Add release notes summarizing breaking changes to SkRuntimeEffect

No-Try: true
Change-Id: I98f90add9ec3449a16ff40dfe833b124a98cc502
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352507
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Brian Osman 2021-01-11 13:10:59 -05:00 committed by Skia Commit-Bot
parent 74192fde0d
commit 7ff897ae99

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@ -6,6 +6,15 @@ This file includes a list of high level updates for each milestone release.
Milestone 89
------------
* Numerous changes to SkRuntimeEffect, aligning the capabilities and restrictions with
The OpenGL ES Shading Language 1.00 (aka, the shading language of OpenGL ES2 and WebGL 1.0).
All built-in functions from sections 8.1 through 8.6 implemented & tested on all backends.
Removed types and features that require newer versions of GLSL:
https://review.skia.org/346657 [Non-square matrices]
https://review.skia.org/347046 [uint, short, ushort, byte, ubyte]
https://review.skia.org/349056 [while and do-while loops]
https://review.skia.org/350030 [Bitwise operators and integer remainder]
* Add SkShadowUtils::GetLocalBounds. Generates bounding box for shadows
relative to path.
https://review.skia.org/351922