converted GrRectBlurEffect to SkSL

Bug: skia:
Change-Id: I3a8e16fd2792e6fb5711815d8aad46ae30c2872e
Reviewed-on: https://skia-review.googlesource.com/59163
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Ethan Nicholas 2017-10-16 12:35:44 -04:00 committed by Skia Commit-Bot
parent d982d0579e
commit 823994624a
20 changed files with 499 additions and 266 deletions

View File

@ -350,6 +350,8 @@ skia_gpu_sources = [
"$_src/gpu/effects/GrOvalEffect.h",
"$_src/gpu/effects/GrPorterDuffXferProcessor.cpp",
"$_src/gpu/effects/GrPorterDuffXferProcessor.h",
"$_src/gpu/effects/GrRectBlurEffect.cpp",
"$_src/gpu/effects/GrRectBlurEffect.h",
"$_src/gpu/effects/GrRRectEffect.cpp",
"$_src/gpu/effects/GrRRectEffect.h",
"$_src/gpu/effects/GrShadowGeoProc.cpp",

View File

@ -33,5 +33,6 @@ skia_gpu_processor_sources = [
"$_src/gpu/effects/GrConfigConversionEffect.fp",
"$_src/gpu/effects/GrDitherEffect.fp",
"$_src/gpu/effects/GrEllipseEffect.fp",
"$_src/gpu/effects/GrRectBlurEffect.fp",
"$_src/gpu/effects/GrSimpleTextureEffect.fp",
]

View File

@ -34,6 +34,12 @@ public:
const GrAlphaThresholdFragmentProcessor& _outer =
args.fFp.cast<GrAlphaThresholdFragmentProcessor>();
(void)_outer;
auto colorXform = _outer.colorXform();
(void)colorXform;
auto innerThreshold = _outer.innerThreshold();
(void)innerThreshold;
auto outerThreshold = _outer.outerThreshold();
(void)outerThreshold;
fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get());
fInnerThresholdVar = args.fUniformHandler->addUniform(
kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold");

View File

@ -263,6 +263,12 @@ public:
const GrCircleBlurFragmentProcessor& _outer =
args.fFp.cast<GrCircleBlurFragmentProcessor>();
(void)_outer;
auto circleRect = _outer.circleRect();
(void)circleRect;
auto textureRadius = _outer.textureRadius();
(void)textureRadius;
auto solidRadius = _outer.solidRadius();
(void)solidRadius;
fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
kDefault_GrSLPrecision, "circleData");
fragBuilder->codeAppendf(

