Added SkImage::MakeCrossContextFromEncoded

Designed for Flutter's threading architecture, with
an eye to being useful to other clients. Under the
hood, uses a new image generator class to lazily wrap
a texture for multiple GrContexts.

Bug: skia:
Change-Id: I6c37b12c8ab5bce94b91190e5f0beb91d31ae81b
Reviewed-on: https://skia-review.googlesource.com/14180
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Osman 2017-05-08 15:16:45 -04:00 committed by Skia Commit-Bot
parent aef837a542
commit 83b1b3db36
18 changed files with 568 additions and 3 deletions

39
gm/crosscontextimage.cpp Normal file
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@ -0,0 +1,39 @@
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "Resources.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "SkImage.h"
DEF_SIMPLE_GM(cross_context_image, canvas, 512 + 512 + 30, 512 + 128 + 30) {
GrContext* context = canvas->getGrContext();
if (!context) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
sk_sp<SkData> encodedData = GetResourceAsData("mandrill_512.png");
sk_sp<SkImage> encodedImage = SkImage::MakeFromEncoded(encodedData);
canvas->drawImage(encodedImage, 10, 10);
sk_sp<SkImage> crossContextImage = SkImage::MakeCrossContextFromEncoded(
context, encodedData, false, canvas->imageInfo().colorSpace());
canvas->drawImage(crossContextImage, 512 + 30, 10);
SkIRect subset = SkIRect::MakeXYWH(256 - 64, 256 - 64, 128, 128);
sk_sp<SkImage> encodedSubset = encodedImage->makeSubset(subset);
sk_sp<SkImage> crossContextSubset = crossContextImage->makeSubset(subset);
canvas->drawImage(encodedSubset, 10, 512 + 30);
canvas->drawImage(crossContextSubset, 512 + 30, 512 + 30);
}
#endif

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@ -85,6 +85,7 @@ gm_sources = [
"$_gm/copyTo4444.cpp",
"$_gm/crbug_691386.cpp",
"$_gm/croppedrects.cpp",
"$_gm/crosscontextimage.cpp",
"$_gm/cubicpaths.cpp",
"$_gm/dashcircle.cpp",
"$_gm/dashcubics.cpp",

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@ -50,6 +50,8 @@ skia_gpu_sources = [
"$_src/gpu/GrAutoLocaleSetter.h",
"$_src/gpu/GrAllocator.h",
"$_src/gpu/GrBackendSurface.cpp",
"$_src/gpu/GrBackendTextureImageGenerator.cpp",
"$_src/gpu/GrBackendTextureImageGenerator.h",
"$_src/gpu/GrBitmapTextureMaker.cpp",
"$_src/gpu/GrBitmapTextureMaker.h",
"$_src/gpu/GrBlend.cpp",

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@ -159,6 +159,21 @@ public:
SkAlphaType, sk_sp<SkColorSpace>,
TextureReleaseProc, ReleaseContext);
/**
* Decodes and uploads the encoded data to a GPU backed image using the supplied GrContext.
* That image can be safely used by other GrContexts, across thread boundaries. The GrContext
* used here, and the ones used to draw this image later must be in the same GL share group,
* or otherwise be able to share resources.
*
* When the image's ref count reaches zero, the original GrContext will destroy the texture,
* asynchronously.
*
* The texture will be decoded and uploaded to be suitable for use with surfaces that have the
* supplied destination color space. The color space of the image itself will be determined
* from the encoded data.
*/
static sk_sp<SkImage> MakeCrossContextFromEncoded(GrContext*, sk_sp<SkData>, bool buildMips,
SkColorSpace* dstColorSpace);
/**
* Create a new image from the specified descriptor. Note - Skia will delete or recycle the

