Remove GrTextureStorageAllocator. This was added from Chromium but never used and not expected to be used.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1886613003 Review URL: https://codereview.chromium.org/1886613003
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@ -112,13 +112,9 @@ public:
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/**
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* Return a new surface whose contents will be drawn to an offscreen
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* render target, allocated by the surface.
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*
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* The GrTextureStorageAllocator will be reused if SkImage snapshots create
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* additional textures.
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*/
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static sk_sp<SkSurface> MakeRenderTarget(
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GrContext*, SkBudgeted, const SkImageInfo&, int sampleCount, const SkSurfaceProps*,
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GrTextureStorageAllocator = GrTextureStorageAllocator());
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GrContext*, SkBudgeted, const SkImageInfo&, int sampleCount, const SkSurfaceProps*);
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static sk_sp<SkSurface> MakeRenderTarget(GrContext* gr, SkBudgeted b, const SkImageInfo& info) {
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return MakeRenderTarget(gr, b, info, 0, nullptr);
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@ -172,8 +168,7 @@ public:
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return MakeFromBackendTextureAsRenderTarget(ctx, desc, props).release();
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}
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static SkSurface* NewRenderTarget(GrContext* ctx, SkBudgeted b, const SkImageInfo& info,
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int sampleCount, const SkSurfaceProps* props = NULL,
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GrTextureStorageAllocator a = GrTextureStorageAllocator()) {
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int sampleCount, const SkSurfaceProps* props = NULL) {
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return MakeRenderTarget(ctx, b, info, sampleCount, props, a).release();
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}
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static SkSurface* NewRenderTarget(GrContext* gr, SkBudgeted b, const SkImageInfo& info) {
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@ -443,58 +443,6 @@ struct GrMipLevel {
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size_t fRowBytes;
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};
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/**
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* An container of function pointers which consumers of Skia can fill in and
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* pass to Skia. Skia will use these function pointers in place of its backend
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* API texture creation function. Either all of the function pointers should be
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* filled in, or they should all be nullptr.
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*/
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struct GrTextureStorageAllocator {
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GrTextureStorageAllocator()
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: fAllocateTextureStorage(nullptr)
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, fDeallocateTextureStorage(nullptr) {
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}
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enum class Result {
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kSucceededAndUploaded,
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kSucceededWithoutUpload,
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kFailed
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};
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typedef Result (*AllocateTextureStorageProc)(
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void* ctx, GrBackendObject texture, unsigned width,
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unsigned height, GrPixelConfig config, const void* srcData, GrSurfaceOrigin);
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typedef void (*DeallocateTextureStorageProc)(void* ctx, GrBackendObject texture);
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/*
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* Generates and binds a texture to |textureStorageTarget()|. Allocates
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* storage for the texture.
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*
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* In OpenGL, the MIN and MAX filters for the created texture must be
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* GL_LINEAR. The WRAP_S and WRAP_T must be GL_CLAMP_TO_EDGE.
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*
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* If |srcData| is not nullptr, then the implementation of this function
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* may attempt to upload the data into the texture. On successful upload,
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* or if |srcData| is nullptr, returns kSucceededAndUploaded.
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*/
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AllocateTextureStorageProc fAllocateTextureStorage;
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/*
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* Deallocate the storage for the given texture.
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*
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* Skia does not always destroy its outstanding textures. See
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* GrContext::abandonContext() for more details. The consumer of Skia is
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* responsible for making sure that all textures are destroyed, even if this
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* callback is not invoked.
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*/
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DeallocateTextureStorageProc fDeallocateTextureStorage;
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/*
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* The context to use when invoking fAllocateTextureStorage and
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* fDeallocateTextureStorage.
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*/
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void* fCtx;
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};
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/**
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* Describes a surface to be created.
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*/
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@ -528,13 +476,6 @@ struct GrSurfaceDesc {
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* max supported count.
