Bitmap should use sampling options
Change-Id: I611969d4707009411f20b74debad7655ac364eb8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343596 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
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82abeceef9
@ -113,7 +113,9 @@ protected:
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int w = 40;
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int h = 40;
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makebm(&fBmp, w, h);
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fBmShader = fBmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat);
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fBmShader = fBmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
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SkSamplingOptions(SkFilterMode::kLinear,
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SkMipmapMode::kNone));
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int offset = 2;
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int count = 0;
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for (int j = 0; j < NY; ++j) {
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@ -144,7 +146,6 @@ protected:
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void onDraw(int loops, SkCanvas* canvas) override {
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SkPaint paint;
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paint.setAntiAlias(false);
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paint.setFilterQuality(kLow_SkFilterQuality);
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for (int i = 0; i < loops; ++i) {
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for (int j = 0; j < NUM_DRAWS; ++j) {
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@ -137,12 +137,11 @@ protected:
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SkPaint p;
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p.setColor(0xFF000000);
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p.setFilterQuality(kLow_SkFilterQuality);
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SkPaint p2; // for drawVertices path
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p2.setColor(0xFF000000);
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p2.setFilterQuality(kLow_SkFilterQuality);
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p2.setShader(fAtlas.makeShader());
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p2.setShader(fAtlas.makeShader(SkSamplingOptions(SkFilterMode::kLinear,
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SkMipmapMode::kNone)));
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for (int i = 0; i < loops; ++i, ++fNumSaved) {
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if (0 == i % kNumBeforeClear) {
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@ -295,7 +295,7 @@ protected:
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srcBM.allocN32Pixels(10, 1);
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srcBM.eraseColor(0xFF00FF00);
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paint.setShader(srcBM.makeShader());
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paint.setShader(srcBM.makeShader(SkSamplingOptions()));
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}
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for (int loop = 0; loop < loops; loop++) {
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for (size_t i = 0; i < sizes; i++) {
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@ -59,7 +59,8 @@ protected:
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draw_into_bitmap(fBitmap);
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fPaint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
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fPaint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
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SkSamplingOptions()));
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}
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@ -209,7 +209,7 @@ static sk_sp<SkShader> make_fuzz_shader(Fuzz* fuzz, int depth) {
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if (useMatrix) {
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FuzzNiceMatrix(fuzz, &matrix);
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}
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return bitmap.makeShader(tmX, tmY, useMatrix ? &matrix : nullptr);
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return bitmap.makeShader(tmX, tmY, SkSamplingOptions(), useMatrix ? &matrix : nullptr);
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case 5:
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shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion.
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FuzzNiceMatrix(fuzz, &matrix);
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@ -122,8 +122,8 @@ static sk_sp<SkShader> make_bg_shader() {
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*bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE,
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0xCF, 0xCE);
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const SkMatrix m = SkMatrix::Scale(SkIntToScalar(6), SkIntToScalar(6));
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m);
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(),
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SkMatrix::Scale(6, 6));
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}
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DEF_SIMPLE_GM(aarectmodes, canvas, 640, 480) {
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@ -39,11 +39,11 @@ protected:
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// Empty bitmap.
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fPaints.push_back().setColor(SK_ColorGREEN);
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fPaints.back().setShader(emptyBmp.makeShader());
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fPaints.back().setShader(emptyBmp.makeShader(SkSamplingOptions()));
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// Non-invertible local matrix.