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@ -0,0 +1,198 @@
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBackendTextureImageGenerator.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrResourceCache.h"
#include "GrResourceProvider.h"
#include "GrSemaphore.h"
#include "SkGr.h"
#include "SkMessageBus.h"
GrBackendTextureImageGenerator::RefHelper::~RefHelper() {
SkASSERT(nullptr == fBorrowedTexture);
SkASSERT(SK_InvalidGenID == fBorrowingContextID);
// Generator has been freed, and no one is borrowing the texture. Notify the original cache
// that it can free the last ref, so it happens on the correct thread.
GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID };
SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
}
// TODO: I copied this from SkImage_Gpu, perhaps we put a version of this somewhere else?
static GrBackendTexture make_backend_texture_from_handle(GrBackend backend,
int width, int height,
GrPixelConfig config,
GrBackendObject handle) {
if (kOpenGL_GrBackend == backend) {
GrGLTextureInfo* glInfo = (GrGLTextureInfo*)(handle);
return GrBackendTexture(width, height, config, *glInfo);
} else {
SkASSERT(kVulkan_GrBackend == backend);
GrVkImageInfo* vkInfo = (GrVkImageInfo*)(handle);
return GrBackendTexture(width, height, *vkInfo);
}
}
std::unique_ptr<SkImageGenerator>
GrBackendTextureImageGenerator::Make(sk_sp<GrTexture> texture, sk_sp<GrSemaphore> semaphore,
SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) {
if (colorSpace && (!colorSpace->gammaCloseToSRGB() && !colorSpace->gammaIsLinear())) {
return nullptr;
}
SkColorType colorType = kUnknown_SkColorType;
if (!GrPixelConfigToColorType(texture->config(), &colorType)) {
return nullptr;
}
GrContext* context = texture->getContext();
// Attach our texture to this context's resource cache. This ensures that deletion will happen
// in the correct thread/context. This adds the only ref to the texture that will persist from
// this point. That ref will be released when the generator's RefHelper is freed.
context->getResourceCache()->insertCrossContextGpuResource(texture.get());
GrBackend backend = context->contextPriv().getBackend();
GrBackendTexture backendTexture = make_backend_texture_from_handle(backend,
texture->width(),
texture->height(),
texture->config(),
texture->getTextureHandle());
SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType,
std::move(colorSpace));
return std::unique_ptr<SkImageGenerator>(new GrBackendTextureImageGenerator(
info, texture.get(), context->uniqueID(), std::move(semaphore), backendTexture));
}
GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info,
GrTexture* texture,
uint32_t owningContextID,
sk_sp<GrSemaphore> semaphore,
const GrBackendTexture& backendTex)
: INHERITED(info)
, fRefHelper(new RefHelper(texture, owningContextID))
, fSemaphore(std::move(semaphore))
, fLastBorrowingContextID(SK_InvalidGenID)
, fBackendTexture(backendTex)
, fSurfaceOrigin(texture->origin()) { }
GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() {
fRefHelper->unref();
}
bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels,
size_t rowBytes, SkPMColor ctable[],
int* ctableCount) {
// TODO: Is there any way to implement this? I don't think so.
return false;
}
bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels,
size_t rowBytes, const Options& opts) {
// TODO: Is there any way to implement this? I don't think so.
return false;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) {
RefHelper* refHelper = static_cast<RefHelper*>(ctx);
SkASSERT(refHelper);
// Release texture so another context can use it
refHelper->fBorrowedTexture = nullptr;
refHelper->fBorrowingContextID = SK_InvalidGenID;
refHelper->unref();
}
sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture(GrContext* context,
const SkImageInfo& info,
const SkIPoint& origin) {
SkASSERT(context);
if (context->contextPriv().getBackend() != fBackendTexture.backend()) {
return nullptr;
}
sk_sp<GrTexture> tex;
if (fRefHelper->fBorrowingContextID == context->uniqueID()) {
// If a client re-draws the same image multiple times, the texture we return will be cached
// and re-used. If they draw a subset, though, we may be re-called. In that case, we want
// to re-use the borrowed texture we've previously created.
tex = sk_ref_sp(fRefHelper->fBorrowedTexture);
SkASSERT(tex);
} else {
// The texture is available or borrwed by another context. Try for exclusive access.
uint32_t expectedID = SK_InvalidGenID;
if (!fRefHelper->fBorrowingContextID.compare_exchange(&expectedID, context->uniqueID())) {
// Some other context is currently borrowing the texture. We aren't allowed to use it.
return nullptr;
} else {
// Wait on a semaphore when a new context has just started borrowing the texture. This
// is conservative, but shouldn't be too expensive.
if (fSemaphore && fLastBorrowingContextID != context->uniqueID()) {
context->getGpu()->waitSemaphore(fSemaphore);
fLastBorrowingContextID = context->uniqueID();
}
}
// We just gained access to the texture. If we're on the original context, we could use the
// original texture, but we'd have no way of detecting that it's no longer in-use. So we
// always make a wrapped copy, where the release proc informs us that the context is done
// with it. This is unfortunate - we'll have two texture objects referencing the same GPU
// object. However, no client can ever see the original texture, so this should be safe.
tex = context->resourceProvider()->wrapBackendTexture(fBackendTexture, fSurfaceOrigin,
kNone_GrBackendTextureFlag, 0,
kBorrow_GrWrapOwnership);
if (!tex) {
fRefHelper->fBorrowingContextID = SK_InvalidGenID;
return nullptr;
}
fRefHelper->fBorrowedTexture = tex.get();
tex->setRelease(ReleaseRefHelper_TextureReleaseProc, fRefHelper);
fRefHelper->ref();
}
SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID());
sk_sp<GrTextureProxy> proxy = GrSurfaceProxy::MakeWrapped(std::move(tex));
if (0 == origin.fX && 0 == origin.fY &&
info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height()) {
// If the caller wants the entire texture, we're done
return proxy;
} else {
// Otherwise, make a copy of the requested subset. Make sure our temporary is renderable,
// because Vulkan will want to do the copy as a draw.
GrSurfaceDesc desc = proxy->desc();
desc.fWidth = info.width();
desc.fHeight = info.height();
desc.fFlags = kRenderTarget_GrSurfaceFlag;
sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeDeferredSurfaceContext(
desc, SkBackingFit::kExact, SkBudgeted::kYes));
if (!sContext) {
return nullptr;
}
SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height());
if (!sContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) {
return nullptr;
}
return sContext->asTextureProxyRef();
}
}
#endif