View File

@ -26,6 +26,7 @@
#include "GrShaderCaps.h"
#include "GrStyle.h"
#include "GrTextureProxy.h"
#include "effects/GrRectBlurEffect.h"
#include "effects/GrSimpleTextureEffect.h"
#include "effects/GrTextureDomain.h"
#include "glsl/GrGLSLFragmentProcessor.h"
@ -761,253 +762,6 @@ void SkBlurMaskFilterImpl::flatten(SkWriteBuffer& buffer) const {
#if SK_SUPPORT_GPU
class GrGLRectBlurEffect;
class GrRectBlurEffect : public GrFragmentProcessor {
public:
~GrRectBlurEffect() override { }
const char* name() const override { return "RectBlur"; }
static std::unique_ptr<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider,
const SkRect& rect, float sigma) {
int doubleProfileSize = SkScalarCeilToInt(12*sigma);
if (doubleProfileSize >= rect.width() || doubleProfileSize >= rect.height()) {
// if the blur sigma is too large so the gaussian overlaps the whole
// rect in either direction, fall back to CPU path for now.
return nullptr;
}
sk_sp<GrTextureProxy> blurProfile(CreateBlurProfileTexture(resourceProvider, sigma));
if (!blurProfile) {
return nullptr;
}
// in OpenGL ES, mediump floats have a minimum range of 2^14. If we have coordinates bigger
// than that, the shader math will end up with infinities and result in the blur effect not
// working correctly. To avoid this, we switch into highp when the coordinates are too big.
// As 2^14 is the minimum range but the actual range can be bigger, we might end up
// switching to highp sooner than strictly necessary, but most devices that have a bigger
// range for mediump also have mediump being exactly the same as highp (e.g. all non-OpenGL
// ES devices), and thus incur no additional penalty for the switch.
static const SkScalar kMAX_BLUR_COORD = SkIntToScalar(16000);
GrSLPrecision precision;
if (SkScalarAbs(rect.top()) > kMAX_BLUR_COORD ||
SkScalarAbs(rect.left()) > kMAX_BLUR_COORD ||
SkScalarAbs(rect.bottom()) > kMAX_BLUR_COORD ||
SkScalarAbs(rect.right()) > kMAX_BLUR_COORD ||
SkScalarAbs(rect.width()) > kMAX_BLUR_COORD ||
SkScalarAbs(rect.height()) > kMAX_BLUR_COORD) {
precision = kHigh_GrSLPrecision;
} else {
precision = kDefault_GrSLPrecision;
}
return std::unique_ptr<GrFragmentProcessor>(
new GrRectBlurEffect(rect, sigma, std::move(blurProfile), precision));
}
std::unique_ptr<GrFragmentProcessor> clone() const override {
return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(
fRect, fSigma, sk_ref_sp(fBlurProfileSampler.proxy()), fPrecision));
}
const SkRect& getRect() const { return fRect; }
float getSigma() const { return fSigma; }
GrSLPrecision precision() const { return fPrecision; }
private:
GrRectBlurEffect(const SkRect& rect, float sigma,
sk_sp<GrTextureProxy> blurProfile, GrSLPrecision fPrecision);
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
static sk_sp<GrTextureProxy> CreateBlurProfileTexture(GrResourceProvider*, float sigma);
SkRect fRect;
float fSigma;
TextureSampler fBlurProfileSampler;
GrSLPrecision fPrecision;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
typedef GrFragmentProcessor INHERITED;
};
class GrGLRectBlurEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs&) override;
static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b);
protected:
void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
private:
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
UniformHandle fProxyRectUniform;
UniformHandle fProfileSizeUniform;
typedef GrGLSLFragmentProcessor INHERITED;
};
void OutputRectBlurProfileLookup(GrGLSLFPFragmentBuilder* fragBuilder,
GrGLSLFragmentProcessor::SamplerHandle sampler,
const char *output,
const char *profileSize, const char *loc,
const char *blurred_width,
const char *sharp_width) {
fragBuilder->codeAppendf("half %s;", output);
fragBuilder->codeAppendf("{");
fragBuilder->codeAppendf("half coord = ((abs(%s - 0.5 * %s) - 0.5 * %s)) / %s;",
loc, blurred_width, sharp_width, profileSize);
fragBuilder->codeAppendf("%s = ", output);
fragBuilder->appendTextureLookup(sampler, "half2(coord,0.5)");
fragBuilder->codeAppend(".a;");
fragBuilder->codeAppendf("}");
}
void GrGLRectBlurEffect::GenKey(const GrProcessor& proc, const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrRectBlurEffect& rbe = proc.cast<GrRectBlurEffect>();
