Added SkImage::MakeCrossContextFromEncoded
Designed for Flutter's threading architecture, with an eye to being useful to other clients. Under the hood, uses a new image generator class to lazily wrap a texture for multiple GrContexts. Bug: skia: Change-Id: I6c37b12c8ab5bce94b91190e5f0beb91d31ae81b Reviewed-on: https://skia-review.googlesource.com/14180 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
parent
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39
gm/crosscontextimage.cpp
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39
gm/crosscontextimage.cpp
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@ -0,0 +1,39 @@
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "Resources.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "SkImage.h"
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DEF_SIMPLE_GM(cross_context_image, canvas, 512 + 512 + 30, 512 + 128 + 30) {
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GrContext* context = canvas->getGrContext();
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if (!context) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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sk_sp<SkData> encodedData = GetResourceAsData("mandrill_512.png");
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sk_sp<SkImage> encodedImage = SkImage::MakeFromEncoded(encodedData);
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canvas->drawImage(encodedImage, 10, 10);
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sk_sp<SkImage> crossContextImage = SkImage::MakeCrossContextFromEncoded(
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context, encodedData, false, canvas->imageInfo().colorSpace());
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canvas->drawImage(crossContextImage, 512 + 30, 10);
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SkIRect subset = SkIRect::MakeXYWH(256 - 64, 256 - 64, 128, 128);
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sk_sp<SkImage> encodedSubset = encodedImage->makeSubset(subset);
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sk_sp<SkImage> crossContextSubset = crossContextImage->makeSubset(subset);
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canvas->drawImage(encodedSubset, 10, 512 + 30);
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canvas->drawImage(crossContextSubset, 512 + 30, 512 + 30);
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}
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#endif
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@ -85,6 +85,7 @@ gm_sources = [
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"$_gm/copyTo4444.cpp",
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"$_gm/crbug_691386.cpp",
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"$_gm/croppedrects.cpp",
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"$_gm/crosscontextimage.cpp",
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"$_gm/cubicpaths.cpp",
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"$_gm/dashcircle.cpp",
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"$_gm/dashcubics.cpp",
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@ -50,6 +50,8 @@ skia_gpu_sources = [
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"$_src/gpu/GrAutoLocaleSetter.h",
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"$_src/gpu/GrAllocator.h",
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"$_src/gpu/GrBackendSurface.cpp",
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"$_src/gpu/GrBackendTextureImageGenerator.cpp",
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"$_src/gpu/GrBackendTextureImageGenerator.h",
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"$_src/gpu/GrBitmapTextureMaker.cpp",
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"$_src/gpu/GrBitmapTextureMaker.h",
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"$_src/gpu/GrBlend.cpp",
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@ -159,6 +159,21 @@ public:
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SkAlphaType, sk_sp<SkColorSpace>,
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TextureReleaseProc, ReleaseContext);
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/**
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* Decodes and uploads the encoded data to a GPU backed image using the supplied GrContext.
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* That image can be safely used by other GrContexts, across thread boundaries. The GrContext
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* used here, and the ones used to draw this image later must be in the same GL share group,
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* or otherwise be able to share resources.
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*
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* When the image's ref count reaches zero, the original GrContext will destroy the texture,
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* asynchronously.
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*
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* The texture will be decoded and uploaded to be suitable for use with surfaces that have the
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* supplied destination color space. The color space of the image itself will be determined
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* from the encoded data.
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*/
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static sk_sp<SkImage> MakeCrossContextFromEncoded(GrContext*, sk_sp<SkData>, bool buildMips,
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SkColorSpace* dstColorSpace);
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/**
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* Create a new image from the specified descriptor. Note - Skia will delete or recycle the
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198
src/gpu/GrBackendTextureImageGenerator.cpp
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198
src/gpu/GrBackendTextureImageGenerator.cpp
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrBackendTextureImageGenerator.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrResourceCache.h"
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#include "GrResourceProvider.h"
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#include "GrSemaphore.h"
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#include "SkGr.h"
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#include "SkMessageBus.h"
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GrBackendTextureImageGenerator::RefHelper::~RefHelper() {
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SkASSERT(nullptr == fBorrowedTexture);
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SkASSERT(SK_InvalidGenID == fBorrowingContextID);
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// Generator has been freed, and no one is borrowing the texture. Notify the original cache
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// that it can free the last ref, so it happens on the correct thread.
