Fix SkTLList::popTail
Change-Id: Id3e4d10456be6e0e0329600f05641034f3ffdb8b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434336 Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: Mike Reed <reed@google.com> Auto-Submit: Brian Osman <brianosman@google.com> Reviewed-by: Mike Reed <reed@google.com>
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@ -123,7 +123,7 @@ public:
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void popTail() {
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this->validate();
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Node* node = fList.head();
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Node* node = fList.tail();
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if (node) {
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this->removeNode(node);
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}
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@ -214,6 +214,21 @@ template <unsigned int N> static void test_tllist(skiatest::Reporter* reporter)
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list2.reset();
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REPORTER_ASSERT(reporter, list1.isEmpty() && list2.isEmpty());
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list1.addToTail(ListElement(1));
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list1.addToTail(ListElement(2));
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list1.addToTail(ListElement(4));
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list1.addToTail(ListElement(8));
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list1.popHead();
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REPORTER_ASSERT(reporter, list1.count() == 3);
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REPORTER_ASSERT(reporter, *list1.head() == ListElement(2));
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REPORTER_ASSERT(reporter, *list1.tail() == ListElement(8));
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list1.popTail();
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REPORTER_ASSERT(reporter, list1.count() == 2);
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REPORTER_ASSERT(reporter, *list1.head() == ListElement(2));
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REPORTER_ASSERT(reporter, *list1.tail() == ListElement(4));
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list1.reset();
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// randomly perform insertions and deletions on a list and perform tests
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int count = 0;
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for (int j = 0; j < 100; ++j) {
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