re-re-enable antialiased rects for gpu

git-svn-id: http://skia.googlecode.com/svn/trunk@1065 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-04-06 14:28:02 +00:00
parent f1f4a67e0d
commit 7de5fc22e6

View File

@ -750,6 +750,20 @@ static void strokeDevAARect(GrContext* ctx, const GrPaint& paint,
gStrokeAARectIdx, SK_ARRAY_COUNT(gStrokeAARectIdx));
}
/*
* If the paint has a texture, preconcat the ctx's inverse, since when we
* draw verts which are already in device coordinates, we need to "undo" that
* before we run our vertex shaders, which expect the coordinates to be local.
*/
static void preConcatInverseToTextureMatrix(GrContext* ctx, GrPaint* paint) {
if (paint->getTexture()) {
GrMatrix inverse;
if (ctx->getMatrix().invert(&inverse)) {
paint->fSampler.preConcatMatrix(inverse);
}
}
}
void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
const SkPaint& paint) {
CHECK_SHOULD_DRAW(draw);
@ -770,7 +784,6 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
}
bool doAA = paint.isAntiAlias();
doAA = false;
if (SkDraw::kHair_RectType == type && doAA) {
strokeSize.set(SK_Scalar1, SK_Scalar1);
@ -786,6 +799,7 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
if (doAA) {
SkRect devRect;
matrix.mapRect(&devRect, rect);
preConcatInverseToTextureMatrix(fContext, &grPaint);
fillDevAARect(fContext, grPaint, Sk2Gr(devRect));
} else {
fContext->drawRect(grPaint, Sk2Gr(rect), -1);
@ -795,6 +809,7 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
if (doAA) {
SkRect devRect;
matrix.mapRect(&devRect, rect);
preConcatInverseToTextureMatrix(fContext, &grPaint);
strokeDevAARect(fContext, grPaint, Sk2Gr(devRect), strokeSize);
} else {
fContext->drawRect(grPaint, Sk2Gr(rect), paint.getStrokeWidth());