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GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID };
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SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
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}
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// TODO: I copied this from SkImage_Gpu, perhaps we put a version of this somewhere else?
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static GrBackendTexture make_backend_texture_from_handle(GrBackend backend,
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int width, int height,
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GrPixelConfig config,
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GrBackendObject handle) {
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if (kOpenGL_GrBackend == backend) {
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GrGLTextureInfo* glInfo = (GrGLTextureInfo*)(handle);
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return GrBackendTexture(width, height, config, *glInfo);
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} else {
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SkASSERT(kVulkan_GrBackend == backend);
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GrVkImageInfo* vkInfo = (GrVkImageInfo*)(handle);
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return GrBackendTexture(width, height, *vkInfo);
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}
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}
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std::unique_ptr<SkImageGenerator>
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GrBackendTextureImageGenerator::Make(sk_sp<GrTexture> texture, sk_sp<GrSemaphore> semaphore,
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SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) {
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if (colorSpace && (!colorSpace->gammaCloseToSRGB() && !colorSpace->gammaIsLinear())) {
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return nullptr;
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}
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SkColorType colorType = kUnknown_SkColorType;
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if (!GrPixelConfigToColorType(texture->config(), &colorType)) {
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return nullptr;
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}
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GrContext* context = texture->getContext();
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// Attach our texture to this context's resource cache. This ensures that deletion will happen
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// in the correct thread/context. This adds the only ref to the texture that will persist from
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// this point. That ref will be released when the generator's RefHelper is freed.
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context->getResourceCache()->insertCrossContextGpuResource(texture.get());
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GrBackend backend = context->contextPriv().getBackend();
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GrBackendTexture backendTexture = make_backend_texture_from_handle(backend,
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texture->width(),
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texture->height(),
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texture->config(),
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texture->getTextureHandle());
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SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType,
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std::move(colorSpace));
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return std::unique_ptr<SkImageGenerator>(new GrBackendTextureImageGenerator(
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info, texture.get(), context->uniqueID(), std::move(semaphore), backendTexture));
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}
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GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info,
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GrTexture* texture,
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uint32_t owningContextID,
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sk_sp<GrSemaphore> semaphore,
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const GrBackendTexture& backendTex)
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: INHERITED(info)
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, fRefHelper(new RefHelper(texture, owningContextID))
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, fSemaphore(std::move(semaphore))
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, fLastBorrowingContextID(SK_InvalidGenID)
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, fBackendTexture(backendTex)
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, fSurfaceOrigin(texture->origin()) { }
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GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() {
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fRefHelper->unref();
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}
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bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels,
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size_t rowBytes, SkPMColor ctable[],
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int* ctableCount) {
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// TODO: Is there any way to implement this? I don't think so.
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return false;
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}
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bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels,
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size_t rowBytes, const Options& opts) {
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// TODO: Is there any way to implement this? I don't think so.
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#if SK_SUPPORT_GPU
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void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) {
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RefHelper* refHelper = static_cast<RefHelper*>(ctx);
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SkASSERT(refHelper);
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// Release texture so another context can use it
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refHelper->fBorrowedTexture = nullptr;
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refHelper->fBorrowingContextID = SK_InvalidGenID;
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refHelper->unref();
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}
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sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture(GrContext* context,
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const SkImageInfo& info,
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const SkIPoint& origin) {
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SkASSERT(context);
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if (context->contextPriv().getBackend() != fBackendTexture.backend()) {
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return nullptr;
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}
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sk_sp<GrTexture> tex;
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if (fRefHelper->fBorrowingContextID == context->uniqueID()) {
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// If a client re-draws the same image multiple times, the texture we return will be cached
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// and re-used. If they draw a subset, though, we may be re-called. In that case, we want
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// to re-use the borrowed texture we've previously created.
