Make dstreadshuffle GM more visually comprehensible

Change-Id: I1f42f474fb753e3dfbb574864f0279f139dce7e9
Reviewed-on: https://skia-review.googlesource.com/9732
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This commit is contained in:
Brian Salomon 2017-03-15 15:37:43 -04:00 committed by Skia Commit-Bot
parent 0361d49e2a
commit 8336e949b8

View File

@ -9,6 +9,7 @@
#include "SkPath.h"
#include "SkRandom.h"
#include "SkShader.h"
#include "SkSurface.h"
namespace skiagm {
@ -17,9 +18,7 @@ namespace skiagm {
*/
class DstReadShuffle : public GM {
public:
DstReadShuffle() {
this->setBGColor(SkColorSetARGB(0xff, 0xff, 0, 0xff));
}
DstReadShuffle() { this->setBGColor(SK_ColorLTGRAY); }
protected:
enum ShapeType {
@ -37,20 +36,17 @@ protected:
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
return SkISize::Make(530, 680);
}
void drawShape(SkCanvas* canvas,
SkPaint* paint,
ShapeType type) {
const SkRect kRect = SkRect::MakeXYWH(SkIntToScalar(-50), SkIntToScalar(-50),
SkIntToScalar(75), SkIntToScalar(105));
void drawShape(SkCanvas* canvas, SkPaint* paint, ShapeType type) {
const SkRect kRect = SkRect::MakeXYWH(0, 0, 75.f, 85.f);
switch (type) {
case kCircle_ShapeType:
canvas->drawCircle(0, 0, 50, *paint);
canvas->drawCircle(kRect.centerX(), kRect.centerY(), kRect.width() / 2.f, *paint);
break;
case kRoundRect_ShapeType:
canvas->drawRoundRect(kRect, SkIntToScalar(10), SkIntToScalar(20), *paint);
canvas->drawRoundRect(kRect, 15.f, 15.f, *paint);
break;
case kRect_ShapeType:
canvas->drawRect(kRect, *paint);
@ -68,9 +64,9 @@ protected:
break;
case kConcavePath_ShapeType:
if (fConcavePath.isEmpty()) {
SkPoint points[5] = {{0, SkIntToScalar(-50)} };
SkPoint points[5] = {{50.f, 0.f}};
SkMatrix rot;
rot.setRotate(SkIntToScalar(360) / 5);
rot.setRotate(360.f / 5, 50.f, 70.f);
for (int i = 1; i < 5; ++i) {
rot.mapPoints(points + i, points + i - 1, 1);
}
@ -84,106 +80,86 @@ protected:
canvas->drawPath(fConcavePath, *paint);
break;
case kText_ShapeType: {
const char* text = "Hello!";
paint->setTextSize(30);
const char* text = "N";
paint->setTextSize(100.f);
paint->setFakeBoldText(true);
sk_tool_utils::set_portable_typeface(paint);
canvas->drawText(text, strlen(text), 0, 0, *paint);
canvas->drawText(text, strlen(text), 0.f, 100.f, *paint);
}
default:
break;
}
}
static SkColor GetColor(SkRandom* random, int i, int nextColor) {
static SkColor colors[] = { SK_ColorRED,
sk_tool_utils::color_to_565(0xFFFF7F00), // Orange
SK_ColorYELLOW,
SK_ColorGREEN,
SK_ColorBLUE,
sk_tool_utils::color_to_565(0xFF4B0082), // indigo
sk_tool_utils::color_to_565(0xFF7F00FF) }; // violet
SkColor color;
int index = nextColor % SK_ARRAY_COUNT(colors);
switch (i) {
case 0:
color = SK_ColorTRANSPARENT;
break;
case 1:
color = SkColorSetARGB(0xff,
SkColorGetR(colors[index]),
SkColorGetG(colors[index]),
SkColorGetB(colors[index]));
break;
default:
uint8_t alpha = 0x80;
color = SkColorSetARGB(alpha,
SkColorGetR(colors[index]),
SkColorGetG(colors[index]),
SkColorGetB(colors[index]));
break;
}
return color;
static SkColor GetColor(SkRandom* random) {
SkColor color = sk_tool_utils::color_to_565(random->nextU() | 0xFF000000);
