handle overflows in float->int

rects are already auto-vectorized, so no need to explicitly write a 4f version of SkRect::round()

Bug: skia:
Change-Id: I098945767bfcaa7093d770c376bd17ff3bdc9983
Reviewed-on: https://skia-review.googlesource.com/32060
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This commit is contained in:
Mike Reed 2017-08-09 11:06:53 -04:00 committed by Skia Commit-Bot
parent 74c627f0bd
commit 828f1d5195
3 changed files with 105 additions and 3 deletions

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@ -598,3 +598,67 @@ DEF_BENCH( return new CLZBench(true); )
DEF_BENCH( return new NormalizeBench(); )
DEF_BENCH( return new FixedMathBench(); )
//////////////////////////////////////////////////////////////
#include "../private/SkFloatBits.h"
class Floor2IntBench : public Benchmark {
enum {
ARRAY = 1000,
};
float fData[ARRAY];
const bool fSat;
public:
Floor2IntBench(bool sat) : fSat(sat) {
SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fData[i] = SkBits2Float(rand.nextU());
}
if (sat) {
fName = "floor2int_sat";
} else {
fName = "floor2int_undef";
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
// These exist to try to stop the compiler from detecting what we doing, and throwing
// parts away (or knowing exactly how big the loop counts are).
virtual void process(int) {}
virtual int count() { return ARRAY; }
protected:
void onDraw(int loops, SkCanvas*) override {
int accum = 0;
for (int j = 0; j < loops; ++j) {
int n = this->count();
if (fSat) {
for (int i = 0; i < n; ++i) {
accum += sk_float_floor2int(fData[i]);
}
} else {
for (int i = 0; i < n; ++i) {
accum += sk_float_floor2int_no_saturate(fData[i]);
}
}
this->process(accum);
}
}
const char* onGetName() override { return fName; }
private:
const char* fName;
typedef Benchmark INHERITED;
};
DEF_BENCH( return new Floor2IntBench(false); )
DEF_BENCH( return new Floor2IntBench(true); )

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@ -78,9 +78,25 @@ static inline float sk_float_pow(float base, float exp) {
#define sk_double_isnan(a) sk_float_isnan(a)
#define sk_float_floor2int(x) (int)sk_float_floor(x)
#define sk_float_round2int(x) (int)sk_float_floor((x) + 0.5f)
#define sk_float_ceil2int(x) (int)sk_float_ceil(x)
#define SK_MaxS32FitsInFloat 2147483520
#define SK_MinS32FitsInFloat -SK_MaxS32FitsInFloat
/**
* Return the closest int for the given float. Returns SK_MaxS32FitsInFloat for NaN.
*/
static inline int sk_float_saturate2int(float x) {
x = SkTMin<float>(x, SK_MaxS32FitsInFloat);
x = SkTMax<float>(x, SK_MinS32FitsInFloat);
return (int)x;
}
#define sk_float_floor2int(x) sk_float_saturate2int(sk_float_floor(x))
#define sk_float_round2int(x) sk_float_saturate2int(sk_float_floor((x) + 0.5f))
#define sk_float_ceil2int(x) sk_float_saturate2int(sk_float_ceil(x))
#define sk_float_floor2int_no_saturate(x) (int)sk_float_floor(x)
#define sk_float_round2int_no_saturate(x) (int)sk_float_floor((x) + 0.5f)
#define sk_float_ceil2int_no_saturate(x) (int)sk_float_ceil(x)
#define sk_double_floor(x) floor(x)
#define sk_double_round(x) floor((x) + 0.5)

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@ -671,3 +671,25 @@ DEF_TEST(GrNextSizePow2, reporter) {
test_nextsizepow2(reporter, SIZE_MAX, SIZE_MAX);
}
DEF_TEST(FloatSaturate, reporter) {
const struct {
float fFloat;
int fExpectedInt;
} recs[] = {
{ 0, 0 },
{ 100.5f, 100 },
{ (float)SK_MaxS32, SK_MaxS32FitsInFloat },
{ (float)SK_MinS32, SK_MinS32FitsInFloat },
{ SK_MaxS32 * 100.0f, SK_MaxS32FitsInFloat },
{ SK_MinS32 * 100.0f, SK_MinS32FitsInFloat },
{ SK_ScalarInfinity, SK_MaxS32FitsInFloat },
{ SK_ScalarNegativeInfinity, SK_MinS32FitsInFloat },
{ SK_ScalarNaN, SK_MaxS32FitsInFloat },
};
for (auto r : recs) {
int i = sk_float_saturate2int(r.fFloat);
REPORTER_ASSERT(reporter, r.fExpectedInt == i);
}
}