A simple draw() function in Javascript.

R=robertphillips@google.com

Author: jcgregorio@google.com

Review URL: https://codereview.chromium.org/102803003

git-svn-id: http://skia.googlecode.com/svn/trunk@12527 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-12-06 15:24:52 +00:00
parent 650660212d
commit 80bd0c995d
2 changed files with 163 additions and 24 deletions

View File

@ -31,19 +31,78 @@ void application_term() {
SkGraphics::Term();
}
SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd)
: INHERITED(hwnd) {
// Extracts a C string from a V8 Utf8Value.
const char* ToCString(const v8::String::Utf8Value& value) {
return *value ? *value : "<string conversion failed>";
}
// Slight modification to an original function found in the V8 sample shell.cc.
void reportException(Isolate* isolate, TryCatch* try_catch) {
HandleScope handle_scope(isolate);
String::Utf8Value exception(try_catch->Exception());
const char* exception_string = ToCString(exception);
Handle<Message> message = try_catch->Message();
if (message.IsEmpty()) {
// V8 didn't provide any extra information about this error; just
// print the exception.
fprintf(stderr, "%s\n", exception_string);
} else {
// Print (filename):(line number): (message).
String::Utf8Value filename(message->GetScriptResourceName());
const char* filename_string = ToCString(filename);
int linenum = message->GetLineNumber();
fprintf(stderr, "%s:%i: %s\n", filename_string, linenum, exception_string);
// Print line of source code.
String::Utf8Value sourceline(message->GetSourceLine());
const char* sourceline_string = ToCString(sourceline);
fprintf(stderr, "%s\n", sourceline_string);
// Print wavy underline.
int start = message->GetStartColumn();
for (int i = 0; i < start; i++) {
fprintf(stderr, " ");
}
int end = message->GetEndColumn();
for (int i = start; i < end; i++) {
fprintf(stderr, "^");
}
fprintf(stderr, "\n");
String::Utf8Value stack_trace(try_catch->StackTrace());
if (stack_trace.length() > 0) {
const char* stack_trace_string = ToCString(stack_trace);
fprintf(stderr, "%s\n", stack_trace_string);
}
}
}
SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd,
Isolate* isolate,
Handle<Context> context,
Handle<Script> script)
: INHERITED(hwnd)
, fIsolate(isolate)
{
// Convert the Handle<> objects into Persistent<> objects using Reset().
fContext.Reset(isolate, context);
fScript.Reset(isolate, script);
fRotationAngle = SkIntToScalar(0);
this->setConfig(SkBitmap::kARGB_8888_Config);
this->setVisibleP(true);
this->setClipToBounds(false);
}
// Simple global for the Draw function.
SkCanvas* gCanvas = NULL;
void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
printf("Draw\n");
canvas->drawColor(SK_ColorWHITE);
// Draw is called from within V8 when the Javascript function draw() is called.
void Draw(const v8::FunctionCallbackInfo<v8::Value>& args) {
if (NULL == gCanvas) {
printf("Can't Draw Now.\n");
return;
}
gCanvas->drawColor(SK_ColorWHITE);
SkPaint paint;
paint.setColor(SK_ColorRED);
@ -52,11 +111,64 @@ void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
SkIntToScalar(10), SkIntToScalar(10),
SkIntToScalar(128), SkIntToScalar(128)
};
canvas->drawRect(rect, paint);
gCanvas->drawRect(rect, paint);
}
void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
printf("Draw\n");
gCanvas = canvas;
canvas->save();
fRotationAngle += SkDoubleToScalar(0.2);
if (fRotationAngle > SkDoubleToScalar(360.0)) {
fRotationAngle -= SkDoubleToScalar(360.0);
}
canvas->rotate(fRotationAngle);
// Create a Handle scope for temporary references.
HandleScope handle_scope(fIsolate);
// Create a local context from our persistent context.
Local<Context> context =
Local<Context>::New(fIsolate, fContext);
// Enter the context so all operations take place within it.
Context::Scope context_scope(context);