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tex = sk_ref_sp(fRefHelper->fBorrowedTexture);
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SkASSERT(tex);
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} else {
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// The texture is available or borrwed by another context. Try for exclusive access.
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uint32_t expectedID = SK_InvalidGenID;
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if (!fRefHelper->fBorrowingContextID.compare_exchange(&expectedID, context->uniqueID())) {
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// Some other context is currently borrowing the texture. We aren't allowed to use it.
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return nullptr;
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} else {
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// Wait on a semaphore when a new context has just started borrowing the texture. This
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// is conservative, but shouldn't be too expensive.
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if (fSemaphore && fLastBorrowingContextID != context->uniqueID()) {
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context->getGpu()->waitSemaphore(fSemaphore);
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fLastBorrowingContextID = context->uniqueID();
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}
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}
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// We just gained access to the texture. If we're on the original context, we could use the
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// original texture, but we'd have no way of detecting that it's no longer in-use. So we
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// always make a wrapped copy, where the release proc informs us that the context is done
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// with it. This is unfortunate - we'll have two texture objects referencing the same GPU
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// object. However, no client can ever see the original texture, so this should be safe.
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tex = context->resourceProvider()->wrapBackendTexture(fBackendTexture, fSurfaceOrigin,
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kNone_GrBackendTextureFlag, 0,
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kBorrow_GrWrapOwnership);
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if (!tex) {
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fRefHelper->fBorrowingContextID = SK_InvalidGenID;
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return nullptr;
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}
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fRefHelper->fBorrowedTexture = tex.get();
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tex->setRelease(ReleaseRefHelper_TextureReleaseProc, fRefHelper);
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fRefHelper->ref();
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}
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SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID());
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sk_sp<GrTextureProxy> proxy = GrSurfaceProxy::MakeWrapped(std::move(tex));
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if (0 == origin.fX && 0 == origin.fY &&
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info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height()) {
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// If the caller wants the entire texture, we're done
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return proxy;
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} else {
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// Otherwise, make a copy of the requested subset. Make sure our temporary is renderable,
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// because Vulkan will want to do the copy as a draw.
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GrSurfaceDesc desc = proxy->desc();
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desc.fWidth = info.width();
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desc.fHeight = info.height();
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeDeferredSurfaceContext(
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desc, SkBackingFit::kExact, SkBudgeted::kYes));
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if (!sContext) {
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return nullptr;
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}
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SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height());
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if (!sContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) {
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return nullptr;
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}
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return sContext->asTextureProxyRef();
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}
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}
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#endif
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72
src/gpu/GrBackendTextureImageGenerator.h
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72
src/gpu/GrBackendTextureImageGenerator.h
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendTextureImageGenerator_DEFINED
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#define GrBackendTextureImageGenerator_DEFINED
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#include "SkImageGenerator.h"
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#include "GrBackendSurface.h"
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#include "SkAtomics.h"
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class GrSemaphore;
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class GrBackendTextureImageGenerator : public SkImageGenerator {
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public:
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static std::unique_ptr<SkImageGenerator> Make(sk_sp<GrTexture>, sk_sp<GrSemaphore>,
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SkAlphaType, sk_sp<SkColorSpace>);
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~GrBackendTextureImageGenerator();
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protected:
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bool onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, SkPMColor ctable[],
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int* ctableCount) override;
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bool onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, const Options& opts)
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override;
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#if SK_SUPPORT_GPU
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sk_sp<GrTextureProxy> onGenerateTexture(GrContext*, const SkImageInfo&,
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const SkIPoint&) override;
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#endif
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private:
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GrBackendTextureImageGenerator(const SkImageInfo& info, GrTexture*,
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uint32_t owningContextID, sk_sp<GrSemaphore>,
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const GrBackendTexture&);
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static void ReleaseRefHelper_TextureReleaseProc(void* ctx);
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class RefHelper : public SkNVRefCnt<RefHelper> {
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public:
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RefHelper(GrTexture* texture, uint32_t owningContextID)
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: fOriginalTexture(texture)
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, fOwningContextID(owningContextID)
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, fBorrowedTexture(nullptr)
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, fBorrowingContextID(SK_InvalidGenID) { }
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~RefHelper();
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GrTexture* fOriginalTexture;
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uint32_t fOwningContextID;
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// There is never a ref associated with this pointer. We rely on our atomic bookkeeping
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// with the context ID to know when this pointer is valid and safe to use. This lets us
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// avoid releasing a ref from another thread, or get into races during context shutdown.