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@ -0,0 +1,72 @@
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBackendTextureImageGenerator_DEFINED
#define GrBackendTextureImageGenerator_DEFINED
#include "SkImageGenerator.h"
#include "GrBackendSurface.h"
#include "SkAtomics.h"
class GrSemaphore;
class GrBackendTextureImageGenerator : public SkImageGenerator {
public:
static std::unique_ptr<SkImageGenerator> Make(sk_sp<GrTexture>, sk_sp<GrSemaphore>,
SkAlphaType, sk_sp<SkColorSpace>);
~GrBackendTextureImageGenerator();
protected:
bool onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, SkPMColor ctable[],
int* ctableCount) override;
bool onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, const Options& opts)
override;
#if SK_SUPPORT_GPU
sk_sp<GrTextureProxy> onGenerateTexture(GrContext*, const SkImageInfo&,
const SkIPoint&) override;
#endif
private:
GrBackendTextureImageGenerator(const SkImageInfo& info, GrTexture*,
uint32_t owningContextID, sk_sp<GrSemaphore>,
const GrBackendTexture&);
static void ReleaseRefHelper_TextureReleaseProc(void* ctx);
class RefHelper : public SkNVRefCnt<RefHelper> {
public:
RefHelper(GrTexture* texture, uint32_t owningContextID)
: fOriginalTexture(texture)
, fOwningContextID(owningContextID)
, fBorrowedTexture(nullptr)
, fBorrowingContextID(SK_InvalidGenID) { }
~RefHelper();
GrTexture* fOriginalTexture;
uint32_t fOwningContextID;
// There is never a ref associated with this pointer. We rely on our atomic bookkeeping
// with the context ID to know when this pointer is valid and safe to use. This lets us
// avoid releasing a ref from another thread, or get into races during context shutdown.
GrTexture* fBorrowedTexture;
SkAtomic<uint32_t> fBorrowingContextID;
};
RefHelper* fRefHelper;
sk_sp<GrSemaphore> fSemaphore;
uint32_t fLastBorrowingContextID;
GrBackendTexture fBackendTexture;
GrSurfaceOrigin fSurfaceOrigin;
typedef SkImageGenerator INHERITED;
};
#endif // GrBackendTextureImageGenerator_DEFINED