b->add32(rbe.precision());
}
void GrGLRectBlurEffect::emitCode(EmitArgs& args) {
const GrRectBlurEffect& rbe = args.fFp.cast<GrRectBlurEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char *rectName;
const char *profileSizeName;
const char* floatType = rbe.precision() == kHigh_GrSLPrecision ? "float" : "half";
fProxyRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
rbe.precision() == kHigh_GrSLPrecision ?
kFloat4_GrSLType : kHalf4_GrSLType,
"proxyRect",
&rectName);
fProfileSizeUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
kHalf_GrSLType,
"profileSize",
&profileSizeName);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
if (args.fInputColor) {
fragBuilder->codeAppendf("half4 src=%s;", args.fInputColor);
} else {
fragBuilder->codeAppendf("half4 src=half4(1);");
}
fragBuilder->codeAppendf("%s2 translatedPos = sk_FragCoord.xy - %s.xy;", floatType, rectName);
fragBuilder->codeAppendf("%s width = %s.z - %s.x;", floatType, rectName, rectName);
fragBuilder->codeAppendf("%s height = %s.w - %s.y;", floatType, rectName, rectName);
fragBuilder->codeAppendf("%s2 smallDims = half2(width - %s, height - %s);", floatType,
profileSizeName, profileSizeName);
fragBuilder->codeAppendf("%s center = 2.0 * floor(%s/2.0 + .25) - 1.0;", floatType,
profileSizeName);
fragBuilder->codeAppendf("%s2 wh = smallDims - half2(center,center);", floatType);
OutputRectBlurProfileLookup(fragBuilder, args.fTexSamplers[0], "horiz_lookup", profileSizeName,
"translatedPos.x", "width", "wh.x");
OutputRectBlurProfileLookup(fragBuilder, args.fTexSamplers[0], "vert_lookup", profileSizeName,
"translatedPos.y", "height", "wh.y");
fragBuilder->codeAppendf("half final = horiz_lookup * vert_lookup;");
fragBuilder->codeAppendf("%s = src * final;", args.fOutputColor);
}
void GrGLRectBlurEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& proc) {
const GrRectBlurEffect& rbe = proc.cast<GrRectBlurEffect>();
SkRect rect = rbe.getRect();
pdman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
pdman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma()));
}
sk_sp<GrTextureProxy> GrRectBlurEffect::CreateBlurProfileTexture(
GrResourceProvider* resourceProvider,
float sigma) {
unsigned int profileSize = SkScalarCeilToInt(6*sigma);
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
GrUniqueKey::Builder builder(&key, kDomain, 1);
builder[0] = profileSize;
builder.finish();
sk_sp<GrTextureProxy> blurProfile(resourceProvider->findOrCreateProxyByUniqueKey(
key, kTopLeft_GrSurfaceOrigin));
if (!blurProfile) {
GrSurfaceDesc texDesc;
texDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
texDesc.fWidth = profileSize;
texDesc.fHeight = 1;
texDesc.fConfig = kAlpha_8_GrPixelConfig;
std::unique_ptr<uint8_t[]> profile(SkBlurMask::ComputeBlurProfile(sigma));
blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider,
texDesc, SkBudgeted::kYes, profile.get(), 0);
if (!blurProfile) {
return nullptr;
}
SkASSERT(blurProfile->origin() == kTopLeft_GrSurfaceOrigin);
resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
}
return blurProfile;
}
GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma,
sk_sp<GrTextureProxy> blurProfile,
GrSLPrecision precision)
: INHERITED(kGrRectBlurEffect_ClassID, kCompatibleWithCoverageAsAlpha_OptimizationFlag)
, fRect(rect)
, fSigma(sigma)
, fBlurProfileSampler(std::move(blurProfile))
, fPrecision(precision) {
this->addTextureSampler(&fBlurProfileSampler);
}
void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLRectBlurEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLRectBlurEffect;
}
bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrRectBlurEffect& s = sBase.cast<GrRectBlurEffect>();
return this->getSigma() == s.getSigma() && this->getRect() == s.getRect();
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* d) {
float sigma = d->fRandom->nextRangeF(3,8);
float width = d->fRandom->nextRangeF(200,300);
float height = d->fRandom->nextRangeF(200,300);
return GrRectBlurEffect::Make(d->resourceProvider(),
SkRect::MakeWH(width, height), sigma);
}
#endif
bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
GrRenderTargetContext* renderTargetContext,
GrPaint&& paint,