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GrTexture* fBorrowedTexture;
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SkAtomic<uint32_t> fBorrowingContextID;
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};
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RefHelper* fRefHelper;
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sk_sp<GrSemaphore> fSemaphore;
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uint32_t fLastBorrowingContextID;
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GrBackendTexture fBackendTexture;
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GrSurfaceOrigin fSurfaceOrigin;
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typedef SkImageGenerator INHERITED;
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};
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#endif // GrBackendTextureImageGenerator_DEFINED
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@ -97,7 +97,7 @@ void GrContext::initCommon(const GrContextOptions& options) {
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ASSERT_SINGLE_OWNER
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fCaps = SkRef(fGpu->caps());
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fResourceCache = new GrResourceCache(fCaps);
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fResourceCache = new GrResourceCache(fCaps, fUniqueID);
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fResourceProvider = new GrResourceProvider(fGpu, fResourceCache, &fSingleOwner);
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fDisableGpuYUVConversion = options.fDisableGpuYUVConversion;
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@ -388,6 +388,13 @@ public:
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virtual void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush = false) = 0;
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virtual void waitSemaphore(sk_sp<GrSemaphore> semaphore) = 0;
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/**
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* Put this texture in a safe and known state for use across multiple GrContexts. Depending on
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* the backend, this may return a GrSemaphore. If so, other contexts should wait on that
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* semaphore before using this texture.
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*/
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virtual sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) = 0;
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///////////////////////////////////////////////////////////////////////////
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// Debugging and Stats
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@ -18,6 +18,8 @@
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DECLARE_SKMESSAGEBUS_MESSAGE(GrUniqueKeyInvalidatedMessage);
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DECLARE_SKMESSAGEBUS_MESSAGE(GrGpuResourceFreedMessage);
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//////////////////////////////////////////////////////////////////////////////
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GrScratchKey::ResourceType GrScratchKey::GenerateResourceType() {
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@ -59,7 +61,7 @@ private:
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//////////////////////////////////////////////////////////////////////////////
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GrResourceCache::GrResourceCache(const GrCaps* caps)
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GrResourceCache::GrResourceCache(const GrCaps* caps, uint32_t contextUniqueID)
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: fTimestamp(0)
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, fMaxCount(kDefaultMaxCount)
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, fMaxBytes(kDefaultMaxSize)
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@ -75,6 +77,7 @@ GrResourceCache::GrResourceCache(const GrCaps* caps)
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, fBudgetedBytes(0)
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, fRequestFlush(false)
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, fExternalFlushCnt(0)
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, fContextUniqueID(contextUniqueID)
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, fPreferVRAMUseOverFlushes(caps->preferVRAMUseOverFlushes()) {
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SkDEBUGCODE(fCount = 0;)
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SkDEBUGCODE(fNewlyPurgeableResourceForValidation = nullptr;)
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@ -450,6 +453,12 @@ void GrResourceCache::purgeAsNeeded() {
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this->processInvalidUniqueKeys(invalidKeyMsgs);
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}
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SkTArray<GrGpuResourceFreedMessage> freedGpuResourceMsgs;
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fFreedGpuResourceInbox.poll(&freedGpuResourceMsgs);
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if (freedGpuResourceMsgs.count()) {
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this->processFreedGpuResources(freedGpuResourceMsgs);
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}
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if (fMaxUnusedFlushes > 0) {
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// We want to know how many complete flushes have occurred without the resource being used.
