0);
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verts[*v + 2].fUV.set(0, 0);
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verts[*v + 3].fUV.set(0, -SK_Scalar1);
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verts[*v + 4].fUV.set(0, -SK_Scalar1);
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verts[v + 0].fD0 = verts[v + 0].fD1 = -SK_Scalar1;
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verts[v + 1].fD0 = verts[v + 1].fD1 = -SK_Scalar1;
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verts[v + 2].fD0 = verts[v + 2].fD1 = -SK_Scalar1;
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verts[v + 3].fD0 = verts[v + 3].fD1 = -SK_Scalar1;
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verts[v + 4].fD0 = verts[v + 4].fD1 = -SK_Scalar1;
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verts[*v + 0].fD0 = verts[*v + 0].fD1 = -SK_Scalar1;
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verts[*v + 1].fD0 = verts[*v + 1].fD1 = -SK_Scalar1;
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verts[*v + 2].fD0 = verts[*v + 2].fD1 = -SK_Scalar1;
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verts[*v + 3].fD0 = verts[*v + 3].fD1 = -SK_Scalar1;
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verts[*v + 4].fD0 = verts[*v + 4].fD1 = -SK_Scalar1;
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idxs[i + 0] = v + 0;
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idxs[i + 1] = v + 2;
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idxs[i + 2] = v + 1;
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idxs[*i + 0] = *v + 0;
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idxs[*i + 1] = *v + 2;
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idxs[*i + 2] = *v + 1;
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idxs[i + 3] = v + 3;
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idxs[i + 4] = v + 1;
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idxs[i + 5] = v + 2;
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idxs[*i + 3] = *v + 3;
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idxs[*i + 4] = *v + 1;
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idxs[*i + 5] = *v + 2;
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idxs[i + 6] = v + 4;
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idxs[i + 7] = v + 3;
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idxs[i + 8] = v + 2;
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idxs[*i + 6] = *v + 4;
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idxs[*i + 7] = *v + 3;
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idxs[*i + 8] = *v + 2;
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v += 5;
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i += 9;
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*v += 5;
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*i += 9;
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} else {
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GrPoint qpts[] = {sega.endPt(), segb.fPts[0], segb.fPts[1]};
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GrVec midVec = segb.fNorms[0] + segb.fNorms[1];
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midVec.normalize();
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verts[v + 0].fPos = fanPt;
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verts[v + 1].fPos = qpts[0];
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verts[v + 2].fPos = qpts[2];
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verts[v + 3].fPos = qpts[0] + segb.fNorms[0];
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verts[v + 4].fPos = qpts[2] + segb.fNorms[1];
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verts[v + 5].fPos = qpts[1] + midVec;
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verts[*v + 0].fPos = fanPt;
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verts[*v + 1].fPos = qpts[0];
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verts[*v + 2].fPos = qpts[2];
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verts[*v + 3].fPos = qpts[0] + segb.fNorms[0];
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verts[*v + 4].fPos = qpts[2] + segb.fNorms[1];
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verts[*v + 5].fPos = qpts[1] + midVec;
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SkScalar c = segb.fNorms[0].dot(qpts[0]);
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verts[v + 0].fD0 = -segb.fNorms[0].dot(fanPt) + c;
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verts[v + 1].fD0 = 0.f;
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verts[v + 2].fD0 = -segb.fNorms[0].dot(qpts[2]) + c;
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verts[v + 3].fD0 = -SK_ScalarMax/100;
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verts[v + 4].fD0 = -SK_ScalarMax/100;
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verts[v + 5].fD0 = -SK_ScalarMax/100;
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verts[*v + 0].fD0 = -segb.fNorms[0].dot(fanPt) + c;
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verts[*v + 1].fD0 = 0.f;
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verts[*v + 2].fD0 = -segb.fNorms[0].dot(qpts[2]) + c;
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verts[*v + 3].fD0 = -SK_ScalarMax/100;
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verts[*v + 4].fD0 = -SK_ScalarMax/100;
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verts[*v + 5].fD0 = -SK_ScalarMax/100;
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c = segb.fNorms[1].dot(qpts[2]);
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verts[v + 0].fD1 = -segb.fNorms[1].dot(fanPt) + c;
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verts[v + 1].fD1 = -segb.fNorms[1].dot(qpts[0]) + c;
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verts[v + 2].fD1 = 0.f;