View File

@ -23,6 +23,16 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrArithmeticFP& _outer = args.fFp.cast<GrArithmeticFP>();
(void)_outer;
auto k1 = _outer.k1();
(void)k1;
auto k2 = _outer.k2();
(void)k2;
auto k3 = _outer.k3();
(void)k3;
auto k4 = _outer.k4();
(void)k4;
auto enforcePMColor = _outer.enforcePMColor();
(void)enforcePMColor;
fKVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
kDefault_GrSLPrecision, "k");
SkString _child0("_child0");

View File

@ -24,6 +24,8 @@ public:
const GrBlurredEdgeFragmentProcessor& _outer =
args.fFp.cast<GrBlurredEdgeFragmentProcessor>();
(void)_outer;
auto mode = _outer.mode();
(void)mode;
fragBuilder->codeAppendf(
"half factor = half(1.0 - float(%s.w));\n@switch (%d) {\n case 0:\n "
"factor = half(exp(float(float(-factor * factor) * 4.0)) - "

View File

@ -23,6 +23,12 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrCircleEffect& _outer = args.fFp.cast<GrCircleEffect>();
(void)_outer;
auto edgeType = _outer.edgeType();
(void)edgeType;
auto center = _outer.center();
(void)center;
auto radius = _outer.radius();
(void)radius;
prevRadius = -1.0;
fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
kDefault_GrSLPrecision, "circle");

View File

@ -23,6 +23,8 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrConfigConversionEffect& _outer = args.fFp.cast<GrConfigConversionEffect>();
(void)_outer;
auto pmConversion = _outer.pmConversion();
(void)pmConversion;
fragBuilder->forceHighPrecision();
fragBuilder->codeAppendf(

View File

@ -23,6 +23,8 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrDitherEffect& _outer = args.fFp.cast<GrDitherEffect>();
(void)_outer;
auto rangeType = _outer.rangeType();
(void)rangeType;
fragBuilder->codeAppendf(
"half value;\nhalf range;\n@switch (%d) {\n case 0:\n range = "
"0.0039215686274509803;\n break;\n case 1:\n range = "

View File

@ -23,6 +23,12 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrEllipseEffect& _outer = args.fFp.cast<GrEllipseEffect>();
(void)_outer;
auto edgeType = _outer.edgeType();
(void)edgeType;
auto center = _outer.center();
(void)center;
auto radii = _outer.radii();
(void)radii;
prevRadii = half2(-1.0);
useScale = sk_Caps.floatPrecisionVaries;
fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,

