SlideDir focus tweaks

* cubic-map animation
 * shade the background scene when focused
 * unfocus on click outside focus rect

TBR=

Bug: skia:
Change-Id: I0ef8751b111b3b55c3fc36126c2ca1bc8ff6d33a
Reviewed-on: https://skia-review.googlesource.com/108501
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This commit is contained in:
Florin Malita 2018-02-20 10:31:01 -05:00 committed by Skia Commit-Bot
parent 7d910d4a29
commit 836f822ec0

View File

@ -9,6 +9,7 @@
#include "SkAnimTimer.h"
#include "SkCanvas.h"
#include "SkCubicMap.h"
#include "SkMakeUnique.h"
#include "SkSGColor.h"
#include "SkSGDraw.h"
@ -27,8 +28,12 @@ namespace {
static constexpr float kAspectRatio = 1.5f;
static constexpr float kLabelSize = 12.0f;
static constexpr SkSize kPadding = { 12.0f , 24.0f };
static constexpr SkSize kFocusInset = { 100.0f, 100.0f };
static constexpr float kFocusDuration = 250;
static constexpr float kFocusDuration = 500;
static constexpr SkSize kFocusInset = { 100.0f, 100.0f };
static constexpr SkPoint kFocusCtrl0 = { 0.3f, 1.0f };
static constexpr SkPoint kFocusCtrl1 = { 0.0f, 1.0f };
static constexpr SkColor kFocusShade = 0xa0000000;
// TODO: better unfocus binding?
static constexpr SkUnichar kUnfocusKey = ' ';
@ -101,23 +106,44 @@ public:
: fDir(dir)
, fRect(focusRect)
, fTarget(nullptr)
, fState(State::kIdle) {}
, fState(State::kIdle) {
fMap.setPts(kFocusCtrl1, kFocusCtrl0);
fShadePaint = sksg::Color::Make(kFocusShade);
fShade = sksg::Draw::Make(sksg::Rect::Make(SkRect::MakeSize(dir->fWinSize)), fShadePaint);
}
bool hasFocus() const { return fState == State::kFocused; }
void startFocus(const Rec* target) {
if (fState != State::kIdle)
return;
fTarget = target;
// Move the shade & slide to front.
fDir->fRoot->removeChild(fTarget->fTransform);
fDir->fRoot->addChild(fShade);
fDir->fRoot->addChild(fTarget->fTransform);
fM0 = SlideMatrix(fTarget->fSlide, fTarget->fRect);
fM1 = SlideMatrix(fTarget->fSlide, fRect);
fOpacity0 = 0;
fOpacity1 = 1;
fTimeBase = 0;
fState = State::kFocusing;
// Push initial state to the scene graph.
this->onTick(fTimeBase);
}
void startUnfocus() {
SkASSERT(fTarget);
SkTSwap(fM1, fM0);
SkTSwap(fM0, fM1);
SkTSwap(fOpacity0, fOpacity1);
fTimeBase = 0;
fState = State::kUnfocusing;
@ -126,6 +152,12 @@ public:
bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state, uint32_t modifiers) {
SkASSERT(fTarget);
// TODO: no SkRect::contains(SkPoint) ?!
if (x < fRect.fLeft || x > fRect.fRight || y < fRect.fTop || y > fRect.fBottom) {
this->startUnfocus();
return true;
}
// Map coords to slide space.
const auto xform = SkMatrix::MakeRectToRect(fRect,
SkRect::MakeSize(fDir->fWinSize),
@ -150,16 +182,20 @@ protected:
fTimeBase = t;
}
const auto rel_t = SkTPin((t - fTimeBase) / kFocusDuration, 0.0f, 1.0f);
const auto rel_t = (t - fTimeBase) / kFocusDuration,
map_t = SkTPin(fMap.computeYFromX(rel_t), 0.0f, 1.0f);
SkMatrix m;
for (int i = 0; i < 9; ++i) {
m[i] = fM0[i] + rel_t * (fM1[i] - fM0[i]);
m[i] = fM0[i] + map_t * (fM1[i] - fM0[i]);
}
SkASSERT(fTarget);
fTarget->fTransform->getMatrix()->setMatrix(m);
const auto shadeOpacity = fOpacity0 + map_t * (fOpacity1 - fOpacity0);
fShadePaint->setOpacity(shadeOpacity);
if (rel_t < 1)
return;
@ -169,6 +205,7 @@ protected:
break;
case State::kUnfocusing:
fState = State::kIdle;
fDir->fRoot->removeChild(fShade);
break;
case State::kIdle:
@ -188,13 +225,19 @@ private:
bool isAnimating() const { return fState == State::kFocusing || fState == State::kUnfocusing; }
const SlideDir* fDir;
const SkRect fRect;
const Rec* fTarget;
const SlideDir* fDir;
const SkRect fRect;
const Rec* fTarget;
SkCubicMap fMap;
sk_sp<sksg::RenderNode> fShade;
sk_sp<sksg::PaintNode> fShadePaint;
SkMatrix fM0 = SkMatrix::I(),
fM1 = SkMatrix::I();
float fTimeBase = 0;
float fOpacity0 = 0,
fOpacity1 = 1,
fTimeBase = 0;
State fState = State::kIdle;
using INHERITED = sksg::Animator;
@ -350,11 +393,6 @@ bool SlideDir::onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state,
case sk_app::Window::kUp_InputState:
if (cell == fTrackingCell &&
SkPoint::Distance(fTrackingPos, SkPoint::Make(x, y)) < kClickMoveTolerance) {
// Move the slide cell to front.
fRoot->removeChild(cell->fTransform);
fRoot->addChild(cell->fTransform);
fFocusController->startFocus(cell);
}
break;