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*/
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int fSampleCnt;
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/**
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* A custom platform-specific allocator to use in place of the backend APIs
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* usual texture creation method (e.g. TexImage2D in OpenGL).
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*/
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GrTextureStorageAllocator fTextureStorageAllocator;
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bool fIsMipMapped; //!< Indicates if the texture has mipmaps
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};
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@ -90,8 +90,7 @@ GrTexture::GrTexture(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc,
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GrSLType samplerType, bool wasMipMapDataProvided)
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: INHERITED(gpu, lifeCycle, desc)
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, fSamplerType(samplerType) {
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if (!this->isExternal() && !GrPixelConfigIsCompressed(desc.fConfig) &&
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!desc.fTextureStorageAllocator.fAllocateTextureStorage) {
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if (!this->isExternal() && !GrPixelConfigIsCompressed(desc.fConfig)) {
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GrScratchKey key;
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GrTexturePriv::ComputeScratchKey(desc, &key);
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this->setScratchKey(key);
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@ -50,8 +50,7 @@ GrTexture* GrTextureProvider::createMipMappedTexture(const GrSurfaceDesc& desc,
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!fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
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return nullptr;
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}
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if (!GrPixelConfigIsCompressed(desc.fConfig) &&
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!desc.fTextureStorageAllocator.fAllocateTextureStorage) {
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if (!GrPixelConfigIsCompressed(desc.fConfig)) {
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if (mipLevelCount < 2) {
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static const uint32_t kFlags = kExact_ScratchTextureFlag |
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kNoCreate_ScratchTextureFlag;
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@ -144,15 +144,13 @@ SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, int width, int height,
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SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkBudgeted budgeted,
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const SkImageInfo& info, int sampleCount,
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const SkSurfaceProps* props, InitContents init,
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GrTextureStorageAllocator customAllocator) {
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const SkSurfaceProps* props, InitContents init) {
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unsigned flags;
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if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
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return nullptr;
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}
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SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(
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context, budgeted, info, sampleCount, customAllocator));
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SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info, sampleCount));
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if (nullptr == rt) {
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return nullptr;
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}
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@ -179,9 +177,8 @@ SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
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}
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}
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GrRenderTarget* SkGpuDevice::CreateRenderTarget(
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GrContext* context, SkBudgeted budgeted, const SkImageInfo& origInfo,
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int sampleCount, GrTextureStorageAllocator textureStorageAllocator) {
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GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkBudgeted budgeted,
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const SkImageInfo& origInfo, int sampleCount) {
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if (kUnknown_SkColorType == origInfo.colorType() ||
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origInfo.width() < 0 || origInfo.height() < 0) {
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return nullptr;
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@ -211,7 +208,6 @@ GrRenderTarget* SkGpuDevice::CreateRenderTarget(
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desc.fHeight = info.height();
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desc.fConfig = SkImageInfo2GrPixelConfig(info, *context->caps());
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desc.fSampleCnt = sampleCount;
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desc.fTextureStorageAllocator = textureStorageAllocator;
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desc.fIsMipMapped = false;
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GrTexture* texture = context->textureProvider()->createTexture(desc, budgeted, nullptr, 0);
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if (nullptr == texture) {
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@ -359,8 +355,7 @@ void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) {
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SkBudgeted budgeted = fRenderTarget->resourcePriv().isBudgeted();
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SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget(
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this->context(), budgeted, this->imageInfo(), fRenderTarget->desc().fSampleCnt,
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fRenderTarget->desc().fTextureStorageAllocator));
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this->context(), budgeted, this->imageInfo(), fRenderTarget->desc().fSampleCnt));
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if (nullptr == newRT) {
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return;
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@ -52,8 +52,7 @@ public:
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* the resource cache budget. On failure, returns nullptr.