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// If the resource was tagged when fExternalFlushCnt was N then this means it became
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@ -534,6 +543,18 @@ void GrResourceCache::processInvalidUniqueKeys(
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}
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}
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void GrResourceCache::insertCrossContextGpuResource(GrGpuResource* resource) {
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resource->ref();
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}
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void GrResourceCache::processFreedGpuResources(const SkTArray<GrGpuResourceFreedMessage>& msgs) {
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for (int i = 0; i < msgs.count(); ++i) {
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if (msgs[i].fOwningUniqueID == fContextUniqueID) {
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msgs[i].fResource->unref();
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}
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}
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}
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void GrResourceCache::addToNonpurgeableArray(GrGpuResource* resource) {
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int index = fNonpurgeableResources.count();
|
||||
*fNonpurgeableResources.append() = resource;
|
||||
|
@ -24,6 +24,11 @@ class GrCaps;
|
||||
class SkString;
|
||||
class SkTraceMemoryDump;
|
||||
|
||||
struct GrGpuResourceFreedMessage {
|
||||
GrGpuResource* fResource;
|
||||
uint32_t fOwningUniqueID;
|
||||
};
|
||||
|
||||
/**
|
||||
* Manages the lifetime of all GrGpuResource instances.
|
||||
*
|
||||
@ -43,7 +48,7 @@ class SkTraceMemoryDump;
|
||||
*/
|
||||
class GrResourceCache {
|
||||
public:
|
||||
GrResourceCache(const GrCaps* caps);
|
||||
GrResourceCache(const GrCaps* caps, uint32_t contextUniqueID);
|
||||
~GrResourceCache();
|
||||
|
||||
// Default maximum number of budgeted resources in the cache.
|
||||
@ -174,6 +179,9 @@ public:
|
||||
};
|
||||
void notifyFlushOccurred(FlushType);
|
||||
|
||||
/** Maintain a ref to this resource until we receive a GrGpuResourceFreedMessage. */
|
||||
void insertCrossContextGpuResource(GrGpuResource* resource);
|
||||
|
||||
#if GR_CACHE_STATS
|
||||
struct Stats {
|
||||
int fTotal;
|
||||
@ -241,6 +249,7 @@ private:
|
||||
/// @}
|
||||
|
||||
void processInvalidUniqueKeys(const SkTArray<GrUniqueKeyInvalidatedMessage>&);
|
||||
void processFreedGpuResources(const SkTArray<GrGpuResourceFreedMessage>&);
|
||||
void addToNonpurgeableArray(GrGpuResource*);
|
||||
void removeFromNonpurgeableArray(GrGpuResource*);
|
||||
bool overBudget() const { return fBudgetedBytes > fMaxBytes || fBudgetedCount > fMaxCount; }
|
||||
@ -287,6 +296,7 @@ private:
|
||||
}
|
||||
|
||||
typedef SkMessageBus<GrUniqueKeyInvalidatedMessage>::Inbox InvalidUniqueKeyInbox;
|
||||
typedef SkMessageBus<GrGpuResourceFreedMessage>::Inbox FreedGpuResourceInbox;
|
||||
typedef SkTDPQueue<GrGpuResource*, CompareTimestamp, AccessResourceIndex> PurgeableQueue;
|
||||
typedef SkTDArray<GrGpuResource*> ResourceArray;
|
||||
|
||||
@ -326,6 +336,9 @@ private:
|
||||
uint32_t fExternalFlushCnt;
|
||||
|
||||
InvalidUniqueKeyInbox fInvalidUniqueKeyInbox;
|
||||
FreedGpuResourceInbox fFreedGpuResourceInbox;
|
||||
|
||||
uint32_t fContextUniqueID;
|
||||
|
||||
// This resource is allowed to be in the nonpurgeable array for the sake of validate() because
|
||||
// we're in the midst of converting it to purgeable status.