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fPaints.push_back().setColor(SK_ColorGREEN);
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fPaints.back().setShader(blueBmp.makeShader(&badMatrix));
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fPaints.back().setShader(blueBmp.makeShader(SkSamplingOptions(), badMatrix));
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}
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void onDraw(SkCanvas* canvas) override {
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@ -61,9 +61,11 @@ DEF_SIMPLE_GM_BG(bigmatrix, canvas, 50, 50, ToolUtils::color_to_565(0xFF66AA99))
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SkMatrix s;
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s.reset();
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s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
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paint.setShader(bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &s));
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paint.setShader(bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
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SkSamplingOptions(SkFilterMode::kLinear,
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SkMipmapMode::kNone),
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s));
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paint.setAntiAlias(false);
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paint.setFilterQuality(kLow_SkFilterQuality);
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rect.setLTRB(pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small);
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canvas->drawRect(rect, paint);
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}
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@ -86,8 +86,8 @@ private:
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for (size_t q = 0; q < SK_ARRAY_COUNT(kQualities); ++q) {
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constexpr SkTileMode kTM = SkTileMode::kRepeat;
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bmpPaint.setShader(fBmp.makeShader(kTM, kTM, &lm));
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bmpPaint.setFilterQuality(kQualities[q].fQuality);
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bmpPaint.setShader(fBmp.makeShader(kTM, kTM,
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SkSamplingOptions(kQualities[q].fQuality), lm));
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canvas->drawRect(rect, bmpPaint);
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canvas->drawString(kQualities[q].fName, 20, 40, font, textPaint);
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canvas->translate(250, 0);
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@ -91,11 +91,10 @@ protected:
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s.setScale(8, 8);
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s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2);
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SkPaint paint;
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paint.setShader(bmp.makeShader(fMode, fMode, &s));
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if (fHQ) {
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paint.setFilterQuality(kHigh_SkFilterQuality);
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}
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paint.setShader(bmp.makeShader(fMode, fMode,
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fHQ ? SkSamplingOptions({1.0f/3, 1.0f/3})
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: SkSamplingOptions(),
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s));
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SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2;
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for (int i = 0; i < 3; i++) {
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@ -113,7 +113,7 @@ protected:
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const SkScalar h = SkIntToScalar(H);
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SkMatrix m;
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m.setScale(SkIntToScalar(6), SkIntToScalar(6));
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auto s = fBG.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m);
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auto s = fBG.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), m);
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SkFont labelFont(ToolUtils::create_portable_typeface());
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@ -115,8 +115,10 @@ protected:
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SkScalar scale = 11*SK_Scalar1/12;
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m.setScale(scale, scale);
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}
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paint.setShader(getBitmap().makeShader(fMode, fMode, &m));
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paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality : kNone_SkFilterQuality);
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paint.setShader(getBitmap().makeShader(fMode, fMode,
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SkSamplingOptions(fDoFilter ? kLow_SkFilterQuality
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: kNone_SkFilterQuality),
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m));
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canvas->translate(SkIntToScalar(50), SkIntToScalar(50));
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@ -75,7 +75,7 @@ static sk_sp<SkShader> make_bg_shader() {
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SkMatrix m;
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m.setScale(SkIntToScalar(6), SkIntToScalar(6));
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m);
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), m);
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}
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namespace skiagm {
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@ -63,7 +63,7 @@ static sk_sp<SkShader> make_bg_shader(int checkSize) {
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SkIntToScalar(checkSize), SkIntToScalar(checkSize));
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canvas.drawRect(rect1, paint);
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canvas.drawRect(rect0, paint);
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return bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat);
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return bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions());
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}
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class ModeColorFilterGM : public GM {
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@ -172,11 +172,10 @@ private:
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canvas->translate(fSceneSize * 1.1f, 0);
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auto bitmapShader = fBitmap.makeShader(
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kTileConfigs[tileMode].tmx,
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kTileConfigs[tileMode].tmy,
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fUseLocalMatrixWrapper
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? nullptr : &localMatrix);
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auto bitmapShader = fBitmap.makeShader(kTileConfigs[tileMode].tmx,
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kTileConfigs[tileMode].tmy,
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SkSamplingOptions(),
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fUseLocalMatrixWrapper ? nullptr : &localMatrix);
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paint.setShader(fUseLocalMatrixWrapper
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? bitmapShader->makeWithLocalMatrix(localMatrix)
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: bitmapShader);
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@ -14,6 +14,7 @@
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#include "include/core/SkPixmap.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkTileMode.h"
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struct SkMask;
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@ -1114,12 +1115,32 @@ public:
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example: https://fiddle.skia.org/c/@Bitmap_peekPixels
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*/
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bool peekPixels(SkPixmap* pixmap) const;
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sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions&,
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const SkMatrix* = nullptr) const;
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sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling,
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const SkMatrix& localMatrix) const {
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return this->makeShader(tmx, tmy, sampling, &localMatrix);
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}
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sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling,
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const SkMatrix* localMatrix = nullptr) const {
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return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, localMatrix);
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}
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sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling,
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const SkMatrix& localMatrix) const {
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return this->makeShader(sampling, &localMatrix);
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}
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//#ifdef SK_SUPPORT_LEGACY_IMPLICIT_FILTERQUALITY
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sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy,
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const SkMatrix* localMatrix = nullptr) const;
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// defaults to Clamp in x, and y
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sk_sp<SkShader> makeShader(const SkMatrix* localMatrix = nullptr) const;
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sk_sp<SkShader> makeShader(const SkMatrix* localMatrix = nullptr) const {
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return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, localMatrix);
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}
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//#endif
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/** Asserts if internal values are illegal or inconsistent. Only available if
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SK_DEBUG is defined at compile time.