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*/
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static SkGpuDevice* Create(GrContext*, SkBudgeted, const SkImageInfo&,
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int sampleCount, const SkSurfaceProps*,
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InitContents, GrTextureStorageAllocator = GrTextureStorageAllocator());
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int sampleCount, const SkSurfaceProps*, InitContents);
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~SkGpuDevice() override {}
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@ -259,7 +258,7 @@ private:
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bool drawDashLine(const SkPoint pts[2], const SkPaint& paint);
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static GrRenderTarget* CreateRenderTarget(GrContext*, SkBudgeted, const SkImageInfo&,
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int sampleCount, GrTextureStorageAllocator);
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int sampleCount);
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void drawSpriteWithFilter(const SkDraw&, const SkBitmap&, int x, int y,
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const SkPaint&) override;
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@ -75,7 +75,6 @@ static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorTyp
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}
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fConfig = SkImageInfo2GrPixelConfig(dstCT, kPremul_SkAlphaType, dstPT, *context->caps());
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desc.fTextureStorageAllocator = texture->desc().fTextureStorageAllocator;
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desc.fIsMipMapped = false;
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GrTexture* dst = context->textureProvider()->createTexture(desc, SkBudgeted::kNo, nullptr, 0);
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@ -1342,8 +1342,7 @@ bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
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bool succeeded = true;
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if (kNewTexture_UploadType == uploadType &&
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0 == left && 0 == top &&
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desc.fWidth == width && desc.fHeight == height &&
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!desc.fTextureStorageAllocator.fAllocateTextureStorage) {
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desc.fWidth == width && desc.fHeight == height) {
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succeeded = allocate_and_populate_uncompressed_texture(desc, *interface, caps, target,
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internalFormat, externalFormat,
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externalType, texelsShallowCopy,
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@ -1863,10 +1862,6 @@ int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) {
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bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
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bool renderTarget, GrGLTexture::TexParams* initialTexParams,
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const SkTArray<GrMipLevel>& texels) {
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if (desc.fTextureStorageAllocator.fAllocateTextureStorage) {
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return this->createTextureExternalAllocatorImpl(desc, info, texels);
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}
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info->fID = 0;
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info->fTarget = GR_GL_TEXTURE_2D;
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GL_CALL(GenTextures(1, &(info->fID)));
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@ -1897,39 +1892,6 @@ bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info
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return true;
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}
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bool GrGLGpu::createTextureExternalAllocatorImpl(const GrSurfaceDesc& desc,
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GrGLTextureInfo* info,
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const SkTArray<GrMipLevel>& texels) {
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// We do not make SkTArray available outside of Skia,
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// and so we do not want to allow mipmaps to external
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// allocators just yet.
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SkASSERT(texels.count() < 2);
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const void* pixels = nullptr;
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if (!texels.empty()) {
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pixels = texels.begin()->fPixels;
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}
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switch (desc.fTextureStorageAllocator.fAllocateTextureStorage(
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desc.fTextureStorageAllocator.fCtx, reinterpret_cast<GrBackendObject>(info),
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desc.fWidth, desc.fHeight, desc.fConfig, pixels, desc.fOrigin)) {
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case GrTextureStorageAllocator::Result::kSucceededAndUploaded:
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return true;
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case GrTextureStorageAllocator::Result::kFailed:
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return false;
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case GrTextureStorageAllocator::Result::kSucceededWithoutUpload:
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break;
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}
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if (!this->uploadTexData(desc, info->fTarget, kNewTexture_UploadType, 0, 0,
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desc.fWidth, desc.fHeight,
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desc.fConfig, texels)) {
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desc.fTextureStorageAllocator.fDeallocateTextureStorage(
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desc.fTextureStorageAllocator.fCtx, reinterpret_cast<GrBackendObject>(info));
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return false;
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}
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return true;
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}
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GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
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int width,
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int height) {
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@ -141,8 +141,7 @@ private:
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// compatible stencil format, or negative if there is no compatible stencil format.