|
||||
|
@ -4476,3 +4476,11 @@ void GrGLGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
|
||||
void GrGLGpu::deleteSync(GrGLsync sync) const {
|
||||
GL_CALL(DeleteSync(sync));
|
||||
}
|
||||
|
||||
sk_sp<GrSemaphore> GrGLGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
|
||||
// Set up a semaphore to be signaled once the data is ready, and flush GL
|
||||
sk_sp<GrSemaphore> semaphore = this->makeSemaphore();
|
||||
this->insertSemaphore(semaphore, true);
|
||||
|
||||
return semaphore;
|
||||
}
|
||||
|
@ -149,6 +149,8 @@ public:
|
||||
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override;
|
||||
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override;
|
||||
|
||||
sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
|
||||
|
||||
void deleteSync(GrGLsync) const;
|
||||
|
||||
private:
|
||||
|
@ -1659,6 +1659,11 @@ bool GrVkGpu::onCopySurface(GrSurface* dst,
|
||||
srcImage = static_cast<GrVkTexture*>(src->asTexture());
|
||||
}
|
||||
|
||||
// For borrowed textures, we *only* want to copy using draws (to avoid layout changes)
|
||||
if (srcImage->isBorrowed()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (can_copy_image(dst, src, this)) {
|
||||
this->copySurfaceAsCopyImage(dst, src, dstImage, srcImage, srcRect, dstPoint);
|
||||
return true;
|
||||
@ -1954,3 +1959,17 @@ void GrVkGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
|
||||
resource->ref();
|
||||
fSemaphoresToWaitOn.push_back(resource);
|
||||
}
|
||||
|
||||
sk_sp<GrSemaphore> GrVkGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
|
||||
SkASSERT(texture);
|
||||
GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
|
||||
vkTexture->setImageLayout(this,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
||||
false);
|
||||
this->submitCommandBuffer(kSkip_SyncQueue);
|
||||
|
||||
// The image layout change serves as a barrier, so no semaphore is needed
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -135,6 +135,8 @@ public:
|
||||
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override;
|
||||
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override;
|
||||
|
||||
sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
|
||||
|
||||
void generateMipmap(GrVkTexture* tex);
|
||||
|
||||
bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size);
|
||||
|
@ -48,6 +48,7 @@ public:
|
||||
bool isLinearTiled() const {
|
||||
return SkToBool(VK_IMAGE_TILING_LINEAR == fInfo.fImageTiling);
|
||||
}
|
||||
bool isBorrowed() const { return fIsBorrowed; }
|
||||
|
||||
VkImageLayout currentLayout() const { return fInfo.fImageLayout; }
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
#include "SkAutoPixmapStorage.h"
|
||||
#include "GrBackendSurface.h"
|
||||
#include "GrBackendTextureImageGenerator.h"
|
||||
#include "GrBitmapTextureMaker.h"
|
||||
#include "GrCaps.h"
|
||||
#include "GrContext.h"
|
||||
@ -461,6 +462,46 @@ sk_sp<SkImage> SkImage::makeTextureImage(GrContext* context, SkColorSpace* dstCo
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
sk_sp<SkImage> SkImage::MakeCrossContextFromEncoded(GrContext* context, sk_sp<SkData> encoded,
|
||||
bool buildMips, SkColorSpace* dstColorSpace) {
|
||||
sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));
|
||||
if (!codecImage) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Some backends or drivers don't support (safely) moving resources between contexts
|
||||
if (!context || !context->caps()->crossContextTextureSupport()) {
|
||||
return codecImage;
|
||||
}
|
||||
|
||||
// Turn the codec image into a GrTextureProxy
|
||||
