update layers

git-svn-id: http://skia.googlecode.com/svn/trunk@502 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@android.com 2010-02-18 19:32:03 +00:00
parent 86d4008e89
commit 81dc331e65
3 changed files with 101 additions and 21 deletions

View File

@ -38,13 +38,13 @@ public:
Avoid: In this mode, drawing is allowed only on destination pixels that Avoid: In this mode, drawing is allowed only on destination pixels that
are different from the op-color. are different from the op-color.
Tolerance near 0: avoid anything close to the op-color Tolerance near 0: avoid any colors even remotely similar to the op-color
Tolerance near 255: avoid only colors very close to the op-color Tolerance near 255: avoid only colors nearly identical to the op-color
Target: In this mode, drawing only occurs on destination pixels that Target: In this mode, drawing only occurs on destination pixels that
are similar to the op-color are similar to the op-color
Tolerance near 0: draw on colors that are very close to op-color Tolerance near 0: draw only on colors that are nearly identical to the op-color
Tolerance near 255: draw on colors that to the op-color Tolerance near 255: draw on any colors even remotely similar to the op-color
*/ */
SkAvoidXfermode(SkColor opColor, U8CPU tolerance, Mode mode); SkAvoidXfermode(SkColor opColor, U8CPU tolerance, Mode mode);

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@ -20,6 +20,7 @@
#include "SkRefCnt.h" #include "SkRefCnt.h"
#include "SkTDArray.h" #include "SkTDArray.h"
#include "SkColor.h" #include "SkColor.h"
#include "SkMatrix.h"
#include "SkPoint.h" #include "SkPoint.h"
#include "SkRect.h" #include "SkRect.h"
#include "SkSize.h" #include "SkSize.h"
@ -60,26 +61,10 @@ public:
SkLayer(const SkLayer&); SkLayer(const SkLayer&);
virtual ~SkLayer(); virtual ~SkLayer();
// setters // deprecated
void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); }
void setOpacity(SkScalar opacity) { m_opacity = opacity; }
void setTranslation(SkScalar x, SkScalar y) { m_translation.set(x, y); } void setTranslation(SkScalar x, SkScalar y) { m_translation.set(x, y); }
void setRotation(SkScalar a) { m_angleTransform = a; m_doRotation = true; } void setRotation(SkScalar a) { m_angleTransform = a; m_doRotation = true; }
void setScale(SkScalar x, SkScalar y) { m_scale.set(x, y); } void setScale(SkScalar x, SkScalar y) { m_scale.set(x, y); }
void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); }
void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); }
virtual void setBackgroundColor(SkColor color) { m_backgroundColor = color; m_backgroundColorSet = true; }
void setFixedPosition(SkLength left, SkLength top, SkLength right, SkLength bottom) {
m_fixedLeft = left;
m_fixedTop = top;
m_fixedRight = right;
m_fixedBottom = bottom;
m_isFixed = true;
}
// getters
SkPoint position() const { return m_position; } SkPoint position() const { return m_position; }
SkPoint translation() const { return m_translation; } SkPoint translation() const { return m_translation; }
SkSize size() const { return m_size; } SkSize size() const { return m_size; }
@ -92,6 +77,34 @@ public:
return rect; return rect;
} }
const SkSize& getSize() const { return m_size; }
void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); }
SkScalar getOpacity() const { return m_opacity; }
void setOpacity(SkScalar opacity) { m_opacity = opacity; }
const SkPoint& getPosition() const { return m_position; }
void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); }
const SkPoint& getAnchorPoint() const { return m_anchorPoint; }
void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); }
virtual void setBackgroundColor(SkColor color) { m_backgroundColor = color; m_backgroundColorSet = true; }
void setFixedPosition(SkLength left, SkLength top, SkLength right, SkLength bottom) {
m_fixedLeft = left;
m_fixedTop = top;
m_fixedRight = right;
m_fixedBottom = bottom;
m_isFixed = true;
}
const SkMatrix& getMatrix() const { return fMatrix; }
void setMatrix(const SkMatrix&);
const SkMatrix& getChildrenMatrix() const { return fChildrenMatrix; }
void setChildrenMatrix(const SkMatrix&);
// children // children
int countChildren() const; int countChildren() const;
@ -101,7 +114,15 @@ public:
// paint method // paint method
virtual void paintOn(SkPoint offset, SkSize size, SkScalar scale, SkCanvas*) = 0; virtual void draw(SkCanvas*, SkScalar opacity, const SkRect* viewPort);
protected:
virtual void onSetupCanvas(SkCanvas*, SkScalar opacity, const SkRect*);
virtual void onDraw(SkCanvas*, SkScalar opacity, const SkRect* viewPort);
private:
SkMatrix fMatrix;
SkMatrix fChildrenMatrix;
public: public:

