handle overflows in float->int
rects are already auto-vectorized, so no need to explicitly write a 4f version of SkRect::round() Bug: skia: Change-Id: I098945767bfcaa7093d770c376bd17ff3bdc9983 Reviewed-on: https://skia-review.googlesource.com/32060 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
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@ -598,3 +598,67 @@ DEF_BENCH( return new CLZBench(true); )
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DEF_BENCH( return new NormalizeBench(); )
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DEF_BENCH( return new FixedMathBench(); )
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//////////////////////////////////////////////////////////////
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#include "../private/SkFloatBits.h"
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class Floor2IntBench : public Benchmark {
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enum {
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ARRAY = 1000,
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};
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float fData[ARRAY];
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const bool fSat;
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public:
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Floor2IntBench(bool sat) : fSat(sat) {
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SkRandom rand;
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for (int i = 0; i < ARRAY; ++i) {
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fData[i] = SkBits2Float(rand.nextU());
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}
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if (sat) {
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fName = "floor2int_sat";
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} else {
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fName = "floor2int_undef";
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}
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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// These exist to try to stop the compiler from detecting what we doing, and throwing
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// parts away (or knowing exactly how big the loop counts are).
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virtual void process(int) {}
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virtual int count() { return ARRAY; }
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protected:
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void onDraw(int loops, SkCanvas*) override {
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int accum = 0;
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for (int j = 0; j < loops; ++j) {
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int n = this->count();
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if (fSat) {
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for (int i = 0; i < n; ++i) {
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accum += sk_float_floor2int(fData[i]);
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}
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} else {
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for (int i = 0; i < n; ++i) {
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accum += sk_float_floor2int_no_saturate(fData[i]);
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}
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}
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this->process(accum);
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}
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}
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const char* onGetName() override { return fName; }
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private:
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const char* fName;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new Floor2IntBench(false); )
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DEF_BENCH( return new Floor2IntBench(true); )
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@ -78,9 +78,25 @@ static inline float sk_float_pow(float base, float exp) {
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#define sk_double_isnan(a) sk_float_isnan(a)
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#define sk_float_floor2int(x) (int)sk_float_floor(x)
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#define sk_float_round2int(x) (int)sk_float_floor((x) + 0.5f)
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#define sk_float_ceil2int(x) (int)sk_float_ceil(x)
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#define SK_MaxS32FitsInFloat 2147483520
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#define SK_MinS32FitsInFloat -SK_MaxS32FitsInFloat
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/**
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* Return the closest int for the given float. Returns SK_MaxS32FitsInFloat for NaN.
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*/
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static inline int sk_float_saturate2int(float x) {
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x = SkTMin<float>(x, SK_MaxS32FitsInFloat);
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x = SkTMax<float>(x, SK_MinS32FitsInFloat);
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return (int)x;
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}
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#define sk_float_floor2int(x) sk_float_saturate2int(sk_float_floor(x))
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#define sk_float_round2int(x) sk_float_saturate2int(sk_float_floor((x) + 0.5f))
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#define sk_float_ceil2int(x) sk_float_saturate2int(sk_float_ceil(x))
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#define sk_float_floor2int_no_saturate(x) (int)sk_float_floor(x)
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#define sk_float_round2int_no_saturate(x) (int)sk_float_floor((x) + 0.5f)
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#define sk_float_ceil2int_no_saturate(x) (int)sk_float_ceil(x)
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#define sk_double_floor(x) floor(x)
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#define sk_double_round(x) floor((x) + 0.5)
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@ -671,3 +671,25 @@ DEF_TEST(GrNextSizePow2, reporter) {
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test_nextsizepow2(reporter, SIZE_MAX, SIZE_MAX);
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}
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DEF_TEST(FloatSaturate, reporter) {
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const struct {
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float fFloat;
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int fExpectedInt;
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} recs[] = {
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{ 0, 0 },
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{ 100.5f, 100 },
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{ (float)SK_MaxS32, SK_MaxS32FitsInFloat },
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{ (float)SK_MinS32, SK_MinS32FitsInFloat },
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{ SK_MaxS32 * 100.0f, SK_MaxS32FitsInFloat },
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{ SK_MinS32 * 100.0f, SK_MinS32FitsInFloat },
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{ SK_ScalarInfinity, SK_MaxS32FitsInFloat },
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{ SK_ScalarNegativeInfinity, SK_MinS32FitsInFloat },
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{ SK_ScalarNaN, SK_MaxS32FitsInFloat },
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};
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for (auto r : recs) {
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int i = sk_float_saturate2int(r.fFloat);
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REPORTER_ASSERT(reporter, r.fExpectedInt == i);
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}
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}
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