return SkColorSetA(color, 0x80);
}
static void SetStyle(SkPaint* p, int style, int width) {
switch (style) {
case 0:
p->setStyle(SkPaint::kStroke_Style);
p->setStrokeWidth((SkScalar)width);
break;
case 1:
p->setStyle(SkPaint::kStrokeAndFill_Style);
p->setStrokeWidth((SkScalar)width);
break;
default:
p->setStyle(SkPaint::kFill_Style);
break;
static void DrawHairlines(SkCanvas* canvas) {
canvas->clear(SK_ColorTRANSPARENT);
SkPaint hairPaint;
hairPaint.setStyle(SkPaint::kStroke_Style);
hairPaint.setStrokeWidth(0);
hairPaint.setAntiAlias(true);
static constexpr int kNumHairlines = 12;
SkPoint pts[] = {{3.f, 7.f}, {29.f, 7.f}};
SkRandom colorRandom;
SkMatrix rot;
rot.setRotate(360.f / kNumHairlines, 15.5f, 12.f);
rot.postTranslate(3.f, 0);
for (int i = 0; i < 12; ++i) {
hairPaint.setColor(GetColor(&colorRandom));
canvas->drawLine(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY, hairPaint);
rot.mapPoints(pts, 2);
}
}
void onDraw(SkCanvas* canvas) override {
SkRandom random;
SkScalar y = 100;
SkScalar y = 5;
for (int i = 0; i < kNumShapeTypes; i++) {
SkRandom colorRandom;
ShapeType shapeType = static_cast<ShapeType>(i);
SkScalar x = 25;
for (int style = 0; style < 3; style++) {
for (int width = 0; width <= 1; width++) {
for (int alpha = 0; alpha <= 2; alpha++) {
for (int r = 0; r <= 5; r++) {
SkColor color = GetColor(&random, alpha, style + width + alpha + r);
SkPaint p;
p.setAntiAlias(true);
p.setColor(color);
// In order to get some op combining on the GPU backend we do 2 src over
// for each xfer mode which requires a dst read
p.setBlendMode(r % 3 == 0 ? SkBlendMode::kLighten :
SkBlendMode::kSrcOver);
SetStyle(&p, style, width);
canvas->save();
canvas->translate(x, y);
canvas->rotate((SkScalar)(r < 3 ? 10 : 0));
this->drawShape(canvas, &p, shapeType);
canvas->restore();
x += 8;
}
}
}
SkScalar x = 5;
for (int r = 0; r <= 15; r++) {
SkPaint p;
p.setAntiAlias(true);
p.setColor(GetColor(&colorRandom));
// In order to get some op combining on the GPU backend we do 2 src over
// for each xfer mode which requires a dst read
p.setBlendMode(r % 3 == 0 ? SkBlendMode::kColorBurn : SkBlendMode::kSrcOver);
canvas->save();
canvas->translate(x, y);
this->drawShape(canvas, &p, shapeType);
canvas->restore();
x += 15;
}
y += 50;
y += 110;
}
// Draw hairlines to a surface and then draw that to the main canvas with a zoom so that
// it is easier to see how they blend.
SkImageInfo info;
if (SkColorType::kUnknown_SkColorType != canvas->imageInfo().colorType()) {
info = SkImageInfo::Make(35, 35,
canvas->imageInfo().colorType(),
canvas->imageInfo().alphaType(),
canvas->imageInfo().refColorSpace());
} else {
info = SkImageInfo::MakeN32Premul(35, 35);
}
auto surf = canvas->makeSurface(info);
if (!surf) {
surf = SkSurface::MakeRaster(info);
}
canvas->scale(5.f, 5.f);
canvas->translate(67.f, 10.f);
DrawHairlines(surf->getCanvas());
canvas->drawImage(surf->makeImageSnapshot(), 0.f, 0.f);
}
private:
enum {
kNumShapes = 100,
};
sk_sp<SkShader> fBG;
SkPath fConcavePath;
SkPath fConvexPath;
static constexpr int kWidth = 900;
static constexpr int kHeight = 400;
SkPath fConcavePath;
SkPath fConvexPath;
typedef GM INHERITED;
};