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fix numeric check for cubic-to-quad conversion to be 80-bit safe git-svn-id: http://skia.googlecode.com/svn/trunk@8727 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -254,13 +254,19 @@ static int check_quadratic(const SkDCubic& cubic, SkDCubic& reduction) {
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double dx10 = cubic[1].fX - cubic[0].fX;
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double dx23 = cubic[2].fX - cubic[3].fX;
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double midX = cubic[0].fX + dx10 * 3 / 2;
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if (!AlmostEqualUlps(midX - cubic[3].fX, dx23 * 3 / 2)) {
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double sideAx = midX - cubic[3].fX;
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double sideBx = dx23 * 3 / 2;
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if (approximately_zero(sideAx) ? !approximately_equal(sideAx, sideBx)
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: !AlmostEqualUlps(sideAx, sideBx)) {
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return 0;
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}
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double dy10 = cubic[1].fY - cubic[0].fY;
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double dy23 = cubic[2].fY - cubic[3].fY;
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double midY = cubic[0].fY + dy10 * 3 / 2;
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if (!AlmostEqualUlps(midY - cubic[3].fY, dy23 * 3 / 2)) {
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double sideAy = midY - cubic[3].fY;
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double sideBy = dy23 * 3 / 2;
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if (approximately_zero(sideAy) ? !approximately_equal(sideAy, sideBy)
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: !AlmostEqualUlps(sideAy, sideBy)) {
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return 0;
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}
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reduction[0] = cubic[0];
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