Enable proper testing of const arrays.

This test was generating invalid code in Metal
(http://review.skia.org/408356), but we didn't catch it because the code
wasn't actually being run.

Change-Id: I649034593a566f9e835b1cf7b0702c64952d31ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408641
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
John Stiles 2021-05-14 07:55:45 -04:00 committed by Skia Commit-Bot
parent 6831635373
commit 82491c5d65
5 changed files with 44 additions and 32 deletions

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@ -1,5 +1,5 @@
const half test[4] = half[4](1, 2, 3, 4);
const half test[4] = half[4](0, 1, 0, 1);
void main() {
sk_FragColor = half4(test[0], test[1], test[2], test[3]);
half4 main(float2 xy) {
return half4(test[0], test[1], test[2], test[3]);
}

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@ -222,6 +222,7 @@ SKSL_TEST(SkSLCommaMixedTypes, "shared/CommaMixedTypes.sksl")
// The CPU test confirms that we can get it right, even if not all drivers do.
SKSL_TEST_CPU(SkSLCommaSideEffects, "shared/CommaSideEffects.sksl")
SKSL_TEST(SkSLConstantIf, "shared/ConstantIf.sksl")
SKSL_TEST_ES3(SkSLConstArray, "shared/ConstArray.sksl")
SKSL_TEST(SkSLConstVariableComparison, "shared/ConstVariableComparison.sksl")
SKSL_TEST(SkSLDeadIfStatement, "shared/DeadIfStatement.sksl")
SKSL_TEST(SkSLDeadStripFunctions, "shared/DeadStripFunctions.sksl")

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@ -1,11 +1,12 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint_v OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %test "test"
OpName %_entrypoint_v "_entrypoint_v"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
@ -13,12 +14,12 @@ OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %test RelaxedPrecision
OpDecorate %_arr_float_int_4 ArrayStride 16
OpDecorate %19 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
OpDecorate %17 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
OpDecorate %39 RelaxedPrecision
OpDecorate %42 RelaxedPrecision
OpDecorate %43 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
@ -31,30 +32,40 @@ OpDecorate %36 RelaxedPrecision
%_arr_float_int_4 = OpTypeArray %float %int_4
%_ptr_Private__arr_float_int_4 = OpTypePointer Private %_arr_float_int_4
%test = OpVariable %_ptr_Private__arr_float_int_4 Private
%float_0 = OpConstant %float 0
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%void = OpTypeVoid
%21 = OpTypeFunction %void
%20 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%23 = OpConstantComposite %v2float %float_0 %float_0
%_ptr_Function_v2float = OpTypePointer Function %v2float
%27 = OpTypeFunction %v4float %_ptr_Function_v2float
%int_0 = OpConstant %int 0
%_ptr_Private_float = OpTypePointer Private %float
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%main = OpFunction %void None %21
%22 = OpLabel
%19 = OpCompositeConstruct %_arr_float_int_4 %float_1 %float_2 %float_3 %float_4
OpStore %test %19
%24 = OpAccessChain %_ptr_Private_float %test %int_0
%26 = OpLoad %float %24
%28 = OpAccessChain %_ptr_Private_float %test %int_1
%29 = OpLoad %float %28
%31 = OpAccessChain %_ptr_Private_float %test %int_2
%32 = OpLoad %float %31
%34 = OpAccessChain %_ptr_Private_float %test %int_3
%35 = OpLoad %float %34
%36 = OpCompositeConstruct %v4float %26 %29 %32 %35
OpStore %sk_FragColor %36
%_entrypoint_v = OpFunction %void None %20
%21 = OpLabel
%24 = OpVariable %_ptr_Function_v2float Function
OpStore %24 %23
%26 = OpFunctionCall %v4float %main %24
OpStore %sk_FragColor %26
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %27
%28 = OpFunctionParameter %_ptr_Function_v2float
%29 = OpLabel
%17 = OpCompositeConstruct %_arr_float_int_4 %float_0 %float_1 %float_0 %float_1
OpStore %test %17
%31 = OpAccessChain %_ptr_Private_float %test %int_0
%33 = OpLoad %float %31
%35 = OpAccessChain %_ptr_Private_float %test %int_1
%36 = OpLoad %float %35
%38 = OpAccessChain %_ptr_Private_float %test %int_2
%39 = OpLoad %float %38
%41 = OpAccessChain %_ptr_Private_float %test %int_3
%42 = OpLoad %float %41
%43 = OpCompositeConstruct %v4float %33 %36 %39 %42
OpReturnValue %43
OpFunctionEnd

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@ -1,6 +1,6 @@
out vec4 sk_FragColor;
const float test[4] = float[4](1.0, 2.0, 3.0, 4.0);
void main() {
sk_FragColor = vec4(test[0], test[1], test[2], test[3]);
const float test[4] = float[4](0.0, 1.0, 0.0, 1.0);
vec4 main() {
return vec4(test[0], test[1], test[2], test[3]);
}

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@ -10,7 +10,7 @@ struct Globals {
const array<float, 4> test;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{array<float, 4>{1.0, 2.0, 3.0, 4.0}};
Globals _globals{array<float, 4>{0.0, 1.0, 0.0, 1.0}};
(void)_globals;
Outputs _out;
(void)_out;