Fix DM build failures:
- forgot tool_main; - skip building where skia_gpu is false; - lots of scalar -> int warnings; - stray return on a void method; - stifle warning about a uint32_t cast to bool BUG= R=bungeman@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/26468005 git-svn-id: http://skia.googlecode.com/svn/trunk@11821 2bbb7eff-a529-9590-31e7-b0007b416f81
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10
dm/DM.cpp
10
dm/DM.cpp
@ -129,8 +129,8 @@ public:
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}
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};
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int main(int argc, char** argv) {
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int tool_main(int argc, char** argv);
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int tool_main(int argc, char** argv) {
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SkGraphics::Init();
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SkCommandLineFlags::Parse(argc, argv);
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@ -164,3 +164,9 @@ int main(int argc, char** argv) {
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return reporter.failed() > 0;
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}
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#if !defined(SK_BUILD_FOR_IOS) && !defined(SK_BUILD_FOR_NACL)
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int main(int argc, char** argv) {
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return tool_main(argc, argv);
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}
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#endif
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@ -24,7 +24,7 @@ CpuTask::CpuTask(const char* name,
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void CpuTask::draw() {
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SkBitmap bitmap;
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bitmap.setConfig(fConfig, fGM->width(), fGM->height());
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bitmap.setConfig(fConfig, SkScalarCeilToInt(fGM->width()), SkScalarCeilToInt(fGM->height()));
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bitmap.allocPixels();
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bitmap.eraseColor(0x00000000);
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SkCanvas canvas(bitmap);
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@ -30,7 +30,7 @@ static void* new_gr_context_factory() {
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}
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static void delete_gr_context_factory(void* factory) {
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return SkDELETE((GrContextFactory*) factory);
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SkDELETE((GrContextFactory*) factory);
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}
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static GrContextFactory* get_gr_factory() {
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@ -40,7 +40,11 @@ static GrContextFactory* get_gr_factory() {
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void GpuTask::draw() {
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GrContext* gr = get_gr_factory()->get(fContextType); // Will be owned by device.
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SkGpuDevice device(gr, fConfig, fGM->width(), fGM->height(), fSampleCount);
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SkGpuDevice device(gr,
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fConfig,
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SkScalarCeilToInt(fGM->width()),
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SkScalarCeilToInt(fGM->height()),
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fSampleCount);
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SkCanvas canvas(&device);
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canvas.concat(fGM->getInitialTransform());
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@ -48,7 +52,7 @@ void GpuTask::draw() {
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canvas.flush();
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SkBitmap bitmap;
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bitmap.setConfig(fConfig, fGM->width(), fGM->height());
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bitmap.setConfig(fConfig, SkScalarCeilToInt(fGM->width()), SkScalarCeilToInt(fGM->height()));
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canvas.readPixels(&bitmap, 0, 0);
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// We offload checksum comparison to the main CPU threadpool.
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@ -57,7 +61,7 @@ void GpuTask::draw() {
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}
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bool GpuTask::shouldSkip() const {
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return fGM->getFlags() & skiagm::GM::kSkipGPU_Flag;
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return SkToBool(fGM->getFlags() & skiagm::GM::kSkipGPU_Flag);
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}
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} // namespace DM
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@ -19,7 +19,9 @@ ReplayTask::ReplayTask(const char* suffix,
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void ReplayTask::draw() {
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SkPicture picture;
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SkCanvas* canvas = picture.beginRecording(fGM->width(), fGM->height(), 0 /*flags*/);
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SkCanvas* canvas = picture.beginRecording(SkScalarCeilToInt(fGM->width()),
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SkScalarCeilToInt(fGM->height()),
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0 /*flags*/);
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canvas->concat(fGM->getInitialTransform());
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fGM->draw(canvas);
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@ -28,7 +30,7 @@ void ReplayTask::draw() {
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picture.endRecording();
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SkBitmap bitmap;
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bitmap.setConfig(fConfig, fGM->width(), fGM->height());
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bitmap.setConfig(fConfig, SkScalarCeilToInt(fGM->width()), SkScalarCeilToInt(fGM->height()));
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bitmap.allocPixels();
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bitmap.eraseColor(0x00000000);
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@ -21,6 +21,10 @@
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}, {
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'dependencies': [ 'debugger.gyp:debugger' ],
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}],
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# DM assumes you've got a GPU.
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['skia_gpu == 1', {
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'dependencies': [ 'dm.gyp:dm' ],
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}],
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],
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},
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],
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