TryCatch try_catch;
// Create a local script from our persistent script.
Local<Script> script =
Local<Script>::New(fIsolate, fScript);
// Run the script.
Handle<Value> result = script->Run();
if (result.IsEmpty()) {
SkASSERT(try_catch.HasCaught());
// Print errors that happened during execution.
reportException(fIsolate, &try_catch);
} else {
SkASSERT(!try_catch.HasCaught());
if (!result->IsUndefined()) {
// If all went well and the result wasn't undefined then print
// the returned value.
String::Utf8Value str(result);
const char* cstr = ToCString(str);
printf("%s\n", cstr);
}
}
canvas->restore();
// Trigger an invalidation which should trigger another redraw to simulate
// animation.
this->inval(NULL);
INHERITED::onDraw(canvas);
}
#ifdef SK_BUILD_FOR_WIN
void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
RECT winRect;
@ -68,41 +180,54 @@ void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
}
#endif
// Creates a new execution environment containing the built-in
// function draw().
Handle<Context> createRootContext(Isolate* isolate) {
// Create a template for the global object.
Handle<ObjectTemplate> global = ObjectTemplate::New();
// Bind the global 'draw' function to the C++ Draw callback.
global->Set(String::NewFromUtf8(isolate, "draw"),
FunctionTemplate::New(Draw));
return Context::New(isolate, NULL, global);
}
SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
printf("Started\n");
// Get the default Isolate created at startup.
Isolate* isolate = Isolate::GetCurrent();
printf("Isolate\n");
// Create a stack-allocated handle scope.
HandleScope handle_scope(isolate);
printf("Before create context\n");
// Create a new context.
Handle<Context> context = Context::New(isolate);
//
Handle<Context> context = createRootContext(isolate);
// Here's how you could create a Persistent handle to the context, if needed.
Persistent<Context> persistent_context(isolate, context);
// Enter the created context for compiling and
// running the hello world script.
// Enter the scope so all operations take place in the scope.
Context::Scope context_scope(context);
// Create a string containing the JavaScript source code.
Handle<String> source = String::New("'Hello' + ', World!'");
v8::TryCatch try_catch;
// Compile the source code.
Handle<String> source = String::NewFromUtf8(isolate, "draw();");
printf("Before Compile\n");
Handle<Script> script = Script::Compile(source);
printf("After Compile\n");
// Run the script to get the result.
Handle<Value> result = script->Run();
// Try running it now. It won't have a valid context, but shouldn't fail.
script->Run();
// The persistent handle needs to be eventually disposed.
persistent_context.Dispose();
if (script.IsEmpty()) {
// Print errors that happened during compilation.
reportException(isolate, &try_catch);
exit(1);
}
printf("After Exception.\n");
// Convert the result to an ASCII string and print it.
String::AsciiValue ascii(result);
printf("%s\n", *ascii);
return new SkV8ExampleWindow(hwnd);
// SkV8ExampleWindow will make persistent handles to hold the context and script.
return new SkV8ExampleWindow(hwnd, isolate, context, script);
}

View File

@ -10,26 +10,40 @@
#ifndef SkV8Example_DEFINED
#define SkV8Example_DEFINED
#include <v8.h>
#include "SkWindow.h"
using namespace v8;
class SkCanvas;
class SkV8ExampleWindow : public SkOSWindow {
public:
SkV8ExampleWindow(void* hwnd);
SkV8ExampleWindow(void* hwnd,
Isolate* isolate,
Handle<Context> context,
Handle<Script> script);
protected:
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE;
#ifdef SK_BUILD_FOR_WIN
virtual void onHandleInval(const SkIRect&) SK_OVERRIDE;
#endif
private:
typedef SkOSWindow INHERITED;
Isolate* fIsolate;
Persistent<Context> fContext;
Persistent<Script> fScript;
SkScalar fRotationAngle;
};
#endif