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@ -97,7 +97,7 @@ void GrContext::initCommon(const GrContextOptions& options) {
ASSERT_SINGLE_OWNER
fCaps = SkRef(fGpu->caps());
fResourceCache = new GrResourceCache(fCaps);
fResourceCache = new GrResourceCache(fCaps, fUniqueID);
fResourceProvider = new GrResourceProvider(fGpu, fResourceCache, &fSingleOwner);
fDisableGpuYUVConversion = options.fDisableGpuYUVConversion;

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@ -388,6 +388,13 @@ public:
virtual void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush = false) = 0;
virtual void waitSemaphore(sk_sp<GrSemaphore> semaphore) = 0;
/**
* Put this texture in a safe and known state for use across multiple GrContexts. Depending on
* the backend, this may return a GrSemaphore. If so, other contexts should wait on that
* semaphore before using this texture.
*/
virtual sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) = 0;
///////////////////////////////////////////////////////////////////////////
// Debugging and Stats

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@ -18,6 +18,8 @@
DECLARE_SKMESSAGEBUS_MESSAGE(GrUniqueKeyInvalidatedMessage);
DECLARE_SKMESSAGEBUS_MESSAGE(GrGpuResourceFreedMessage);
//////////////////////////////////////////////////////////////////////////////
GrScratchKey::ResourceType GrScratchKey::GenerateResourceType() {
@ -59,7 +61,7 @@ private:
//////////////////////////////////////////////////////////////////////////////
GrResourceCache::GrResourceCache(const GrCaps* caps)
GrResourceCache::GrResourceCache(const GrCaps* caps, uint32_t contextUniqueID)
: fTimestamp(0)
, fMaxCount(kDefaultMaxCount)
, fMaxBytes(kDefaultMaxSize)
@ -75,6 +77,7 @@ GrResourceCache::GrResourceCache(const GrCaps* caps)
, fBudgetedBytes(0)
, fRequestFlush(false)
, fExternalFlushCnt(0)
, fContextUniqueID(contextUniqueID)
, fPreferVRAMUseOverFlushes(caps->preferVRAMUseOverFlushes()) {
SkDEBUGCODE(fCount = 0;)
SkDEBUGCODE(fNewlyPurgeableResourceForValidation = nullptr;)
@ -450,6 +453,12 @@ void GrResourceCache::purgeAsNeeded() {
this->processInvalidUniqueKeys(invalidKeyMsgs);
}
SkTArray<GrGpuResourceFreedMessage> freedGpuResourceMsgs;
fFreedGpuResourceInbox.poll(&freedGpuResourceMsgs);
if (freedGpuResourceMsgs.count()) {
this->processFreedGpuResources(freedGpuResourceMsgs);
}
if (fMaxUnusedFlushes > 0) {
// We want to know how many complete flushes have occurred without the resource being used.
// If the resource was tagged when fExternalFlushCnt was N then this means it became
@ -534,6 +543,18 @@ void GrResourceCache::processInvalidUniqueKeys(
}
}
void GrResourceCache::insertCrossContextGpuResource(GrGpuResource* resource) {
resource->ref();
}
void GrResourceCache::processFreedGpuResources(const SkTArray<GrGpuResourceFreedMessage>& msgs) {
for (int i = 0; i < msgs.count(); ++i) {
if (msgs[i].fOwningUniqueID == fContextUniqueID) {
msgs[i].fResource->unref();
}
}
}
void GrResourceCache::addToNonpurgeableArray(GrGpuResource* resource) {
int index = fNonpurgeableResources.count();
*fNonpurgeableResources.append() = resource;