View File

@ -0,0 +1,167 @@
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
* This file was autogenerated from GrRectBlurEffect.fp; do not modify.
*/
#include "GrRectBlurEffect.h"
#if SK_SUPPORT_GPU
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "SkSLCPP.h"
#include "SkSLUtil.h"
class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLRectBlurEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
(void)_outer;
auto rect = _outer.rect();
(void)rect;
auto sigma = _outer.sigma();
(void)sigma;
highPrecision = ((((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0) ||
abs(rect.right() - rect.left()) > 16000.0) ||
abs(rect.bottom() - rect.top()) > 16000.0;
fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
kDefault_GrSLPrecision, "rect");
if (!highPrecision) {
fProxyRectHalfVar =
args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
kDefault_GrSLPrecision, "proxyRectHalf");
}
if (highPrecision) {
fProxyRectFloatVar =
args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
kDefault_GrSLPrecision, "proxyRectFloat");
}
fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
kDefault_GrSLPrecision, "profileSize");
fragBuilder->codeAppendf(
"bool highPrecision = %s;\n@if (highPrecision) {\n float2 translatedPos = "
"sk_FragCoord.xy - %s.xy;\n float width = %s.z - %s.x;\n float height = %s.w "
"- %s.y;\n float2 smallDims = float2(width - float(%s), height - float(%s));\n "
" float center = 2.0 * floor(float(float(%s / 2.0) + 0.25)) - 1.0;\n float2 wh "
"= smallDims - float2(center, center);\n half hcoord = "
"half((abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x) / float(%s));\n half "
"hlookup = texture(%s, float2(float(hcoord), 0.5)).%s.w",
(highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
fragBuilder->codeAppendf(
";\n half vcoord = half((abs(translatedPos.y - 0.5 * height) - 0.5 * wh.y) / "
"float(%s));\n half vlookup = texture(%s, float2(float(vcoord), 0.5)).%s.w;\n "
" %s = (%s * hlookup) * vlookup;\n} else {\n half2 translatedPos = "
"half2(sk_FragCoord.xy - %s.xy);\n half width = half(%s.z - %s.x);\n half "
"height = half(%s.w - %s.y);\n half2 smallDims = half2(width - %s, height - "
"%s);\n half center = half(2.0 * floor(float(float(%s / 2.0) + 0.25)) - 1.0);\n "
" half2 wh = smallDims - half2(float2(floa",
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)",
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar));
fragBuilder->codeAppendf(
"t(center), float(center)));\n half hcoord = "
"half((abs(float(float(translatedPos.x) - 0.5 * float(width))) - 0.5 * "
"float(wh.x)) / float(%s));\n half hlookup = texture(%s, float2(float(hcoord), "
"0.5)).%s.w;\n half vcoord = half((abs(float(float(translatedPos.y) - 0.5 * "
"float(height))) - 0.5 * float(wh.y)) / float(%s));\n half vlookup = "
"texture(%s, float2(float(vcoord), 0.5)).%s.w;\n %s = (%s * hlookup) * "
"vlookup;\n}\n",
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)");
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
{
const SkRect rectValue = _outer.rect();
pdman.set4fv(fRectVar, 1, (float*)&rectValue);
}
UniformHandle& rect = fRectVar;
(void)rect;
auto sigma = _outer.sigma();
(void)sigma;
UniformHandle& blurProfile = fBlurProfileVar;
(void)blurProfile;
UniformHandle& proxyRectHalf = fProxyRectHalfVar;
(void)proxyRectHalf;
UniformHandle& proxyRectFloat = fProxyRectFloatVar;
(void)proxyRectFloat;
UniformHandle& profileSize = fProfileSizeVar;
(void)profileSize;
pdman.set1f(profileSize, SkScalarCeilToScalar(6 * sigma));
}
bool highPrecision;
UniformHandle fProxyRectHalfVar;
UniformHandle fProxyRectFloatVar;
UniformHandle fProfileSizeVar;
UniformHandle fRectVar;
UniformHandle fBlurProfileVar;
};
GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLSLRectBlurEffect();
}
void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
(void)that;
if (fRect != that.fRect) return false;
if (fSigma != that.fSigma) return false;
if (fBlurProfile != that.fBlurProfile) return false;
return true;
}
GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
: INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
, fRect(src.fRect)
, fSigma(src.fSigma)
, fBlurProfile(src.fBlurProfile) {
this->addTextureSampler(&fBlurProfile);
}
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this));
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
float sigma = data->fRandom->nextRangeF(3, 8);
float width = data->fRandom->nextRangeF(200, 300);
float height = data->fRandom->nextRangeF(200, 300);
return GrRectBlurEffect::Make(data->resourceProvider(), SkRect::MakeWH(width, height), sigma);
}
#endif
#endif

