Expand VisualBench to a real benching tool
BUG=skia: Review URL: https://codereview.chromium.org/1159213002
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@ -11,6 +11,7 @@
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'mac_bundle' : 1,
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'include_dirs' : [
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'../include/gpu',
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'../src/core',
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'../src/images',
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],
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'sources': [
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@ -22,6 +23,7 @@
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'flags.gyp:flags_common',
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'images.gyp:images',
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'skia_lib.gyp:skia_lib',
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'tools.gyp:proc_stats',
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'tools.gyp:timer',
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'views.gyp:views',
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],
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@ -48,6 +48,7 @@ public:
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void setFullscreen(bool) override;
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void setVsync(bool) override;
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void closeWindow() override;
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protected:
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// Overridden from from SkWindow:
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@ -64,7 +65,9 @@ private:
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void doPaint();
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void mapWindowAndWait();
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void closeWindow();
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// Forcefully closes the window. If a graceful shutdown is desired then call the public
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// closeWindow method
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void internalCloseWindow();
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void initWindow(int newMSAASampleCount, AttachmentInfo* info);
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SkUnixWindow fUnixWindow;
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@ -82,6 +82,7 @@ public:
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virtual void setFullscreen(bool) {}
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virtual void setVsync(bool) {}
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virtual void closeWindow() {}
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protected:
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virtual bool onEvent(const SkEvent&);
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@ -42,10 +42,10 @@ SkOSWindow::SkOSWindow(void*)
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}
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SkOSWindow::~SkOSWindow() {
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this->closeWindow();
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this->internalCloseWindow();
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}
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void SkOSWindow::closeWindow() {
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void SkOSWindow::internalCloseWindow() {
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if (fUnixWindow.fDisplay) {
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this->detach();
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SkASSERT(fUnixWindow.fGc);
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@ -61,7 +61,7 @@ void SkOSWindow::closeWindow() {
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void SkOSWindow::initWindow(int requestedMSAASampleCount, AttachmentInfo* info) {
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if (fMSAASampleCount != requestedMSAASampleCount) {
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this->closeWindow();
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this->internalCloseWindow();
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}
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// presence of fDisplay means we already have a window
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if (fUnixWindow.fDisplay) {
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@ -461,7 +461,6 @@ void SkOSWindow::setFullscreen(bool setFullscreen) {
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if (NULL == dsp) {
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return;
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}
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Window win = fUnixWindow.fWin;
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// Full screen
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Atom wm_state = XInternAtom(dsp, "_NET_WM_STATE", False);
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@ -470,7 +469,7 @@ void SkOSWindow::setFullscreen(bool setFullscreen) {
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XEvent evt;
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sk_bzero(&evt, sizeof(evt));
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evt.type = ClientMessage;
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evt.xclient.window = win;
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evt.xclient.window = fUnixWindow.fWin;
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evt.xclient.message_type = wm_state;
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evt.xclient.format = 32;
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evt.xclient.data.l[0] = setFullscreen ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
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@ -488,6 +487,24 @@ void SkOSWindow::setVsync(bool vsync) {
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}
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}
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void SkOSWindow::closeWindow() {
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Display* dsp = fUnixWindow.fDisplay;
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if (NULL == dsp) {
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return;
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}
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XEvent evt;
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sk_bzero(&evt, sizeof(evt));
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evt.type = ClientMessage;
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evt.xclient.message_type = XInternAtom(dsp, "WM_PROTOCOLS", true);
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evt.xclient.window = fUnixWindow.fWin;
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evt.xclient.format = 32;
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evt.xclient.data.l[0] = XInternAtom(dsp, "WM_DELETE_WINDOW", false);
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evt.xclient.data.l[1] = CurrentTime;
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XSendEvent(dsp, fUnixWindow.fWin, false, NoEventMask, &evt);
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}
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///////////////////////////////////////////////////////////////////////////////
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void SkEvent::SignalNonEmptyQueue() {
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@ -8,6 +8,7 @@
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#include "VisualBench.h"
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#include "ProcStats.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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@ -18,35 +19,49 @@
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#include "SkImageDecoder.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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#include "Timer.h"
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#include "Stats.h"
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#include "gl/GrGLInterface.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
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DEFINE_int32(samples, 10, "Number of times to render each skp.");
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DEFINE_int32(loops, 5, "Number of times to time.");
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DEFINE_int32(msaa, 0, "Number of msaa samples.");
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static SkString humanize(double ms) {
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if (FLAGS_verbose) {
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return SkStringPrintf("%llu", (uint64_t)(ms*1e6));
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}
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return HumanizeMs(ms);
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}
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#define HUMANIZE(time) humanize(time).c_str()
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VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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: INHERITED(hwnd)
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, fCurrentLoops(1)
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, fLoop(0)
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, fCurrentPicture(0)
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, fCurrentFrame(0) {
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, fCurrentSample(0)
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, fState(kPreWarm_State) {
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SkCommandLineFlags::Parse(argc, argv);
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// load all SKPs
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SkTArray<SkString> skps;
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for (int i = 0; i < FLAGS_skps.count(); i++) {
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if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
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skps.push_back() = FLAGS_skps[i];
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fTimings.push_back().fName = FLAGS_skps[i];
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} else {
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SkOSFile::Iter it(FLAGS_skps[i], ".skp");
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SkString path;
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while (it.next(&path)) {
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skps.push_back() = SkOSPath::Join(FLAGS_skps[0], path.c_str());
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fTimings.push_back().fName = path.c_str();
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}
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}
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}
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this->setTitle();
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this->setupBackend();
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// Load picture for playback
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for (int i = 0; i < skps.count(); i++) {
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SkFILEStream stream(skps[i].c_str());
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if (stream.isValid()) {