GrImageTextureMaker maker(context, codecImage.get(), kDisallow_CachingHint);
|
||||
sk_sp<SkColorSpace> texColorSpace;
|
||||
GrSamplerParams params(SkShader::kClamp_TileMode,
|
||||
buildMips ? GrSamplerParams::kMipMap_FilterMode
|
||||
: GrSamplerParams::kBilerp_FilterMode);
|
||||
sk_sp<GrTextureProxy> proxy(maker.refTextureProxyForParams(params, dstColorSpace,
|
||||
&texColorSpace, nullptr));
|
||||
if (!proxy) {
|
||||
return codecImage;
|
||||
}
|
||||
|
||||
sk_sp<GrTexture> texture(sk_ref_sp(proxy->instantiate(context->resourceProvider())));
|
||||
if (!texture) {
|
||||
return codecImage;
|
||||
}
|
||||
|
||||
// Flush any writes or uploads
|
||||
context->contextPriv().prepareSurfaceForExternalIO(proxy.get());
|
||||
|
||||
sk_sp<GrSemaphore> sema = context->getGpu()->prepareTextureForCrossContextUsage(texture.get());
|
||||
|
||||
auto gen = GrBackendTextureImageGenerator::Make(std::move(texture), std::move(sema),
|
||||
codecImage->alphaType(),
|
||||
std::move(texColorSpace));
|
||||
return SkImage::MakeFromGenerator(std::move(gen));
|
||||
}
|
||||
|
||||
std::unique_ptr<SkCrossContextImageData> SkCrossContextImageData::MakeFromEncoded(
|
||||
GrContext* context, sk_sp<SkData> encoded, SkColorSpace* dstColorSpace) {
|
||||
sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));
|
||||
|
@ -806,6 +806,7 @@ struct TextureReleaseChecker {
|
||||
static_cast<TextureReleaseChecker*>(self)->fReleaseCount++;
|
||||
}
|
||||
};
|
||||
|
||||
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_NewFromTextureRelease, reporter, ctxInfo) {
|
||||
const int kWidth = 10;
|
||||
const int kHeight = 10;
|
||||
@ -854,6 +855,128 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_NewFromTextureRelease, reporter, c
|
||||
ctxInfo.grContext()->getGpu()->deleteTestingOnlyBackendTexture(backendTexHandle);
|
||||
}
|
||||
|
||||
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_MakeCrossContextRelease, reporter, ctxInfo) {
|
||||
sk_sp<SkData> data = GetResourceAsData("mandrill_128.png");
|
||||
SkASSERT(data.get());
|
||||
|
||||
GrContext* ctx = ctxInfo.grContext();
|
||||
|
||||
// We test three lifetime patterns for a single context:
|
||||
// 1) Create image, free image
|
||||
// 2) Create image, draw, flush, free image
|
||||
// 3) Create image, draw, free image, flush
|
||||
// ... and then repeat the last two patterns with drawing on a second* context:
|
||||
// 4) Create image, draw*, flush*, free image
|
||||
// 5) Create image, draw*, free iamge, flush*
|
||||
|
||||
// Case #1: Create image, free image
|
||||
{
|
||||
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
|
||||
refImg.reset(nullptr); // force a release of the image
|
||||
}
|
||||
|
||||
SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
|
||||
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
|
||||
SkCanvas* canvas = surface->getCanvas();
|
||||
|
||||
// Case #2: Create image, draw, flush, free image
|
||||
{
|
||||
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
|
||||
|
||||
canvas->drawImage(refImg, 0, 0);
|
||||
canvas->flush();
|
||||
|
||||
refImg.reset(nullptr); // force a release of the image
|
||||
}
|
||||
|
||||
// Case #3: Create image, draw, free image, flush
|
||||
{
|
||||
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
|
||||
|
||||
canvas->drawImage(refImg, 0, 0);
|
||||
refImg.reset(nullptr); // force a release of the image
|
||||
|
||||
canvas->flush();
|
||||
}
|
||||
|
||||
// Configure second context
|
||||
sk_gpu_test::TestContext* testContext = ctxInfo.testContext();
|
||||
|
||||
GrContextFactory otherFactory;
|