View File

@ -0,0 +1,123 @@
@header {
#include "GrResourceProvider.h"
#include "../effects/SkBlurMask.h"
}
in uniform float4 rect;
in float sigma;
in uniform sampler2D blurProfile;
// in OpenGL ES, mediump floats have a minimum range of 2^14. If we have coordinates bigger than
// that, the shader math will end up with infinities and result in the blur effect not working
// correctly. To avoid this, we switch into highp when the coordinates are too big. As 2^14 is the
// minimum range but the actual range can be bigger, we might end up switching to highp sooner than
// strictly necessary, but most devices that have a bigger range for mediump also have mediump being
// exactly the same as highp (e.g. all non-OpenGL ES devices), and thus incur no additional penalty
// for the switch.
layout(key) bool highPrecision = abs(rect.x) > 16000 || abs(rect.y) > 16000 ||
abs(rect.z) > 16000 || abs(rect.w) > 16000 ||
abs(rect.z - rect.x) > 16000 || abs(rect.w - rect.y) > 16000;
layout(when=!highPrecision) uniform half4 proxyRectHalf;
layout(when=highPrecision) uniform float4 proxyRectFloat;
uniform half profileSize;
@class {
static sk_sp<GrTextureProxy> CreateBlurProfileTexture(GrResourceProvider* resourceProvider,
float sigma) {
unsigned int profileSize = SkScalarCeilToInt(6 * sigma);
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
GrUniqueKey::Builder builder(&key, kDomain, 1);
builder[0] = profileSize;
builder.finish();
sk_sp<GrTextureProxy> blurProfile(resourceProvider->findOrCreateProxyByUniqueKey(
key, kTopLeft_GrSurfaceOrigin));
if (!blurProfile) {
GrSurfaceDesc texDesc;
texDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
texDesc.fWidth = profileSize;
texDesc.fHeight = 1;
texDesc.fConfig = kAlpha_8_GrPixelConfig;
std::unique_ptr<uint8_t[]> profile(SkBlurMask::ComputeBlurProfile(sigma));
blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider,
texDesc, SkBudgeted::kYes, profile.get(), 0);
if (!blurProfile) {
return nullptr;
}
SkASSERT(blurProfile->origin() == kTopLeft_GrSurfaceOrigin);
resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
}
return blurProfile;
}
}
@make {
static std::unique_ptr<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider,
const SkRect& rect, float sigma) {
int doubleProfileSize = SkScalarCeilToInt(12*sigma);
if (doubleProfileSize >= rect.width() || doubleProfileSize >= rect.height()) {
// if the blur sigma is too large so the gaussian overlaps the whole
// rect in either direction, fall back to CPU path for now.
return nullptr;
}
sk_sp<GrTextureProxy> blurProfile(CreateBlurProfileTexture(resourceProvider, sigma));
if (!blurProfile) {
return nullptr;
}
return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(rect, sigma,
std::move(blurProfile)));
}
}
void main() {
@if (highPrecision) {
float2 translatedPos = sk_FragCoord.xy - rect.xy;
float width = rect.z - rect.x;
float height = rect.w - rect.y;
float2 smallDims = float2(width - profileSize, height - profileSize);
float center = 2 * floor(profileSize / 2 + 0.25) - 1;
float2 wh = smallDims - float2(center, center);
half hcoord = ((abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x)) / profileSize;
half hlookup = texture(blurProfile, float2(hcoord, 0.5)).a;
half vcoord = ((abs(translatedPos.y - 0.5 * height) - 0.5 * wh.y)) / profileSize;
half vlookup = texture(blurProfile, float2(vcoord, 0.5)).a;
sk_OutColor = sk_InColor * hlookup * vlookup;
} else {
half2 translatedPos = sk_FragCoord.xy - rect.xy;
half width = rect.z - rect.x;
half height = rect.w - rect.y;
half2 smallDims = half2(width - profileSize, height - profileSize);
half center = 2 * floor(profileSize / 2 + 0.25) - 1;
half2 wh = smallDims - float2(center, center);
half hcoord = ((abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x)) / profileSize;
half hlookup = texture(blurProfile, float2(hcoord, 0.5)).a;
half vcoord = ((abs(translatedPos.y - 0.5 * height) - 0.5 * wh.y)) / profileSize;
half vlookup = texture(blurProfile, float2(vcoord, 0.5)).a;
sk_OutColor = sk_InColor * hlookup * vlookup;
}
}
@setData(pdman) {
pdman.set1f(profileSize, SkScalarCeilToScalar(6 * sigma));
}
@optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag }
@test(data) {
float sigma = data->fRandom->nextRangeF(3,8);
float width = data->fRandom->nextRangeF(200,300);
float height = data->fRandom->nextRangeF(200,300);
return GrRectBlurEffect::Make(data->resourceProvider(),
SkRect::MakeWH(width, height), sigma);
}