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@ -24,6 +24,11 @@ class GrCaps;
class SkString;
class SkTraceMemoryDump;
struct GrGpuResourceFreedMessage {
GrGpuResource* fResource;
uint32_t fOwningUniqueID;
};
/**
* Manages the lifetime of all GrGpuResource instances.
*
@ -43,7 +48,7 @@ class SkTraceMemoryDump;
*/
class GrResourceCache {
public:
GrResourceCache(const GrCaps* caps);
GrResourceCache(const GrCaps* caps, uint32_t contextUniqueID);
~GrResourceCache();
// Default maximum number of budgeted resources in the cache.
@ -174,6 +179,9 @@ public:
};
void notifyFlushOccurred(FlushType);
/** Maintain a ref to this resource until we receive a GrGpuResourceFreedMessage. */
void insertCrossContextGpuResource(GrGpuResource* resource);
#if GR_CACHE_STATS
struct Stats {
int fTotal;
@ -241,6 +249,7 @@ private:
/// @}
void processInvalidUniqueKeys(const SkTArray<GrUniqueKeyInvalidatedMessage>&);
void processFreedGpuResources(const SkTArray<GrGpuResourceFreedMessage>&);
void addToNonpurgeableArray(GrGpuResource*);
void removeFromNonpurgeableArray(GrGpuResource*);
bool overBudget() const { return fBudgetedBytes > fMaxBytes || fBudgetedCount > fMaxCount; }
@ -287,6 +296,7 @@ private:
}
typedef SkMessageBus<GrUniqueKeyInvalidatedMessage>::Inbox InvalidUniqueKeyInbox;
typedef SkMessageBus<GrGpuResourceFreedMessage>::Inbox FreedGpuResourceInbox;
typedef SkTDPQueue<GrGpuResource*, CompareTimestamp, AccessResourceIndex> PurgeableQueue;
typedef SkTDArray<GrGpuResource*> ResourceArray;
@ -326,6 +336,9 @@ private:
uint32_t fExternalFlushCnt;
InvalidUniqueKeyInbox fInvalidUniqueKeyInbox;
FreedGpuResourceInbox fFreedGpuResourceInbox;
uint32_t fContextUniqueID;
// This resource is allowed to be in the nonpurgeable array for the sake of validate() because
// we're in the midst of converting it to purgeable status.

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@ -4476,3 +4476,11 @@ void GrGLGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
void GrGLGpu::deleteSync(GrGLsync sync) const {
GL_CALL(DeleteSync(sync));
}
sk_sp<GrSemaphore> GrGLGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
// Set up a semaphore to be signaled once the data is ready, and flush GL
sk_sp<GrSemaphore> semaphore = this->makeSemaphore();
this->insertSemaphore(semaphore, true);
return semaphore;
}

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@ -149,6 +149,8 @@ public:
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override;
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override;
sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
void deleteSync(GrGLsync) const;
private:

