Use intptr_t for onTouch argument.
On 64-bit platforms, casting int to void* is not valid. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2047443002 Review-Url: https://codereview.chromium.org/2047443002
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@ -28,7 +28,7 @@ static void on_paint_handler(SkCanvas* canvas, void* userData) {
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return vv->onPaint(canvas);
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}
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static bool on_touch_handler(int owner, Window::InputState state, float x, float y, void* userData)
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static bool on_touch_handler(intptr_t owner, Window::InputState state, float x, float y, void* userData)
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{
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Viewer* viewer = reinterpret_cast<Viewer*>(userData);
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@ -332,7 +332,7 @@ void Viewer::onPaint(SkCanvas* canvas) {
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fCommands.drawHelp(canvas);
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}
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bool Viewer::onTouch(int owner, Window::InputState state, float x, float y) {
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bool Viewer::onTouch(intptr_t owner, Window::InputState state, float x, float y) {
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void* castedOwner = reinterpret_cast<void*>(owner);
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SkPoint touchPoint = fDefaultMatrixInv.mapXY(x, y);
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switch (state) {
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@ -24,7 +24,7 @@ public:
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void onPaint(SkCanvas* canvas);
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void onIdle(double ms) override;
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bool onTouch(int owner, sk_app::Window::InputState state, float x, float y);
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bool onTouch(intptr_t owner, sk_app::Window::InputState state, float x, float y);
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void onUIStateChanged(const SkString& stateName, const SkString& stateValue);
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private:
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@ -27,7 +27,7 @@ static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t
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return false;
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}
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static bool default_touch_func(int owner, Window::InputState state, float x, float y,
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static bool default_touch_func(intptr_t owner, Window::InputState state, float x, float y,
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void* userData) {
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return false;
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}
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@ -62,7 +62,7 @@ bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
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return fMouseFunc(x, y, state, modifiers, fMouseUserData);
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}
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bool Window::onTouch(int owner, InputState state, float x, float y) {
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bool Window::onTouch(intptr_t owner, InputState state, float x, float y) {
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return fTouchFunc(owner, state, x, y, fTouchUserData);
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}
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@ -111,7 +111,7 @@ public:
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typedef bool(*OnCharFunc)(SkUnichar c, uint32_t modifiers, void* userData);
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typedef bool(*OnKeyFunc)(Key key, InputState state, uint32_t modifiers, void* userData);
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typedef bool(*OnMouseFunc)(int x, int y, InputState state, uint32_t modifiers, void* userData);
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typedef bool(*OnTouchFunc)(int owner, InputState state, float x, float y, void* userData);
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typedef bool(*OnTouchFunc)(intptr_t owner, InputState state, float x, float y, void* userData);
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typedef void(*OnUIStateChangedFunc)(
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const SkString& stateName, const SkString& stateValue, void* userData);
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typedef void(*OnPaintFunc)(SkCanvas*, void* userData);
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@ -149,7 +149,7 @@ public:
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bool onChar(SkUnichar c, uint32_t modifiers);
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bool onKey(Key key, InputState state, uint32_t modifiers);
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bool onMouse(int x, int y, InputState state, uint32_t modifiers);
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bool onTouch(int owner, InputState state, float x, float y); // multi-owner = multi-touch
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bool onTouch(intptr_t owner, InputState state, float x, float y); // multi-owner = multi-touch
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void onUIStateChanged(const SkString& stateName, const SkString& stateValue);
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void onPaint();
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void onResize(uint32_t width, uint32_t height);
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