View File

@ -0,0 +1,100 @@
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
* This file was autogenerated from GrRectBlurEffect.fp; do not modify.
*/
#ifndef GrRectBlurEffect_DEFINED
#define GrRectBlurEffect_DEFINED
#include "SkTypes.h"
#if SK_SUPPORT_GPU
#include "GrResourceProvider.h"
#include "../effects/SkBlurMask.h"
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
#include "GrColorSpaceXform.h"
class GrRectBlurEffect : public GrFragmentProcessor {
public:
static sk_sp<GrTextureProxy> CreateBlurProfileTexture(GrResourceProvider* resourceProvider,
float sigma) {
unsigned int profileSize = SkScalarCeilToInt(6 * sigma);
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
GrUniqueKey::Builder builder(&key, kDomain, 1);
builder[0] = profileSize;
builder.finish();
sk_sp<GrTextureProxy> blurProfile(
resourceProvider->findOrCreateProxyByUniqueKey(key, kTopLeft_GrSurfaceOrigin));
if (!blurProfile) {
GrSurfaceDesc texDesc;
texDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
texDesc.fWidth = profileSize;
texDesc.fHeight = 1;
texDesc.fConfig = kAlpha_8_GrPixelConfig;
std::unique_ptr<uint8_t[]> profile(SkBlurMask::ComputeBlurProfile(sigma));
blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider, texDesc, SkBudgeted::kYes,
profile.get(), 0);
if (!blurProfile) {
return nullptr;
}
SkASSERT(blurProfile->origin() == kTopLeft_GrSurfaceOrigin);
resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
}
return blurProfile;
}
SkRect rect() const { return fRect; }
float sigma() const { return fSigma; }
static std::unique_ptr<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider,
const SkRect& rect, float sigma) {
int doubleProfileSize = SkScalarCeilToInt(12 * sigma);
if (doubleProfileSize >= rect.width() || doubleProfileSize >= rect.height()) {
// if the blur sigma is too large so the gaussian overlaps the whole
// rect in either direction, fall back to CPU path for now.
return nullptr;
}
sk_sp<GrTextureProxy> blurProfile(CreateBlurProfileTexture(resourceProvider, sigma));
if (!blurProfile) {
return nullptr;
}
return std::unique_ptr<GrFragmentProcessor>(
new GrRectBlurEffect(rect, sigma, std::move(blurProfile)));
}
GrRectBlurEffect(const GrRectBlurEffect& src);
std::unique_ptr<GrFragmentProcessor> clone() const override;
const char* name() const override { return "RectBlurEffect"; }
private:
GrRectBlurEffect(SkRect rect, float sigma, sk_sp<GrTextureProxy> blurProfile)
: INHERITED(kGrRectBlurEffect_ClassID,
(OptimizationFlags)kCompatibleWithCoverageAsAlpha_OptimizationFlag)
, fRect(rect)
, fSigma(sigma)
, fBlurProfile(std::move(blurProfile)) {
this->addTextureSampler(&fBlurProfile);
}
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
SkRect fRect;
float fSigma;
TextureSampler fBlurProfile;
typedef GrFragmentProcessor INHERITED;
};
#endif
#endif

View File

@ -23,6 +23,10 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrSimpleTextureEffect& _outer = args.fFp.cast<GrSimpleTextureEffect>();
(void)_outer;
auto colorXform = _outer.colorXform();
(void)colorXform;
auto matrix = _outer.matrix();
(void)matrix;
fColorSpaceHelper.emitCode(args.fUniformHandler, _outer.colorXform().get());
SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
fragBuilder->codeAppendf(

View File

@ -10,8 +10,11 @@
// functions used by CPP programs created by skslc
#include <cmath>
#include "SkPoint.h"
using std::abs;
// macros to make sk_Caps.<cap name> work from C++ code
#define sk_Caps (*args.fShaderCaps)