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@ -1659,6 +1659,11 @@ bool GrVkGpu::onCopySurface(GrSurface* dst,
srcImage = static_cast<GrVkTexture*>(src->asTexture());
}
// For borrowed textures, we *only* want to copy using draws (to avoid layout changes)
if (srcImage->isBorrowed()) {
return false;
}
if (can_copy_image(dst, src, this)) {
this->copySurfaceAsCopyImage(dst, src, dstImage, srcImage, srcRect, dstPoint);
return true;
@ -1954,3 +1959,17 @@ void GrVkGpu::waitSemaphore(sk_sp<GrSemaphore> semaphore) {
resource->ref();
fSemaphoresToWaitOn.push_back(resource);
}
sk_sp<GrSemaphore> GrVkGpu::prepareTextureForCrossContextUsage(GrTexture* texture) {
SkASSERT(texture);
GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
vkTexture->setImageLayout(this,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
false);
this->submitCommandBuffer(kSkip_SyncQueue);
// The image layout change serves as a barrier, so no semaphore is needed
return nullptr;
}

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@ -135,6 +135,8 @@ public:
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override;
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override;
sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
void generateMipmap(GrVkTexture* tex);
bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size);

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@ -48,6 +48,7 @@ public:
bool isLinearTiled() const {
return SkToBool(VK_IMAGE_TILING_LINEAR == fInfo.fImageTiling);
}
bool isBorrowed() const { return fIsBorrowed; }
VkImageLayout currentLayout() const { return fInfo.fImageLayout; }

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@ -11,6 +11,7 @@
#include "SkAutoPixmapStorage.h"
#include "GrBackendSurface.h"
#include "GrBackendTextureImageGenerator.h"
#include "GrBitmapTextureMaker.h"
#include "GrCaps.h"
#include "GrContext.h"
@ -461,6 +462,46 @@ sk_sp<SkImage> SkImage::makeTextureImage(GrContext* context, SkColorSpace* dstCo
return nullptr;
}
sk_sp<SkImage> SkImage::MakeCrossContextFromEncoded(GrContext* context, sk_sp<SkData> encoded,
bool buildMips, SkColorSpace* dstColorSpace) {
sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));
if (!codecImage) {
return nullptr;
}
// Some backends or drivers don't support (safely) moving resources between contexts
if (!context || !context->caps()->crossContextTextureSupport()) {
return codecImage;
}
// Turn the codec image into a GrTextureProxy
GrImageTextureMaker maker(context, codecImage.get(), kDisallow_CachingHint);
sk_sp<SkColorSpace> texColorSpace;
GrSamplerParams params(SkShader::kClamp_TileMode,
buildMips ? GrSamplerParams::kMipMap_FilterMode
: GrSamplerParams::kBilerp_FilterMode);
sk_sp<GrTextureProxy> proxy(maker.refTextureProxyForParams(params, dstColorSpace,
&texColorSpace, nullptr));
if (!proxy) {
return codecImage;
}
sk_sp<GrTexture> texture(sk_ref_sp(proxy->instantiate(context->resourceProvider())));
if (!texture) {
return codecImage;
}
// Flush any writes or uploads
context->contextPriv().prepareSurfaceForExternalIO(proxy.get());
sk_sp<GrSemaphore> sema = context->getGpu()->prepareTextureForCrossContextUsage(texture.get());
auto gen = GrBackendTextureImageGenerator::Make(std::move(texture), std::move(sema),
codecImage->alphaType(),
std::move(texColorSpace));
return SkImage::MakeFromGenerator(std::move(gen));
}
std::unique_ptr<SkCrossContextImageData> SkCrossContextImageData::MakeFromEncoded(
GrContext* context, sk_sp<SkData> encoded, SkColorSpace* dstColorSpace) {
sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));