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verts[v + 3].fD1 = -SK_ScalarMax/100;
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verts[v + 4].fD1 = -SK_ScalarMax/100;
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verts[v + 5].fD1 = -SK_ScalarMax/100;
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verts[*v + 0].fD1 = -segb.fNorms[1].dot(fanPt) + c;
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verts[*v + 1].fD1 = -segb.fNorms[1].dot(qpts[0]) + c;
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verts[*v + 2].fD1 = 0.f;
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verts[*v + 3].fD1 = -SK_ScalarMax/100;
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verts[*v + 4].fD1 = -SK_ScalarMax/100;
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verts[*v + 5].fD1 = -SK_ScalarMax/100;
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GrPathUtils::QuadUVMatrix toUV(qpts);
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toUV.apply<6, sizeof(QuadVertex), sizeof(GrPoint)>(verts + v);
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toUV.apply<6, sizeof(QuadVertex), sizeof(GrPoint)>(verts + *v);
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idxs[i + 0] = v + 3;
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idxs[i + 1] = v + 1;
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idxs[i + 2] = v + 2;
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idxs[i + 3] = v + 4;
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idxs[i + 4] = v + 3;
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idxs[i + 5] = v + 2;
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idxs[*i + 0] = *v + 3;
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idxs[*i + 1] = *v + 1;
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idxs[*i + 2] = *v + 2;
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idxs[*i + 3] = *v + 4;
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idxs[*i + 4] = *v + 3;
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idxs[*i + 5] = *v + 2;
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idxs[i + 6] = v + 5;
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idxs[i + 7] = v + 3;
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idxs[i + 8] = v + 4;
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idxs[*i + 6] = *v + 5;
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idxs[*i + 7] = *v + 3;
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idxs[*i + 8] = *v + 4;
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idxs[i + 9] = v + 0;
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idxs[i + 10] = v + 2;
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idxs[i + 11] = v + 1;
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idxs[*i + 9] = *v + 0;
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idxs[*i + 10] = *v + 2;
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idxs[*i + 11] = *v + 1;
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v += 6;
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i += 12;
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*v += 6;
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*i += 12;
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}
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}
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}
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@ -601,6 +628,7 @@ bool GrAAConvexPathRenderer::onDrawPath(const SkPath& origPath,
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int iCount;
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enum {
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kPreallocSegmentCnt = 512 / sizeof(Segment),
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kPreallocDrawCnt = 4,
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};
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SkSTArray<kPreallocSegmentCnt, Segment, true> segments;
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SkPoint fanPt;
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@ -629,13 +657,19 @@ bool GrAAConvexPathRenderer::onDrawPath(const SkPath& origPath,
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verts = reinterpret_cast<QuadVertex*>(arg.vertices());
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idxs = reinterpret_cast<uint16_t*>(arg.indices());
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create_vertices(segments, fanPt, verts, idxs);
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SkSTArray<kPreallocDrawCnt, Draw, true> draws;
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create_vertices(segments, fanPt, &draws, verts, idxs);
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target->drawIndexed(kTriangles_GrPrimitiveType,
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0, // start vertex
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0, // start index
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vCount,
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iCount);
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int vOffset = 0;
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for (int i = 0; i < draws.count(); ++i) {
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const Draw& draw = draws[i];
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target->drawIndexed(kTriangles_GrPrimitiveType,
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vOffset, // start vertex
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0, // start index
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draw.fVertexCnt,
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draw.fIndexCnt);
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vOffset += draw.fVertexCnt;
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}
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return true;
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}
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