View File

@ -148,10 +148,15 @@ void CPPCodeGenerator::writeRuntimeValue(const Type& type, const String& cppCode
this->write(type.name() + "(%f, %f)");
fFormatArgs.push_back(cppCode + ".fX");
fFormatArgs.push_back(cppCode + ".fY");
} else if (type == *fContext.fFloat4_Type || type == *fContext.fHalf4_Type) {
this->write(type.name() + "(%f, %f, %f, %f)");
fFormatArgs.push_back(cppCode + ".left()");
fFormatArgs.push_back(cppCode + ".top()");
fFormatArgs.push_back(cppCode + ".right()");
fFormatArgs.push_back(cppCode + ".bottom()");
} else {
this->write(type.name());
this->write("\n");
ABORT("unsupported runtime value type\n");
printf("unsupported runtime value type '%s'\n", String(type.fName).c_str());
ASSERT(false);
}
}
@ -180,7 +185,26 @@ void CPPCodeGenerator::writeIntLiteral(const IntLiteral& i) {
this->write(to_string((int32_t) i.fValue));
}
void CPPCodeGenerator::writeSwizzle(const Swizzle& swizzle) {
if (fCPPMode) {
ASSERT(swizzle.fComponents.size() == 1); // no support for multiple swizzle components yet
this->writeExpression(*swizzle.fBase, kPostfix_Precedence);
switch (swizzle.fComponents[0]) {
case 0: this->write(".left()"); break;
case 1: this->write(".top()"); break;
case 2: this->write(".right()"); break;
case 3: this->write(".bottom()"); break;
}
} else {
INHERITED::writeSwizzle(swizzle);
}
}
void CPPCodeGenerator::writeVariableReference(const VariableReference& ref) {
if (fCPPMode) {
this->write(ref.fVariable.fName);
return;
}
switch (ref.fVariable.fModifiers.fLayout.fBuiltin) {
case SK_INCOLOR_BUILTIN:
this->write("%s");
@ -434,15 +458,22 @@ void CPPCodeGenerator::writePrivateVarValues() {
for (const auto& raw : decls->fVars) {
VarDeclaration& decl = (VarDeclaration&) *raw;
if (is_private(*decl.fVar) && decl.fValue) {
this->writef("%s = %s;\n",
String(decl.fVar->fName).c_str(),
decl.fValue->description().c_str());
this->writef("%s = ", String(decl.fVar->fName).c_str());
fCPPMode = true;
this->writeExpression(*decl.fValue, kAssignment_Precedence);
fCPPMode = false;
this->write(";\n");
}
}
}
}
}
static bool is_accessible(const Variable& var) {
return Type::kSampler_Kind != var.fType.kind() &&
Type::kOther_Kind != var.fType.kind();
}
void CPPCodeGenerator::writeCodeAppend(const String& code) {
// codeAppendf can only handle appending 1024 bytes at a time, so we need to break the string
// into chunks. Unfortunately we can't tell exactly how long the string is going to end up,
@ -484,6 +515,22 @@ bool CPPCodeGenerator::writeEmitCode(std::vector<const Variable*>& uniforms) {
this->writef(" const %s& _outer = args.fFp.cast<%s>();\n"
" (void) _outer;\n",
fFullName.c_str(), fFullName.c_str());
for (const auto& p : fProgram.fElements) {
if (ProgramElement::kVar_Kind == p->fKind) {
const VarDeclarations* decls = (const VarDeclarations*) p.get();
for (const auto& raw : decls->fVars) {
VarDeclaration& decl = (VarDeclaration&) *raw;
String nameString(decl.fVar->fName);
const char* name = nameString.c_str();
if (SectionAndParameterHelper::IsParameter(*decl.fVar) &&
is_accessible(*decl.fVar)) {
this->writef(" auto %s = _outer.%s();\n"
" (void) %s;\n",
name, name, name);
}
}
}
}
this->writePrivateVarValues();
for (const auto u : uniforms) {
this->addUniform(*u);

View File

@ -41,6 +41,8 @@ private:
void writeIntLiteral(const IntLiteral& i) override;
void writeSwizzle(const Swizzle& swizzle) override;
void writeVariableReference(const VariableReference& ref) override;
String getSamplerHandle(const Variable& var);
@ -87,6 +89,8 @@ private:
std::vector<String> fFormatArgs;
std::set<int> fWrittenTransformedCoords;
bool fNeedColorSpaceHelper = false;
// if true, we are writing a C++ expression instead of a GLSL expression
bool fCPPMode = false;
typedef GLSLCodeGenerator INHERITED;
};

View File

@ -142,7 +142,7 @@ protected:
void writeFieldAccess(const FieldAccess& f);
void writeSwizzle(const Swizzle& swizzle);
virtual void writeSwizzle(const Swizzle& swizzle);
static Precedence GetBinaryPrecedence(Token::Kind op);

View File

@ -232,18 +232,6 @@ struct Layout {
result += separator + "when = " + fWhen;
separator = ", ";
}
switch (fKey) {
case kNo_Key:
break;
case kKey_Key:
result += separator + "key";
separator = ", ";
break;
case kIdentity_Key:
result += separator + "key=identity";
separator = ", ";
break;
}
if (result.size() > 0) {
result = "layout (" + result + ")";
}