View File

@ -1,4 +1,5 @@
#include "SkLayer.h" #include "SkLayer.h"
#include "SkCanvas.h"
SkLayer::SkLayer() { SkLayer::SkLayer() {
m_doRotation = false; m_doRotation = false;
@ -15,6 +16,9 @@ SkLayer::SkLayer() {
m_scale.set(1, 1); m_scale.set(1, 1);
m_backgroundColor = 0; m_backgroundColor = 0;
fMatrix.reset();
fChildrenMatrix.reset();
} }
SkLayer::SkLayer(const SkLayer& src) { SkLayer::SkLayer(const SkLayer& src) {
@ -36,6 +40,9 @@ SkLayer::SkLayer(const SkLayer& src) {
m_fixedBottom = src.m_fixedBottom; m_fixedBottom = src.m_fixedBottom;
m_backgroundColor = src.m_backgroundColor; m_backgroundColor = src.m_backgroundColor;
fMatrix = src.fMatrix;
fChildrenMatrix = src.fChildrenMatrix;
} }
SkLayer::~SkLayer() { SkLayer::~SkLayer() {
@ -64,4 +71,56 @@ void SkLayer::removeChildren() {
m_children.reset(); m_children.reset();
} }
///////////////////////////////////////////////////////////////////////////////
void SkLayer::setMatrix(const SkMatrix& matrix) {
fMatrix = matrix;
}
void SkLayer::setChildrenMatrix(const SkMatrix& matrix) {
fChildrenMatrix = matrix;
}
///////////////////////////////////////////////////////////////////////////////
void SkLayer::onSetupCanvas(SkCanvas* canvas, SkScalar, const SkRect*) {
SkScalar tx = m_position.fX;
SkScalar ty = m_position.fY;
canvas->translate(tx, ty);
// now apply our matrix about the anchorPoint
tx = SkScalarMul(m_anchorPoint.fX, m_size.width());
ty = SkScalarMul(m_anchorPoint.fY, m_size.height());
canvas->translate(tx, ty);
canvas->concat(this->getMatrix());
canvas->translate(-tx, -ty);
}
void SkLayer::onDraw(SkCanvas*, SkScalar opacity, const SkRect* viewport) {}
void SkLayer::draw(SkCanvas* canvas, SkScalar opacity, const SkRect* viewport) {
#if 0
SkDebugf("--- drawlayer %p anchor [%g %g] scale [%g %g]\n", this, m_anchorPoint.fX, m_anchorPoint.fY,
m_scale.fX, m_scale.fY);
#endif
opacity = SkScalarMul(opacity, this->getOpacity());
if (opacity <= 0 || this->getSize().isEmpty()) {
return;
}
SkAutoCanvasRestore acr(canvas, false);
canvas->save(SkCanvas::kMatrix_SaveFlag);
this->onSetupCanvas(canvas, opacity, viewport);
this->onDraw(canvas, opacity, viewport);
int count = this->countChildren();
if (count > 0) {
canvas->concat(this->getChildrenMatrix());
for (int i = 0; i < count; i++) {
this->getChild(i)->draw(canvas, opacity, viewport);
}
}
}