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@ -55,6 +70,13 @@ VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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SkDebugf("couldn't load picture at \"path\"\n", skps[i].c_str());
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}
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}
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if (fPictures.empty()) {
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SkDebugf("no valid skps found\n");
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}
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this->setTitle();
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this->setupBackend();
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}
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VisualBench::~VisualBench() {
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@ -79,7 +101,7 @@ bool VisualBench::setupBackend() {
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this->setVisibleP(true);
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this->setClipToBounds(false);
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if (!this->attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo)) {
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if (!this->attach(kNativeGL_BackEndType, FLAGS_msaa, &fAttachmentInfo)) {
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SkDebugf("Not possible to create backend.\n");
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INHERITED::detach();
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return false;
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@ -87,7 +109,11 @@ bool VisualBench::setupBackend() {
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this->setFullscreen(true);
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this->setVsync(false);
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this->resetContext();
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return true;
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}
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void VisualBench::resetContext() {
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fInterface.reset(GrGLCreateNativeInterface());
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SkASSERT(fInterface);
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@ -97,26 +123,84 @@ bool VisualBench::setupBackend() {
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// setup rendertargets
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this->setupRenderTarget();
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return true;
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}
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void VisualBench::setupRenderTarget() {
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fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext));
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}
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void VisualBench::draw(SkCanvas* canvas) {
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fCurrentFrame++;
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WallTimer timer;
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timer.start();
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for (int i = 0; i < fCurrentLoops; i++) {
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canvas->drawPicture(fPictures[fCurrentPicture]);
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}
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// in case we have queued drawing calls
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inline void VisualBench::renderFrame(SkCanvas* canvas) {
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canvas->drawPicture(fPictures[fCurrentPicture]);
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fContext->flush();
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INHERITED::present();
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timer.end();
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}
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SkDebugf("%s\n", HumanizeMs(timer.fWall).c_str());
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void VisualBench::printStats() {
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const SkTArray<double>& measurements = fTimings[fCurrentPicture].fMeasurements;
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if (FLAGS_verbose) {
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for (int i = 0; i < measurements.count(); i++) {
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SkDebugf("%s ", HUMANIZE(measurements[i]));
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}
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SkDebugf("%s\n", fTimings[fCurrentPicture].fName.c_str());
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} else {
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SkASSERT(measurements.count());
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Stats stats(measurements.begin(), measurements.count());
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const double stdDevPercent = 100 * sqrt(stats.var) / stats.mean;
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SkDebugf("%4d/%-4dMB\t%s\t%s\t%s\t%s\t%.0f%%\t%s\n",
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sk_tools::getCurrResidentSetSizeMB(),
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sk_tools::getMaxResidentSetSizeMB(),
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HUMANIZE(stats.min),
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HUMANIZE(stats.median),
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HUMANIZE(stats.mean),
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HUMANIZE(stats.max),
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stdDevPercent,
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fTimings[fCurrentPicture].fName.c_str());
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}
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}
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void VisualBench::timePicture(SkCanvas* canvas) {
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this->renderFrame(canvas);
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switch (fState) {
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case kPreWarm_State: {
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if (fCurrentSample >= FLAGS_gpuFrameLag) {
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// TODO we currently time across all frames to make sure we capture all GPU work
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// We should also rendering an empty SKP to get a baseline to subtract from
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// our timing
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fState = kTiming_State;
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fCurrentSample -= FLAGS_gpuFrameLag;
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fTimer.start();
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} else {
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fCurrentSample++;
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}
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break;
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}
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case kTiming_State: {
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if (fCurrentSample >= FLAGS_samples) {
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fTimer.end();
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fTimings[fCurrentPicture].fMeasurements.push_back(fTimer.fWall / FLAGS_samples);
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this->resetContext();
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fTimer = WallTimer();
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fState = kPreWarm_State;
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fCurrentSample = 0;
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if (fLoop++ > FLAGS_loops) {
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this->printStats();
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fCurrentPicture++;
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fLoop = 0;
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}
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} else {
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fCurrentSample++;
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}
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break;
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}
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}
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}
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void VisualBench::draw(SkCanvas* canvas) {
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if (fCurrentPicture < fPictures.count()) {
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this->timePicture(canvas);
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} else {
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this->closeWindow();
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}
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(NULL);
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#include "SkPicture.h"
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#include "SkSurface.h"
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#include "Timer.h"
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#include "gl/SkGLContext.h"
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class GrContext;
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@ -38,13 +39,30 @@ protected:
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private:
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void setTitle();
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bool setupBackend();
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void resetContext();
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void setupRenderTarget();
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bool onHandleChar(SkUnichar unichar) override;
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void printStats();
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inline void timePicture(SkCanvas*);
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inline void renderFrame(SkCanvas*);
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int fCurrentLoops;
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struct Timing {
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SkString fName;
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SkTArray<double> fMeasurements;
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};
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enum State {
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kPreWarm_State,
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kTiming_State,
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};
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int fLoop;
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int fCurrentPicture;
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int fCurrentFrame;
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int fCurrentSample;
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SkTArray<Timing> fTimings;
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SkTArray<SkPicture*> fPictures;
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WallTimer fTimer;
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State fState;
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// support framework
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SkAutoTUnref<SkSurface> fSurface;
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