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*/
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@ -62,10 +62,8 @@ static sk_sp<SkShader> make_bg_shader() {
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*bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCC,
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0xCC, 0xCC);
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SkMatrix m;
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m.setScale(SkIntToScalar(6), SkIntToScalar(6));
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m);
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(),
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SkMatrix::Scale(6, 6));
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}
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class AARectsModesView : public Sample {
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@ -49,7 +49,8 @@ class AARectView : public Sample {
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SkPaint bluePaint;
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bluePaint.setARGB(0xff, 0x0, 0x0, 0xff);
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SkPaint bmpPaint;
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bmpPaint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
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bmpPaint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
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SkSamplingOptions()));
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bluePaint.setStrokeWidth(3);
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bmpPaint.setStrokeWidth(3);
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@ -37,7 +37,9 @@ class CameraView : public Sample {
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SkRect dst = { -150, -150, 150, 150 };
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SkMatrix matrix;
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matrix.setRectToRect(src, dst, SkMatrix::kFill_ScaleToFit);
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fShaders.push_back(bm.makeShader(&matrix));
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fShaders.push_back(bm.makeShader(SkSamplingOptions(SkFilterMode::kLinear,
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SkMipmapMode::kNone),
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matrix));
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}
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}
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this->setBGColor(0xFFDDDDDD);
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@ -61,7 +63,6 @@ class CameraView : public Sample {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setShader(fShaders[fShaderIndex]);
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paint.setFilterQuality(kLow_SkFilterQuality);
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SkRect r = { -150, -150, 150, 150 };
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canvas->drawRoundRect(r, 30, 30, paint);
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}
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@ -61,10 +61,8 @@ static sk_sp<SkShader> make_bg_shader() {
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*bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
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*bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCC, 0xCC, 0xCC);
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SkMatrix m;
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m.setScale(SkIntToScalar(6), SkIntToScalar(6));
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m);
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return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(),
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SkMatrix::Scale(6, 6));
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}
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class HairModesView : public Sample {
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@ -35,7 +35,7 @@ static void make_paint(SkPaint* paint, SkTileMode tm) {
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SkBitmap bm;
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make_bitmap(&bm);
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paint->setShader(bm.makeShader(tm, tm));
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paint->setShader(bm.makeShader(tm, tm, SkSamplingOptions()));
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}
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class RepeatTileView : public Sample {
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@ -23,7 +23,7 @@ static sk_sp<SkShader> make_bitmapfade(const SkBitmap& bm) {
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SkColorSetARGB(0, 0, 0, 0),
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};
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return SkShaders::Blend(SkBlendMode::kDstIn,
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bm.makeShader(),
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bm.makeShader(SkSamplingOptions()),
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SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
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SkTileMode::kClamp));
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}
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@ -21,6 +21,7 @@
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#include "src/shaders/SkBitmapProcShader.h"
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#include "src/shaders/SkColorShader.h"
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#include "src/shaders/SkEmptyShader.h"
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#include "src/shaders/SkImageShader.h"
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#include "src/shaders/SkPictureShader.h"
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#include "src/shaders/SkShaderBase.h"
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@ -137,15 +138,22 @@ sk_sp<SkShader> SkShaderBase::makeAsALocalMatrixShader(SkMatrix*) const {
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sk_sp<SkShader> SkShaders::Empty() { return sk_make_sp<SkEmptyShader>(); }
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sk_sp<SkShader> SkShaders::Color(SkColor color) { return sk_make_sp<SkColorShader>(color); }
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sk_sp<SkShader> SkBitmap::makeShader(SkTileMode tmx, SkTileMode tmy,
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const SkSamplingOptions& sampling,
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const SkMatrix* lm) const {
