Fix D3D InstanceDataStepRate.
For instanced data this value controls how many instances to draw before going to the next set of instance data in the buffer. For all of Skia's uses this is 1. Change-Id: I280ef3fbe431f5d9233657a5e5783c03b3b1cf6c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297025 Commit-Queue: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
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@ -245,7 +245,7 @@ static void setup_vertex_input_layout(const GrPrimitiveProcessor& primProc,
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inputElements[currentAttrib] = { "TEXCOORD", currentAttrib,
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attrib_type_to_format(attrib.cpuType()),
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instanceSlot, instanceAttributeOffset,
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D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 0 };
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D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
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instanceAttributeOffset += attrib.sizeAlign4();
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currentAttrib++;
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}
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