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int getCompatibleStencilIndex(GrPixelConfig config);
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// If |desc.fTextureStorageAllocator| exists, use that to create the
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// texture. Otherwise, create the texture directly.
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// Returns whether the texture is successfully created. On success, the
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// result is stored in |info|.
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// The texture is populated with |texels|, if it exists.
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@ -150,8 +149,6 @@ private:
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bool createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
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bool renderTarget, GrGLTexture::TexParams* initialTexParams,
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const SkTArray<GrMipLevel>& texels);
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bool createTextureExternalAllocatorImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
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const SkTArray<GrMipLevel>& texels);
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void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override;
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@ -58,14 +58,8 @@ void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
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void GrGLTexture::onRelease() {
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if (fInfo.fID) {
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if (GrGpuResource::kBorrowed_LifeCycle != fTextureIDLifecycle) {
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if (this->desc().fTextureStorageAllocator.fDeallocateTextureStorage) {
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this->desc().fTextureStorageAllocator.fDeallocateTextureStorage(
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this->desc().fTextureStorageAllocator.fCtx,
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reinterpret_cast<GrBackendObject>(&fInfo));
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} else {
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GL_CALL(DeleteTextures(1, &fInfo.fID));
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}
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}
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fInfo.fID = 0;
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}
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INHERITED::onRelease();
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@ -227,7 +227,7 @@ sk_sp<SkSurface> SkSurface::MakeRenderTargetDirect(GrRenderTarget*, const SkSurf
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}
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sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrContext*, SkBudgeted, const SkImageInfo&, int,
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const SkSurfaceProps*, GrTextureStorageAllocator) {
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const SkSurfaceProps*) {
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return nullptr;
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}
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@ -146,11 +146,9 @@ sk_sp<SkSurface> SkSurface::MakeRenderTargetDirect(GrRenderTarget* target,
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sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrContext* ctx, SkBudgeted budgeted,
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const SkImageInfo& info, int sampleCount,
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const SkSurfaceProps* props,
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GrTextureStorageAllocator customAllocator) {
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const SkSurfaceProps* props) {
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SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(
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ctx, budgeted, info, sampleCount, props, SkGpuDevice::kClear_InitContents,
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customAllocator));
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ctx, budgeted, info, sampleCount, props, SkGpuDevice::kClear_InitContents));
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if (!device) {
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return nullptr;
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}
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@ -1,111 +0,0 @@
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#if SK_SUPPORT_GPU
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#include "gl/GrGLGpu.h"
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#include "gl/GLTestContext.h"
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#include "GrContext.h"
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#include "SkSurface_Gpu.h"
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#include "../include/gpu/GrTypes.h"
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#include "../include/private/SkTemplates.h"
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class TestStorageAllocator {
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public:
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static GrTextureStorageAllocator::Result allocateTextureStorage(void* ctx,
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GrBackendObject texture, unsigned width, unsigned height, GrPixelConfig config,
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const void* srcData, GrSurfaceOrigin) {
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TestStorageAllocator* allocator = static_cast<TestStorageAllocator*>(ctx);
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if (!allocator->m_allowAllocation)
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return GrTextureStorageAllocator::Result::kFailed;
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SkAutoTMalloc<uint8_t> pixels(width * height * 4);
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memset(pixels.get(), 0, width * height * 4);
