Add release notes summarizing breaking changes to SkRuntimeEffect
No-Try: true Change-Id: I98f90add9ec3449a16ff40dfe833b124a98cc502 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352507 Auto-Submit: Brian Osman <brianosman@google.com> Reviewed-by: Heather Miller <hcm@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -6,6 +6,15 @@ This file includes a list of high level updates for each milestone release.
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Milestone 89
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------------
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* Numerous changes to SkRuntimeEffect, aligning the capabilities and restrictions with
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The OpenGL ES Shading Language 1.00 (aka, the shading language of OpenGL ES2 and WebGL 1.0).
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All built-in functions from sections 8.1 through 8.6 implemented & tested on all backends.
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Removed types and features that require newer versions of GLSL:
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https://review.skia.org/346657 [Non-square matrices]
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https://review.skia.org/347046 [uint, short, ushort, byte, ubyte]
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https://review.skia.org/349056 [while and do-while loops]
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https://review.skia.org/350030 [Bitwise operators and integer remainder]
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* Add SkShadowUtils::GetLocalBounds. Generates bounding box for shadows
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relative to path.
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https://review.skia.org/351922
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