||||
ContextInfo otherContextInfo = otherFactory.getContextInfo(pick_second_context_type(ctxInfo));
|
||||
GrContext* otherCtx = otherContextInfo.grContext();
|
||||
sk_gpu_test::TestContext* otherTestContext = otherContextInfo.testContext();
|
||||
|
||||
surface = SkSurface::MakeRenderTarget(otherCtx, SkBudgeted::kNo, info);
|
||||
canvas = surface->getCanvas();
|
||||
|
||||
// Case #4: Create image, draw*, flush*, free image
|
||||
{
|
||||
testContext->makeCurrent();
|
||||
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
|
||||
|
||||
otherTestContext->makeCurrent();
|
||||
canvas->drawImage(refImg, 0, 0);
|
||||
canvas->flush();
|
||||
|
||||
testContext->makeCurrent();
|
||||
refImg.reset(nullptr); // force a release of the image
|
||||
}
|
||||
|
||||
// Case #5: Create image, draw*, free image, flush*
|
||||
{
|
||||
testContext->makeCurrent();
|
||||
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
|
||||
|
||||
otherTestContext->makeCurrent();
|
||||
canvas->drawImage(refImg, 0, 0);
|
||||
|
||||
testContext->makeCurrent();
|
||||
refImg.reset(nullptr); // force a release of the image
|
||||
|
||||
otherTestContext->makeCurrent();
|
||||
canvas->flush();
|
||||
}
|
||||
|
||||
// Case #6: Verify that only one context can be using the image at a time
|
||||
{
|
||||
testContext->makeCurrent();
|
||||
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
|
||||
|
||||
// Any context should be able to borrow the texture at this point
|
||||
sk_sp<SkColorSpace> texColorSpace;
|
||||
sk_sp<GrTextureProxy> proxy = as_IB(refImg)->asTextureProxyRef(
|
||||
ctx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
|
||||
REPORTER_ASSERT(reporter, proxy);
|
||||
|
||||
// But once it's borrowed, no other context should be able to borrow
|
||||
otherTestContext->makeCurrent();
|
||||
sk_sp<GrTextureProxy> otherProxy = as_IB(refImg)->asTextureProxyRef(
|
||||
otherCtx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
|
||||
REPORTER_ASSERT(reporter, !otherProxy);
|
||||
|
||||
// Original context (that's already borrowing) should be okay
|
||||
testContext->makeCurrent();
|
||||
sk_sp<GrTextureProxy> proxySecondRef = as_IB(refImg)->asTextureProxyRef(
|
||||
ctx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
|
||||
REPORTER_ASSERT(reporter, proxySecondRef);
|
||||
|
||||
// Releae all refs from the original context
|
||||
proxy.reset(nullptr);
|
||||
proxySecondRef.reset(nullptr);
|
||||
|
||||
// Now we should be able to borrow the texture from the other context
|
||||
otherTestContext->makeCurrent();
|
||||
otherProxy = as_IB(refImg)->asTextureProxyRef(
|
||||
otherCtx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
|
||||
REPORTER_ASSERT(reporter, otherProxy);
|
||||
|
||||
// Release everything
|
||||
otherProxy.reset(nullptr);
|
||||
refImg.reset(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
static void check_images_same(skiatest::Reporter* reporter, const SkImage* a, const SkImage* b) {
|
||||
if (a->width() != b->width() || a->height() != b->height()) {
|
||||
ERRORF(reporter, "Images must have the same size");
|
||||
|
@ -337,6 +337,7 @@ public:
|
||||
sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore() override { return nullptr; }
|
||||
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override {}
|
||||
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {}
|
||||
sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override { return nullptr; }
|
||||
|
||||
private:
|
||||
void onResetContext(uint32_t resetBits) override {}
|
||||
|
Loading…
Reference in New Issue
Block a user