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if (lm && !lm->invert(nullptr)) {
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return nullptr;
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}
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return SkImageShader::Make(SkMakeImageFromRasterBitmap(*this, kIfMutable_SkCopyPixelsMode),
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tmx, tmy, &sampling, lm);
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}
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sk_sp<SkShader> SkBitmap::makeShader(SkTileMode tmx, SkTileMode tmy, const SkMatrix* lm) const {
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if (lm && !lm->invert(nullptr)) {
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return nullptr;
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}
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return SkMakeBitmapShader(*this, tmx, tmy, lm, kIfMutable_SkCopyPixelsMode);
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}
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sk_sp<SkShader> SkBitmap::makeShader(const SkMatrix* lm) const {
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return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, lm);
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return SkImageShader::Make(SkMakeImageFromRasterBitmap(*this, kIfMutable_SkCopyPixelsMode),
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tmx, tmy, nullptr, lm);
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}
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bool SkShaderBase::appendStages(const SkStageRec& rec) const {
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@ -416,7 +416,7 @@ static CanvasTest kCanvasTests[] = {
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pts[3].set(0, SkIntToScalar(kHeight));
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SkPaint paint;
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SkBitmap bitmap(make_n32_bitmap(kWidth, kHeight, 0x05060708));
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paint.setShader(bitmap.makeShader());
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paint.setShader(bitmap.makeShader(SkSamplingOptions()));
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c->drawVertices(
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SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, 4, pts, pts, nullptr),
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SkBlendMode::kModulate, paint);
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@ -140,7 +140,8 @@ static void test_wacky_bitmapshader(skiatest::Reporter* reporter,
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SkIntToScalar(239),
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0, 0, SK_Scalar1);
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SkPaint paint;
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paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &matrix));
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paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
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SkSamplingOptions(), matrix));
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SkRect r = SkRect::MakeXYWH(681, 239, 695, 253);
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c.drawRect(r, paint);
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@ -21,7 +21,7 @@ static void test_bitmap(skiatest::Reporter* reporter) {
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bmp.setInfo(info);
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// test 1: bitmap without pixel data
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auto shader = bmp.makeShader(SkTileMode::kClamp, SkTileMode::kClamp);
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auto shader = bmp.makeShader(SkSamplingOptions());
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REPORTER_ASSERT(reporter, shader);
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REPORTER_ASSERT(reporter, !shader->isOpaque());
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@ -29,19 +29,19 @@ static void test_bitmap(skiatest::Reporter* reporter) {
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bmp.allocPixels(info);
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// test 2: not opaque by default
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shader = bmp.makeShader();
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shader = bmp.makeShader(SkSamplingOptions());
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REPORTER_ASSERT(reporter, shader);
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REPORTER_ASSERT(reporter, !shader->isOpaque());
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// test 3: explicitly opaque
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bmp.setAlphaType(kOpaque_SkAlphaType);
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shader = bmp.makeShader();
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shader = bmp.makeShader(SkSamplingOptions());
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REPORTER_ASSERT(reporter, shader);
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REPORTER_ASSERT(reporter, shader->isOpaque());
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// test 4: explicitly not opaque
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bmp.setAlphaType(kPremul_SkAlphaType);
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||||
shader = bmp.makeShader();
|
||||
shader = bmp.makeShader(SkSamplingOptions());
|
||||
REPORTER_ASSERT(reporter, shader);
|
||||
REPORTER_ASSERT(reporter, !shader->isOpaque());
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ DEF_TEST(Shader_isAImage, reporter) {
|
||||
const SkTileMode tmx = SkTileMode::kRepeat;
|
||||
const SkTileMode tmy = SkTileMode::kMirror;
|
||||
|
||||
auto shader0 = bm.makeShader(tmx, tmy, &localM);
|
||||
auto shader0 = bm.makeShader(tmx, tmy, SkSamplingOptions(), localM);
|
||||
auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, SkSamplingOptions(), localM);
|
||||
|
||||
check_isaimage(reporter, shader0.get(), W, H, tmx, tmy, localM);
|
||||
|
@ -130,7 +130,7 @@ sk_sp<SkShader> create_checkerboard_shader(SkColor c1, SkColor c2, int size) {
|
||||
bm.eraseColor(c1);
|
||||
bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2);
|
||||
bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2);
|
||||
return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat);
|
||||
return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions());
|
||||
}
|
||||
|
||||
SkBitmap create_checkerboard_bitmap(int w, int h, SkColor c1, SkColor c2, int checkSize) {
|
||||
|
Loading…
Reference in New Issue
Block a user