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GrGLuint id;
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GrGLenum target = GR_GL_TEXTURE_2D;
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GR_GL_CALL(allocator->m_gl, GenTextures(1, &id));
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GR_GL_CALL(allocator->m_gl, BindTexture(target, id));
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GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
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GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
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GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
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GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
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GR_GL_CALL(allocator->m_gl, TexImage2D(target, 0, GR_GL_RGBA, width, height, 0, GR_GL_RGBA,
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GR_GL_UNSIGNED_BYTE, pixels.get()));
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GrGLTextureInfo* info = reinterpret_cast<GrGLTextureInfo*>(texture);
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info->fID = id;
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info->fTarget = target;
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allocator->m_mostRecentlyAllocatedStorage = id;
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return GrTextureStorageAllocator::Result::kSucceededWithoutUpload;
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}
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static void deallocateTextureStorage(void* ctx, GrBackendObject texture) {
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TestStorageAllocator* allocator = static_cast<TestStorageAllocator*>(ctx);
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GrGLTextureInfo* info = reinterpret_cast<GrGLTextureInfo*>(texture);
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GR_GL_CALL(allocator->m_gl, DeleteTextures(1, &(info->fID)));
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}
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GrGLuint m_mostRecentlyAllocatedStorage;
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const GrGLInterface* m_gl;
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bool m_allowAllocation;
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};
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DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(CustomTexture, reporter, ctxInfo) {
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GrContext* context = ctxInfo.fGrContext;
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sk_gpu_test::GLTestContext* glContext = ctxInfo.fGLContext;
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static const int kWidth = 13;
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static const int kHeight = 13;
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const GrGLInterface* gl = glContext->gl();
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TestStorageAllocator allocator;
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allocator.m_allowAllocation = true;
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allocator.m_gl = gl;
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GrTextureStorageAllocator grAllocator;
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grAllocator.fAllocateTextureStorage = &TestStorageAllocator::allocateTextureStorage;
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grAllocator.fDeallocateTextureStorage= &TestStorageAllocator::deallocateTextureStorage;
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grAllocator.fCtx = &allocator;
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auto surface(SkSurface_Gpu::MakeRenderTarget(
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context, SkBudgeted::kNo, SkImageInfo::MakeN32Premul(kWidth, kHeight), 0,
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NULL, grAllocator));
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REPORTER_ASSERT(reporter, surface);
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GrGLuint id = allocator.m_mostRecentlyAllocatedStorage;
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sk_sp<SkImage> image(surface->makeImageSnapshot());
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REPORTER_ASSERT(reporter, image->isTextureBacked());
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SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(1,1);
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GrColor dest = 0x11223344;
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REPORTER_ASSERT(reporter, image->readPixels(imageInfo, &dest, 4 * kWidth, 0, 0));
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REPORTER_ASSERT(reporter, GrColorUnpackG(dest) == 0);
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surface->getCanvas()->clear(SK_ColorGREEN);
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sk_sp<SkImage> image2(surface->makeImageSnapshot());
|
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REPORTER_ASSERT(reporter, image2->isTextureBacked());
|
||||
REPORTER_ASSERT(reporter, allocator.m_mostRecentlyAllocatedStorage != id);
|
||||
|
||||
REPORTER_ASSERT(reporter, image2->readPixels(imageInfo, &dest, 4 * kWidth, 0, 0));
|
||||
REPORTER_ASSERT(reporter, GrColorUnpackG(dest) == 255);
|
||||
}
|
||||
|
||||
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(CustomTextureFailure, reporter, ctxInfo) {
|
||||
static const int kWidth = 13;
|
||||
static const int kHeight = 13;
|
||||
|
||||
const GrGLInterface* gl = ctxInfo.fGLContext->gl();
|
||||
TestStorageAllocator allocator;
|
||||
allocator.m_allowAllocation = false;
|
||||
allocator.m_gl = gl;
|
||||
GrTextureStorageAllocator grAllocator;
|
||||
grAllocator.fAllocateTextureStorage = &TestStorageAllocator::allocateTextureStorage;
|
||||
grAllocator.fDeallocateTextureStorage= &TestStorageAllocator::deallocateTextureStorage;
|
||||
grAllocator.fCtx = &allocator;
|
||||
auto surface(SkSurface_Gpu::MakeRenderTarget(
|
||||
ctxInfo.fGrContext, SkBudgeted::kNo, SkImageInfo::MakeN32Premul(kWidth, kHeight), 0,
|
||||
NULL, grAllocator));
|
||||
REPORTER_ASSERT(reporter, !surface);
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user