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@ -806,6 +806,7 @@ struct TextureReleaseChecker {
static_cast<TextureReleaseChecker*>(self)->fReleaseCount++;
}
};
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_NewFromTextureRelease, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
@ -854,6 +855,128 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_NewFromTextureRelease, reporter, c
ctxInfo.grContext()->getGpu()->deleteTestingOnlyBackendTexture(backendTexHandle);
}
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SkImage_MakeCrossContextRelease, reporter, ctxInfo) {
sk_sp<SkData> data = GetResourceAsData("mandrill_128.png");
SkASSERT(data.get());
GrContext* ctx = ctxInfo.grContext();
// We test three lifetime patterns for a single context:
// 1) Create image, free image
// 2) Create image, draw, flush, free image
// 3) Create image, draw, free image, flush
// ... and then repeat the last two patterns with drawing on a second* context:
// 4) Create image, draw*, flush*, free image
// 5) Create image, draw*, free iamge, flush*
// Case #1: Create image, free image
{
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
refImg.reset(nullptr); // force a release of the image
}
SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
// Case #2: Create image, draw, flush, free image
{
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
canvas->drawImage(refImg, 0, 0);
canvas->flush();
refImg.reset(nullptr); // force a release of the image
}
// Case #3: Create image, draw, free image, flush
{
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
canvas->drawImage(refImg, 0, 0);
refImg.reset(nullptr); // force a release of the image
canvas->flush();
}
// Configure second context
sk_gpu_test::TestContext* testContext = ctxInfo.testContext();
GrContextFactory otherFactory;
ContextInfo otherContextInfo = otherFactory.getContextInfo(pick_second_context_type(ctxInfo));
GrContext* otherCtx = otherContextInfo.grContext();
sk_gpu_test::TestContext* otherTestContext = otherContextInfo.testContext();
surface = SkSurface::MakeRenderTarget(otherCtx, SkBudgeted::kNo, info);
canvas = surface->getCanvas();
// Case #4: Create image, draw*, flush*, free image
{
testContext->makeCurrent();
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
otherTestContext->makeCurrent();
canvas->drawImage(refImg, 0, 0);
canvas->flush();
testContext->makeCurrent();
refImg.reset(nullptr); // force a release of the image
}
// Case #5: Create image, draw*, free image, flush*
{
testContext->makeCurrent();
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
otherTestContext->makeCurrent();
canvas->drawImage(refImg, 0, 0);
testContext->makeCurrent();
refImg.reset(nullptr); // force a release of the image
otherTestContext->makeCurrent();
canvas->flush();
}
// Case #6: Verify that only one context can be using the image at a time
{
testContext->makeCurrent();
sk_sp<SkImage> refImg(SkImage::MakeCrossContextFromEncoded(ctx, data, false, nullptr));
// Any context should be able to borrow the texture at this point
sk_sp<SkColorSpace> texColorSpace;
sk_sp<GrTextureProxy> proxy = as_IB(refImg)->asTextureProxyRef(
ctx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
REPORTER_ASSERT(reporter, proxy);
// But once it's borrowed, no other context should be able to borrow
otherTestContext->makeCurrent();
sk_sp<GrTextureProxy> otherProxy = as_IB(refImg)->asTextureProxyRef(
otherCtx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
REPORTER_ASSERT(reporter, !otherProxy);
// Original context (that's already borrowing) should be okay
testContext->makeCurrent();
sk_sp<GrTextureProxy> proxySecondRef = as_IB(refImg)->asTextureProxyRef(
ctx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
REPORTER_ASSERT(reporter, proxySecondRef);
// Releae all refs from the original context
proxy.reset(nullptr);
proxySecondRef.reset(nullptr);
// Now we should be able to borrow the texture from the other context
otherTestContext->makeCurrent();
otherProxy = as_IB(refImg)->asTextureProxyRef(
otherCtx, GrSamplerParams::ClampNoFilter(), nullptr, &texColorSpace, nullptr);
REPORTER_ASSERT(reporter, otherProxy);
// Release everything
otherProxy.reset(nullptr);
refImg.reset(nullptr);
}
}
static void check_images_same(skiatest::Reporter* reporter, const SkImage* a, const SkImage* b) {
if (a->width() != b->width() || a->height() != b->height()) {
ERRORF(reporter, "Images must have the same size");

View File

@ -337,6 +337,7 @@ public:
sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore() override { return nullptr; }
void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override {}
void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {}
sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override { return nullptr; }
private:
void onResetContext(uint32_t resetBits) override {}